Esempio n. 1
0
        // using ctimer to simulate ramping of slider scene is Selected on UI
        public void SimulateLoadRamp(IRoom allRoomRef, int lightIndex, float rampTo)
        {
            LightDevice light       = _allLightDevices[lightIndex];
            float       light1Level = SimplSharpDeviceHelper.UshortToPercent(light.LoadLevel);

            ushort levelValue1;

            for (float i = light1Level; i < rampTo; i++)
            {
                levelValue1 = SimplSharpDeviceHelper.PercentToUshort(i);

                allRoomLights.DimmableLights[lightIndex].LightIsAtLevel((sig, component) => { sig.UShortValue = levelValue1; });

                light.LoadLevel = levelValue1;
            }

            for (float i = light1Level; i > rampTo; i--)
            {
                levelValue1 = SimplSharpDeviceHelper.PercentToUshort(i);

                allRoomLights.DimmableLights[lightIndex].LightIsAtLevel((sig, component) => { sig.UShortValue = levelValue1; });

                light.LoadLevel = levelValue1;
            }
        }
Esempio n. 2
0
        // using ctimer to simulate ramping of slider when light is turn on/off
        public void SimulateOnOffLightRamp(object sender, string status)
        {
            LightDevice light = (LightDevice)((DimmableLight)sender).UserObject;

            float vOut = SimplSharpDeviceHelper.UshortToPercent(light.LoadLevel);

            ushort newLevelValue;

            if (status == "On")
            {
                for (float i = vOut; i < 100; i++)
                {
                    ushort levelValue = SimplSharpDeviceHelper.PercentToUshort(i);
                    ((DimmableLight)sender).LightIsAtLevel((sig, component) => { sig.UShortValue = levelValue; });
                }

                newLevelValue   = SimplSharpDeviceHelper.PercentToUshort(100);
                light.LoadLevel = newLevelValue;
            }
            else
            {
                for (float i = vOut; i > 0; i--)
                {
                    ushort levelValue = SimplSharpDeviceHelper.PercentToUshort(i);
                    ((DimmableLight)sender).LightIsAtLevel((sig, component) => { sig.UShortValue = levelValue; });
                }

                newLevelValue   = SimplSharpDeviceHelper.PercentToUshort(0);
                light.LoadLevel = newLevelValue;
            }
        }