private void Start() { anim = gameObject.GetComponent <SimpleAnimation2D>(); anim.PauseAnim(); anim.timeBetwen = destroyTime / 5; }
void Start() { stage = StageManager.Instance; anim = gameObject.GetComponent <SimpleAnimation2D>(); }
private void Start() { anim = gameObject.GetComponent <SimpleAnimation2D>(); anim.PauseAnim(); anim.timeBetwen = destroyTime / 5; }
void Start() { stage = StageManager.Instance; anim = gameObject.GetComponent <SimpleAnimation2D>(); }