Esempio n. 1
0
        void Update()
        {
            // PLAY
            if (Input.GetKeyDown(KeyCode.G))
            {
                Debug.Log("Playing an animation configured trough code.");
                simpleAnimationsManager.Play(codeAnimation);
            }
            if (Input.GetKeyDown(KeyCode.H))
            {
                Debug.Log("Playing an animation configured trough the inspector.");
                simpleAnimationsManager.Play(0);
            }

            // STOP
            if (Input.GetKeyDown(KeyCode.T))
            {
                Debug.Log("Stopping an animation configured trough code.");
                simpleAnimationsManager.Stop(codeAnimation);
            }
            if (Input.GetKeyDown(KeyCode.Y))
            {
                Debug.Log("Stopping an animation configured trough the inspector.");
                simpleAnimationsManager.Stop(0);
            }
        }
        void Update()
        {
            // PLAY
            if (Input.GetKeyDown(KeyCode.H))
            {
                simpleAnimationsManager.Play("Float");
                simpleAnimationsManager.Play("Int");
                simpleAnimationsManager.Play("Vector2");
                simpleAnimationsManager.Play("Vector3");
            }

            // STOP
            if (Input.GetKeyDown(KeyCode.Y))
            {
                simpleAnimationsManager.Stop("Float");
                simpleAnimationsManager.Stop("Int");
                simpleAnimationsManager.Stop("Vector2");
                simpleAnimationsManager.Stop("Vector3");
            }
        }
        void Update()
        {
            // PLAY
            if (Input.GetKeyDown(KeyCode.H))
            {
                simpleAnimationsManager.Play("Color");
            }

            // STOP
            if (Input.GetKeyDown(KeyCode.Y))
            {
                simpleAnimationsManager.Stop("Color");
            }
        }