Esempio n. 1
0
        static void Postfix(SimGameState __instance)
        {
            if (!Core.ModSettings.WarnAboutTrainablePilots)
            {
                return;
            }

            var pilotsToTrain = 0;
            var pilots        = new List <Pilot>(__instance.PilotRoster)
            {
                __instance.Commander
            };

            foreach (var pilot in pilots)
            {
                if (pilot.pilotDef.PilotTags.ContainsAny(PilotFatigueTags))
                {
                    continue;
                }
                var foundTrainable = false;
                var source         = new int[] { pilot.Gunnery, pilot.Tactics, pilot.Guts, pilot.Piloting };
                for (var i = 0; i < source.Length && !foundTrainable; i++)
                {
                    if (source[i] >= Core.ModSettings.PilotSkillLevelForWhichWarningNotNecessary)
                    {
                        continue;
                    }
                    if (pilot.UnspentXP <= __instance.GetLevelCost(source[i] + 1))
                    {
                        continue;
                    }
                    pilotsToTrain++;
                    foundTrainable = true;
                }

                if (foundTrainable)
                {
                    pilotsToTrain++;
                }
            }

            if (pilotsToTrain >= Core.ModSettings.MinimumPilotsNeedingTrainingForWarning)
            {
                __instance
                .GetInterruptQueue()
                .QueuePauseNotification(
                    "MechWarrior Training Required",
                    $"Our MechWarriors are gaining in experience and need your guidance, {__instance.Commander.Callsign}. If you head to the Barracks, you can direct their training.",
                    __instance.GetCrewPortrait(SimGameCrew.Crew_Darius),
                    null,
                    new Action(Core.OnNotificationDismissed),
                    "Continue",
                    null,
                    null);
            }
        }
            public static bool Prefix(SimGameState __instance)
            {
                try
                {
                    Logger.Debug($"[SimGameState_ShowMechWarriorTrainingNotif_PREFIX] Suppressing training notification if number of trainable pilots < {LittleThings.Settings.EnableTrainingNotificationLimit}");

                    int trainablePilotCount = 0;
                    foreach (Pilot pilot in __instance.PilotRoster)
                    {
                        int[] skillLevels = new int[]
                        {
                            pilot.Gunnery,
                            pilot.Tactics,
                            pilot.Guts,
                            pilot.Piloting
                        };
                        int currentLevel = 0;
                        foreach (int i in skillLevels)
                        {
                            if (i > currentLevel && i < 10)
                            {
                                currentLevel = i;
                            }
                        }
                        if (currentLevel > 0 && pilot.UnspentXP > __instance.GetLevelCost(currentLevel + 1))
                        {
                            trainablePilotCount++;
                        }
                    }
                    Logger.Info($"[SimGameState_ShowMechWarriorTrainingNotif_PREFIX] trainablePilotCount: {trainablePilotCount}");
                    Logger.Info($"[SimGameState_ShowMechWarriorTrainingNotif_PREFIX] LittleThings.Settings.TrainingNotificationLimit: {LittleThings.Settings.EnableTrainingNotificationLimit}");

                    if (trainablePilotCount >= LittleThings.Settings.EnableTrainingNotificationLimit)
                    {
                        return(true);
                    }
                    else
                    {
                        return(false);
                    }
                }
                catch (Exception e)
                {
                    Logger.Error(e);
                    return(true);
                }
            }