Esempio n. 1
0
        public void OnObjectSound(UUID objectID, UUID soundID, float gain)
        {
            if (!MaintainSounds)
            {
                return;
            }
            SimObject o = SimObjectFn(objectID);

            if (o == null)
            {
                return;
            }
            o.ConfirmedObject = true;
            if (soundID == UUID.Zero)
            {
                o.OnSound(UUID.Zero, gain);
                if (o.ShouldEventSource)
                {
                    SendNewRegionEvent(SimEventType.EFFECT, "On-Attach-Sound-Gain-Change", o, gain);
                }
            }
            else
            {
                SimAsset sound = EnqueueRequestAsset(soundID, AssetType.Sound, true);
                o.OnSound(soundID, gain);
                if (o.ShouldEventSource)
                {
                    SendNewRegionEvent(SimEventType.EFFECT, "On-Single-Sound-Gain-Change", o, sound, gain);
                }
            }
            // RegionMasterTexturePipeline.RequestAsset(soundID, AssetType.SoundWAV, true);
        }