// End Wallslide Effects
    private void EndWallSlideEffects()
    {
        if (!bWallslidingEffect)
        {
            return;
        }

        wallSlideAudio.Stop();

        frontHandDustParticle.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear);
        rearHandDustParticle.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear);
        frontFootDustParticle.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear);
        rearFootDustParticle.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear);

        bWallslidingEffect = false;
    }