Esempio n. 1
0
 private void Exhale()
 {
     if (!(lastEmitTag != Tag.Invalid))
     {
         gases.Clear();
         storage.Find(GameTags.Gas, gases);
         if (nextGasEmitIndex >= gases.Count)
         {
             nextGasEmitIndex = 0;
         }
         PrimaryElement component;
         do
         {
             if (nextGasEmitIndex >= gases.Count)
             {
                 return;
             }
             int index = nextGasEmitIndex++;
             component = gases[index].GetComponent <PrimaryElement>();
         }while (!((UnityEngine.Object)component != (UnityEngine.Object)null) || !(component.Mass > 0f) || !simEmitCBHandle.IsValid());
         float temperature = Mathf.Max(component.Element.lowTemp + 5f, component.Temperature + deltaEmitTemperature);
         int   gameCell    = Grid.PosToCell(base.transform.GetPosition() + emitOffsetCell);
         byte  idx         = component.Element.idx;
         Game.Instance.massEmitCallbackManager.GetItem(simEmitCBHandle);
         SimMessages.EmitMass(gameCell, idx, component.Mass, temperature, component.DiseaseIdx, component.DiseaseCount, simEmitCBHandle.index);
         lastEmitTag = component.Element.tag;
     }
 }
 public override void InitializeStates(out BaseState default_state)
 {
     default_state = idle;
     idle.PlayAnim("grounded", KAnim.PlayMode.Loop).EventTransition(GameHashes.IgniteEngine, burning, null);
     burning.EventTransition(GameHashes.LandRocket, burnComplete, null).PlayAnim("launch_pre").QueueAnim("launch_loop", true, null)
     .Update(delegate(StatesInstance smi, float dt)
     {
         Vector3 pos = smi.master.gameObject.transform.GetPosition() + smi.master.GetComponent <KBatchedAnimController>().Offset;
         int num     = Grid.PosToCell(pos);
         if (Grid.IsValidCell(num))
         {
             SimMessages.EmitMass(num, (byte)ElementLoader.GetElementIndex(smi.master.exhaustElement), dt * smi.master.exhaustEmitRate, smi.master.exhaustTemperature, 0, 0, -1);
         }
         int num2 = 10;
         for (int i = 1; i < num2; i++)
         {
             int num3 = Grid.OffsetCell(num, -1, -i);
             int num4 = Grid.OffsetCell(num, 0, -i);
             int num5 = Grid.OffsetCell(num, 1, -i);
             if (Grid.IsValidCell(num3))
             {
                 SimMessages.ModifyEnergy(num3, smi.master.exhaustTemperature / (float)(i + 1), 3200f, SimMessages.EnergySourceID.Burner);
             }
             if (Grid.IsValidCell(num4))
             {
                 SimMessages.ModifyEnergy(num4, smi.master.exhaustTemperature / (float)i, 3200f, SimMessages.EnergySourceID.Burner);
             }
             if (Grid.IsValidCell(num5))
             {
                 SimMessages.ModifyEnergy(num5, smi.master.exhaustTemperature / (float)(i + 1), 3200f, SimMessages.EnergySourceID.Burner);
             }
         }
     }, UpdateRate.SIM_200ms, false);
     burnComplete.PlayAnim("grounded", KAnim.PlayMode.Loop).EventTransition(GameHashes.IgniteEngine, burning, null);
 }
Esempio n. 3
0
 public override void InitializeStates(out BaseState default_state)
 {
     default_state     = healthy;
     base.serializable = true;
     healthy.EventTransition(GameHashes.Wilt, wilted, (StatesInstance smi) => smi.IsWilting()).Update("PlantEmit", delegate(StatesInstance smi, float dt)
     {
         SimMessages.EmitMass(Grid.PosToCell(smi.master.gameObject), ElementLoader.FindElementByHash(smi.master.emittedElement).idx, smi.master.emitRate * dt, ElementLoader.FindElementByHash(smi.master.emittedElement).defaultValues.temperature, byte.MaxValue, 0, -1);
     }, UpdateRate.SIM_4000ms, false);
     wilted.EventTransition(GameHashes.WiltRecover, healthy, null);
 }
    private void OnSimConsume(Sim.MassConsumedCallback mass_cb_info)
    {
        float num = mass_cb_info.mass * base.smi.master.exchangeRatio;

        if (reportExchange && base.smi.master.emittedElement == SimHashes.Oxygen)
        {
            string            text      = base.gameObject.GetProperName();
            ReceptacleMonitor component = GetComponent <ReceptacleMonitor>();
            if ((UnityEngine.Object)component != (UnityEngine.Object)null && (UnityEngine.Object)component.GetReceptacle() != (UnityEngine.Object)null)
            {
                text = text + " (" + component.GetReceptacle().gameObject.GetProperName() + ")";
            }
            ReportManager.Instance.ReportValue(ReportManager.ReportType.OxygenCreated, num, text, null);
        }
        SimMessages.EmitMass(Grid.PosToCell(base.smi.master.transform.GetPosition() + outputOffset), ElementLoader.FindElementByHash(base.smi.master.emittedElement).idx, num, ElementLoader.FindElementByHash(base.smi.master.emittedElement).defaultValues.temperature, byte.MaxValue, 0, -1);
    }
Esempio n. 5
0
 public void Sim33ms(float dt)
 {
     if (!hasExploded)
     {
         Vector2 vector   = new Vector2((float)Grid.WidthInCells, (float)Grid.HeightInCells) * -0.1f;
         Vector2 vector2  = new Vector2((float)Grid.WidthInCells, (float)Grid.HeightInCells) * 1.1f;
         Vector3 position = base.transform.GetPosition();
         Vector3 vector3  = position + new Vector3(velocity.x * dt, velocity.y * dt, 0f);
         int     num      = Grid.PosToCell(vector3);
         loopingSounds.UpdateVelocity(flyingSound, vector3 - position);
         Element element = ElementLoader.FindElementByHash(SimHashes.CarbonDioxide);
         if (Grid.IsValidCell(num) && !Grid.Solid[num])
         {
             SimMessages.EmitMass(num, element.idx, dt * 50f, element.defaultValues.temperature, 0, 0, -1);
         }
         if (vector3.x < vector.x || vector2.x < vector3.x || vector3.y < vector.y)
         {
             Util.KDestroyGameObject(base.gameObject);
         }
         int num2 = Grid.PosToCell(this);
         int num3 = Grid.PosToCell(previousPosition);
         if (num2 != num3)
         {
             if (Grid.IsValidCell(num2) && Grid.Solid[num2])
             {
                 PrimaryElement component = GetComponent <PrimaryElement>();
                 remainingTileDamage = DamageTiles(num2, num3, remainingTileDamage);
                 if (remainingTileDamage <= 0f)
                 {
                     Explode(position, num2, num3, component.Element);
                     hasExploded = true;
                     Util.KDestroyGameObject(base.gameObject);
                     return;
                 }
             }
             else
             {
                 DamageThings(position, num2, entityDamage);
             }
         }
         previousPosition = position;
         base.transform.SetPosition(vector3);
     }
 }