Esempio n. 1
0
        public List <SimonResponseData> GetTopFiveUsers(DifficultyLevel difficultyLevel)
        {
            List <SimonResponseData> userWithScores = new List <SimonResponseData>();

            // Get all users as per given difficulty level
            var difficultyLevelUsers = _context.Users.Where(u => u.Scores.Any(s => s.DifficultyLevel == difficultyLevel));

            // Get top 5 users with Highest scores
            var sortedUsersByScores = difficultyLevelUsers.OrderByDescending(u => u.GetTopScoreByDifficultyLevel(difficultyLevel));

            // Get top 5 users
            foreach (var user in sortedUsersByScores.Take(5))
            {
                SimonResponseData data = new SimonResponseData
                {
                    UserName        = user.Name,
                    DifficultyLevel = difficultyLevel,
                    Score           = user.GetTopScoreByDifficultyLevel(difficultyLevel)
                };

                userWithScores.Add(data);
            }

            return(userWithScores);
        }
Esempio n. 2
0
        public async Task <IActionResult> SaveScore(SimonResponseData data)
        {
            if (string.IsNullOrEmpty(data.UserName))
            {
                return(BadRequest("Name cannot be empty"));
            }
            if (data.Score == 0)
            {
                return(BadRequest("Enter a valid score"));
            }
            if (data.DifficultyLevel == 0)
            {
                return(BadRequest("Enter a valid DifficultyLevel"));
            }


            // Check if user exist
            if (!UserExists(data.UserName))
            {
                // Create New User with score
                User newUser = new User
                {
                    Name   = data.UserName,
                    Scores = new List <Score>()
                    {
                        new Score(data.DifficultyLevel, data.Score.ToString())
                    }
                };

                // Add New User into DB
                _context.Users.Add(newUser);
                await _context.SaveChangesAsync();

                return(Ok(newUser));
            }
            else
            {
                // Update existing user
                var existingUser = Users.Where(u => u.Name.Equals(data.UserName)).FirstOrDefault();

                // Check if existing score
                var existingScore = existingUser.Scores.Where(s => s.DifficultyLevel == data.DifficultyLevel).FirstOrDefault();
                if (existingScore != null)
                {
                    // Then we have existing score for given difficulty. Update the score in the same
                    existingScore.PreviousScores += "," + data.Score;
                }
                else
                {
                    // Add new score of given difficulty level
                    existingUser.Scores.Add(new Score(data.DifficultyLevel, data.Score.ToString()));
                }

                _context.Entry(existingUser).State = EntityState.Modified;
                await _context.SaveChangesAsync();

                return(Ok(existingUser));
            }
        }