// End Wallslide Effects private void EndWallSlideEffects() { if (!bWallslidingEffect) { return; } wallSlideAudio.Stop(); frontHandDustParticle.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear); rearHandDustParticle.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear); frontFootDustParticle.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear); rearFootDustParticle.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear); bWallslidingEffect = false; }