Esempio n. 1
0
            public BaseFly()
            {
                MeshSize           = new Vector2(4, 4);
                MaxVelocity        = 5f;
                MaxAngularVelocity = 0.01f;

                sBody      = new SimpleCircleSprite();
                sLeftWing  = new SimpleCircleSprite();
                sRightWing = new SimpleCircleSprite();
            }
Esempio n. 2
0
 /// <summary>
 /// Create a simple pendulum.
 /// </summary>
 public SimplePendulum()
 {
     circleSprite = new SimpleCircleSprite()
     {
         Radius = 30
     };
     lineSprite = new SimpleLineSprite()
     {
         Width = 2
     };
     children = new Node2D();
 }
            public override void _Ready()
            {
                circleShape2D = new CircleShape2D()
                {
                    Radius = Radius
                };
                collisionShape2D = new CollisionShape2D()
                {
                    Shape = circleShape2D
                };
                AddChild(collisionShape2D);

                sprite = new SimpleCircleSprite()
                {
                    Radius   = Radius,
                    Modulate = Colors.LightGoldenrod
                };
                AddChild(sprite);
            }
Esempio n. 4
0
            /// <summary>
            /// Create a swimming fish.
            /// </summary>
            public SwimmingFish()
            {
                MaxVelocity = 1f;

                tail1     = new SimpleCircleSprite();
                tail2     = new SimpleCircleSprite();
                tail3     = new SimpleCircleSprite();
                body1     = new SimpleCircleSprite();
                body2     = new SimpleCircleSprite();
                body3     = new SimpleCircleSprite();
                body4     = new SimpleCircleSprite();
                leftWing  = new SimpleCircleSprite();
                rightWing = new SimpleCircleSprite();

                Color colorToUse       = BaseColor;
                Color lightenedColor   = colorToUse.Lightened(0.25f);
                Color lowDarkenedColor = colorToUse.Darkened(0.1f);
                Color midDarkenedColor = colorToUse.Darkened(0.25f);

                tail1.Modulate     = colorToUse.Darkened(0.5f);
                tail2.Modulate     = midDarkenedColor;
                tail3.Modulate     = lowDarkenedColor;
                tail1.Radius       = 2;
                tail2.Radius       = 2;
                tail3.Radius       = 2;
                body1.Modulate     = colorToUse;
                body2.Modulate     = colorToUse;
                body3.Modulate     = colorToUse;
                body4.Modulate     = colorToUse;
                body1.Radius       = 3;
                body2.Radius       = 4;
                body3.Radius       = 5;
                body4.Radius       = 4;
                leftWing.Modulate  = lightenedColor;
                rightWing.Modulate = lightenedColor;
                leftWing.Radius    = 1.5f;
                rightWing.Radius   = 1.5f;
            }
Esempio n. 5
0
            /// <summary>
            /// Create a hopping bunny.
            /// </summary>
            public HoppingBunny()
            {
                body1     = new SimpleCircleSprite();
                body2     = new SimpleCircleSprite();
                paws1     = new SimpleCircleSprite();
                paws2     = new SimpleCircleSprite();
                paws3     = new SimpleCircleSprite();
                paws4     = new SimpleCircleSprite();
                tail      = new SimpleCircleSprite();
                leftEar1  = new SimpleCircleSprite();
                leftEar2  = new SimpleCircleSprite();
                leftEar3  = new SimpleCircleSprite();
                leftEar4  = new SimpleCircleSprite();
                leftEar5  = new SimpleCircleSprite();
                head      = new SimpleCircleSprite();
                eye       = new SimpleCircleSprite();
                nose      = new SimpleCircleSprite();
                rightEar1 = new SimpleCircleSprite();
                rightEar2 = new SimpleCircleSprite();
                rightEar3 = new SimpleCircleSprite();
                rightEar4 = new SimpleCircleSprite();
                rightEar5 = new SimpleCircleSprite();

                Color baseColor     = BaseColor;
                Color darkenedColor = baseColor.Darkened(0.1f);

                // Body
                body1.Modulate = baseColor;
                body2.Modulate = baseColor;
                body1.Radius   = 10;
                body2.Radius   = 10;

                // Paws
                paws1.Modulate = darkenedColor;
                paws2.Modulate = darkenedColor;
                paws3.Modulate = darkenedColor;
                paws4.Modulate = darkenedColor;
                paws1.Radius   = 2;
                paws2.Radius   = 2;
                paws3.Radius   = 2;
                paws4.Radius   = 2;

                // Tail
                tail.Modulate = darkenedColor;
                tail.Radius   = 4;

                // Left ear
                leftEar1.Modulate = darkenedColor;
                leftEar2.Modulate = darkenedColor;
                leftEar3.Modulate = darkenedColor;
                leftEar4.Modulate = darkenedColor;
                leftEar5.Modulate = darkenedColor;
                leftEar1.Radius   = 3;
                leftEar2.Radius   = 3;
                leftEar3.Radius   = 3;
                leftEar4.Radius   = 3;
                leftEar5.Radius   = 3;

                // Head
                head.Modulate = baseColor;
                head.Radius   = 8;

                // Eye
                eye.Modulate = EyeColor;
                eye.Radius   = 2;

                // Nose
                nose.Modulate = baseColor;
                nose.Radius   = 1.5f;

                // Right ear
                rightEar1.Modulate = darkenedColor;
                rightEar2.Modulate = darkenedColor;
                rightEar3.Modulate = darkenedColor;
                rightEar4.Modulate = darkenedColor;
                rightEar5.Modulate = darkenedColor;
                rightEar1.Radius   = 3;
                rightEar2.Radius   = 3;
                rightEar3.Radius   = 3;
                rightEar4.Radius   = 3;
                rightEar5.Radius   = 3;
            }