Esempio n. 1
0
    void Start()
    {
        _Matrix = new PathNode[32, 32];
        for (int i = 0, length = _Matrix.GetUpperBound(0) + 1; i < length; i++)
        {
            for (int j = 0, max = _Matrix.GetUpperBound(1) + 1; j < max; j++)
            {
                if ((i == 2 && j >= 5 && j <= 16) || (i == 4 && j >= 5 && j <= 31) || (j == 2 && i >= 16 && i <= 20) ||
                    (j == 14 && i >= 9 && i <= 31))
                {
                    _Matrix[i, j] = new PathNode {
                        _X = i, _Y = j, _CanWalk = false
                    };
                }
                else
                {
                    _Matrix[i, j] = new PathNode {
                        _X = i, _Y = j, _CanWalk = true
                    };
                }
            }
        }
        _PathFinder.Init(_Matrix);
        _StartNode = new PathNode(0, 5);
        _EndNode   = new PathNode(10, 31);
        var nodes = _PathFinder.FindPath(ToPoint2D(_StartNode), ToPoint2D(_EndNode));

        // for test. draw grids.
        for (int i = 0, length = _Matrix.GetUpperBound(0) + 1; i < length; i++)
        {
            for (int j = 0, max = _Matrix.GetUpperBound(1) + 1; j < max; j++)
            {
                if (!_Matrix[i, j]._CanWalk)
                {
                    AddGrid(_Barriers, i, j);
                }
                AddGrid(_Map, i, j);
            }
        }
        //Debug.Log("nodes.Count=" + nodes.Count);
        for (int i = 0, length = nodes.Count; i < length; i++)
        {
            var n = nodes[i];
            AddGrid(_Path, n._X, n._Y);
            //Debug.LogFormat("node {0}={1}", i, nodes[i]);
        }
    }
Esempio n. 2
0
    public void SetData(BaseCharacter character)
    {
        _Character = character;

        _Matrix = new PathNode[(int)(MapManager.instance.CurMapSize.x / _GridSize), (int)(MapManager.instance.CurMapSize.y / _GridSize)];
        for (int x = 0, length = _Matrix.GetUpperBound(0) + 1; x < length; x++)
        {
            for (int y = 0, max = _Matrix.GetUpperBound(1) + 1; y < max; y++)
            {
                _Matrix[x, y] = new PathNode {
                    _X = x, _Y = y, _CanWalk = true
                };
                var barrier = Physics2D.OverlapBox(ConvertVector3FromGrid(x, y), Vector2.one * _GridSize, 0,
                                                   LayerMask.GetMask("Barrier"));
                if (barrier != null)
                {
                    _Matrix[x, y]._CanWalk = false;
                }
            }
        }
        _PathFinder.Init(_Matrix);
    }