private void Born() { AssetBundleManager.LoadAssetCompleteHandler handler = delegate(AssetBundleInfo abi) { player = GameObject.Instantiate(abi.mainObject) as GameObject; SimpleComponentUtil.SetParent(bornPlace, player.transform); }; AssetBundleManager.Instance.Load(AssetPathDefinition.player, handler); }
private GameObject GenLevelItem(LevelInfo lvInfo) { GameObject gameObj = GameObject.Instantiate(item); SimpleComponentUtil.SetParent(content, gameObj.transform); Text texComp = gameObj.transform.Find("Image/Text").GetComponent <Text>(); texComp.text = lvInfo.id.ToString(); GameObject imgGameObj = gameObj.transform.Find("Image").gameObject; imgGameObj.GetComponent <Button>().onClick.AddListener(delegate { lvInfo.openLvView(); }); gameObj.SetActive(true); return(gameObj); }