// Start is called before the first frame update void Start() { timer = Camera.main.GetComponent <Timer>(); dm = GetComponent <DataManager>(); dm.savefile = savefile; ColorUtility.TryParseHtmlString("#0182FF", out maxColor); ColorUtility.TryParseHtmlString("#9A9A9A", out minColor); sim = new SimProfile(); grid.addTiles(resourceMap, sizeX, sizeY, sim); foreach (GameObject harbor in harbors) { harbor.GetComponent <HarborMaster>().grid = grid; harbor.GetComponent <HarborMaster>().sim = sim; // harbor.GetComponent<HarborMaster>().resourceMap = resourceMap; harbor.GetComponent <HarborMaster>().setStartValues(sim); } //InvokeRepeating("colorResourceGrid", 1f, 1f); StartCoroutine(colorResourceGrid(grid)); timer.startTimer(sim); // resourceMap.RefreshAllTiles(); //InvokeRepeating("colorTest", 0f, 1f); }
public void startTimer(SimProfile sim) { daytime = sim.weektime; monthText.text = "M: 1"; //InvokeRepeating("restart", 0.5f, daytime + 0.01f); Invoke("restart", 0f); }
void init() { sim = new SimProfile(); resource.setResourceTileColors(); // resource.makeTiles(resourceMap, sizeX, sizeY, sim); setupHarbors(); }
public void setStartValues(SimProfile sim) { GameObject boat; boatNumber = 20; for (int i = 0; i < boatNumber; i++) { this.sim = new SimProfile(); boat = Instantiate(boatPrefab); boat.transform.position = transform.position; boat.transform.parent = transform; } foreach (Transform child in transform) { child.gameObject.GetComponent <BoatTileMovement>().resourceMap = resourceMap; child.gameObject.GetComponent <BoatTileMovement>().grid = grid; child.gameObject.GetComponent <BoatTileMovement>().sim = sim; child.GetComponent <BoatTileMovement>().capacity = Random.Range(sim.minBoatCapacity, sim.maxBoatCapacity); child.GetComponent <BoatTileMovement>().sim = sim; child.gameObject.GetComponent <BoatTileMovement>().startBoat(); } }
public virtual void CustomiseResponse(ref Hashtable response, UserProfile theUser) { //default method set up to act as ogs user server SimProfile SimInfo = new SimProfile(); //get siminfo from grid server SimInfo = SimInfo.LoadFromGrid(theUser.homeregionhandle, GridURL, GridSendKey, GridRecvKey); Int32 circode = (Int32)Convert.ToUInt32(response["circuit_code"]); theUser.AddSimCircuit((uint)circode, SimInfo.UUID); response["home"] = "{'region_handle':[r" + (SimInfo.RegionLocX * 256).ToString() + ",r" + (SimInfo.RegionLocY * 256).ToString() + "], 'position':[r" + theUser.homepos.X.ToString() + ",r" + theUser.homepos.Y.ToString() + ",r" + theUser.homepos.Z.ToString() + "], 'look_at':[r" + theUser.homelookat.X.ToString() + ",r" + theUser.homelookat.Y.ToString() + ",r" + theUser.homelookat.Z.ToString() + "]}"; response["sim_ip"] = SimInfo.sim_ip; response["sim_port"] = (Int32)SimInfo.sim_port; response["region_y"] = (Int32)SimInfo.RegionLocY * 256; response["region_x"] = (Int32)SimInfo.RegionLocX * 256; //default is ogs user server, so let the sim know about the user via a XmlRpcRequest Console.WriteLine(SimInfo.caps_url); Hashtable SimParams = new Hashtable(); SimParams["session_id"] = theUser.CurrentSessionID.ToString(); SimParams["secure_session_id"] = theUser.CurrentSecureSessionID.ToString(); SimParams["firstname"] = theUser.firstname; SimParams["lastname"] = theUser.lastname; SimParams["agent_id"] = theUser.UUID.ToString(); SimParams["circuit_code"] = (Int32)circode; SimParams["startpos_x"] = theUser.homepos.X.ToString(); SimParams["startpos_y"] = theUser.homepos.Y.ToString(); SimParams["startpos_z"] = theUser.homepos.Z.ToString(); ArrayList SendParams = new ArrayList(); SendParams.Add(SimParams); XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams); XmlRpcResponse GridResp = GridReq.Send(SimInfo.caps_url, 3000); }
public void addTiles(Tilemap map, int x, int y, SimProfile sim) { sizeX = x; sizeY = y; maxCarry = sim.getMaxCarry(); for (int i = 0; i < sizeX; i++) { for (int j = 0; j < sizeY; j++) { if (map.GetTile(new Vector3Int(i, j, 0)) != null) { ResourceTile tile = new ResourceTile(); float randX = Random.Range(0f, 200f); float randY = randX;//Random.Range(0f, 200f); tile.carryCapacity = Mathf.PerlinNoise((i + randX) / (randX + sizeX), (j + randX) / (randX + sizeY)) * maxCarry * 2; tile.currentResource = tile.carryCapacity * startingResourcePercentage; tile.updatedResource = tile.currentResource; tile.growthRate = sim.growthRate; tile.x = i; tile.y = j; resourceTiles.Add(new Vector3Int(i, j, 0), tile); index++; } } } addNeighbors(); Debug.Log("Cells added to resource grid: " + index); }
public void makeTiles(Tilemap resourceMap, int sizeX, int sizeY, SimProfile sim) { this.sim = sim; grid.addTiles(resourceMap, sizeX, sizeY, sim); colorResource(); }