public bool ModifyTerrain(SimClient simClient, Packet packet)
        {
            ModifyLandPacket modify = (ModifyLandPacket)packet;

            switch (modify.ModifyBlock.Action)
            {
            case 1:
                // raise terrain
                if (modify.ParcelData.Length > 0)
                {
                    Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
                    RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
                }
                break;

            case 2:
                //lower terrain
                if (modify.ParcelData.Length > 0)
                {
                    Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
                    RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
                }
                break;
            }
            return(true);
        }
Esempio n. 2
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        /// <summary>
        /// Send the region heightmap to the client
        /// </summary>
        /// <param name="RemoteClient">Client to send to</param>
        public void SendLayerData(SimClient RemoteClient)
        {
            try
            {
                int[] patches = new int[4];

                for (int y = 0; y < 16; y++)
                {
                    for (int x = 0; x < 16; x = x + 4)
                    {
                        patches[0] = x + 0 + y * 16;
                        patches[1] = x + 1 + y * 16;
                        patches[2] = x + 2 + y * 16;
                        patches[3] = x + 3 + y * 16;

                        Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
                        RemoteClient.OutPacket(layerpack);
                    }
                }
            }
            catch (Exception e)
            {
                OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SendLayerData() - Failed with exception " + e.ToString());
            }
        }
Esempio n. 3
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        //private bool childShadowAvatar = false;

        public Avatar(SimClient TheClient, World world, string regionName, Dictionary <uint, SimClient> clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater)
        {
            m_world             = world;
            m_clientThreads     = clientThreads;
            m_regionName        = regionName;
            m_regionHandle      = regionHandle;
            m_regionTerraform   = regionTerraform;
            m_regionWaterHeight = regionWater;

            OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
            ControllingClient = TheClient;
            localid           = 8880000 + (this.m_world._localNumber++);
            Pos          = ControllingClient.startpos;
            visualParams = new byte[218];
            for (int i = 0; i < 218; i++)
            {
                visualParams[i] = 100;
            }
            Wearables = new AvatarWearable[13]; //should be 13 of these
            for (int i = 0; i < 13; i++)
            {
                Wearables[i] = new AvatarWearable();
            }
            this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
            this.Wearables[0].ItemID  = LLUUID.Random();

            this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
        }
        private void SendItemUpdateCreate(SimClient remoteClient, InventoryItem Item)
        {
            UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();

            InventoryReply.AgentData.AgentID              = remoteClient.AgentID;
            InventoryReply.AgentData.SimApproved          = true;
            InventoryReply.InventoryData                  = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
            InventoryReply.InventoryData[0]               = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
            InventoryReply.InventoryData[0].ItemID        = Item.ItemID;
            InventoryReply.InventoryData[0].AssetID       = Item.AssetID;
            InventoryReply.InventoryData[0].CreatorID     = Item.CreatorID;
            InventoryReply.InventoryData[0].BaseMask      = FULL_MASK_PERMISSIONS;
            InventoryReply.InventoryData[0].CreationDate  = 1000;
            InventoryReply.InventoryData[0].Description   = _enc.GetBytes(Item.Description + "\0");
            InventoryReply.InventoryData[0].EveryoneMask  = FULL_MASK_PERMISSIONS;
            InventoryReply.InventoryData[0].Flags         = 0;
            InventoryReply.InventoryData[0].FolderID      = Item.FolderID;
            InventoryReply.InventoryData[0].GroupID       = new LLUUID("00000000-0000-0000-0000-000000000000");
            InventoryReply.InventoryData[0].GroupMask     = FULL_MASK_PERMISSIONS;
            InventoryReply.InventoryData[0].InvType       = Item.InvType;
            InventoryReply.InventoryData[0].Name          = _enc.GetBytes(Item.Name + "\0");
            InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
            InventoryReply.InventoryData[0].OwnerID       = Item.OwnerID;
            InventoryReply.InventoryData[0].OwnerMask     = FULL_MASK_PERMISSIONS;
            InventoryReply.InventoryData[0].SalePrice     = 100;
            InventoryReply.InventoryData[0].SaleType      = 0;
            InventoryReply.InventoryData[0].Type          = Item.Type;
            InventoryReply.InventoryData[0].CRC           = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);

            remoteClient.OutPacket(InventoryReply);
        }
Esempio n. 5
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        public void GetProperites(SimClient client)
        {
            ObjectPropertiesPacket proper = new ObjectPropertiesPacket();

            proper.ObjectData                    = new ObjectPropertiesPacket.ObjectDataBlock[1];
            proper.ObjectData[0]                 = new ObjectPropertiesPacket.ObjectDataBlock();
            proper.ObjectData[0].ItemID          = LLUUID.Zero; // this.uuid;
            proper.ObjectData[0].CreationDate    = (ulong)this.primData.CreationDate;
            proper.ObjectData[0].CreatorID       = this.primData.OwnerID;
            proper.ObjectData[0].FolderID        = LLUUID.Zero;
            proper.ObjectData[0].FromTaskID      = LLUUID.Zero;
            proper.ObjectData[0].GroupID         = LLUUID.Zero;
            proper.ObjectData[0].InventorySerial = 0;
            proper.ObjectData[0].LastOwnerID     = LLUUID.Zero;
            proper.ObjectData[0].ObjectID        = this.uuid;
            proper.ObjectData[0].OwnerID         = primData.OwnerID;
            proper.ObjectData[0].TouchName       = new byte[0];
            proper.ObjectData[0].TextureID       = new byte[0];
            proper.ObjectData[0].SitName         = new byte[0];
            proper.ObjectData[0].Name            = new byte[0];
            proper.ObjectData[0].Description     = new byte[0];
            proper.ObjectData[0].OwnerMask       = this.primData.OwnerMask;
            proper.ObjectData[0].NextOwnerMask   = this.primData.NextOwnerMask;
            proper.ObjectData[0].GroupMask       = this.primData.GroupMask;
            proper.ObjectData[0].EveryoneMask    = this.primData.EveryoneMask;
            proper.ObjectData[0].BaseMask        = this.primData.BaseMask;

            client.OutPacket(proper);
        }
Esempio n. 6
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        //private bool childShadowAvatar = false;
        public Avatar(SimClient TheClient, World world, string regionName, Dictionary<uint, SimClient> clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater)
        {
            m_world = world;
            m_clientThreads = clientThreads;
            m_regionName = regionName;
            m_regionHandle = regionHandle;
            m_regionTerraform = regionTerraform;
            m_regionWaterHeight = regionWater;

            OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
            ControllingClient = TheClient;
            localid = 8880000 + (this.m_world._localNumber++);
            Pos = ControllingClient.startpos;
            visualParams = new byte[218];
            for (int i = 0; i < 218; i++)
            {
                visualParams[i] = 100;
            }
            Wearables = new AvatarWearable[13]; //should be 13 of these
            for (int i = 0; i < 13; i++)
            {
                Wearables[i] = new AvatarWearable();
            }
            this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
            this.Wearables[0].ItemID = LLUUID.Random();

            this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
        }
Esempio n. 7
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        public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
        {
            try
            {
                OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
                Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
                prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
                PhysicsVector pVec  = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
                PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
                if (OpenSim.world.Avatar.PhysicsEngineFlying)
                {
                    lock (this.LockPhysicsEngine)
                    {
                        prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
                    }
                }

                this.Entities.Add(prim.uuid, prim);
                this._primCount++;
            }
            catch (Exception e)
            {
                OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
            }
        }
Esempio n. 8
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        /// <summary>
        /// Sends a specified patch to a client
        /// </summary>
        /// <param name="px">Patch coordinate (x) 0..16</param>
        /// <param name="py">Patch coordinate (y) 0..16</param>
        /// <param name="RemoteClient">The client to send to</param>
        public void SendLayerData(int px, int py, SimClient RemoteClient)
        {
            try
            {
                int[] patches = new int[1];
                int   patchx, patchy;
                patchx = px / 16;

                /* if (patchx > 12)
                 * {
                 *   patchx = 12;
                 * }*/
                patchy = py / 16;

                patches[0] = patchx + 0 + patchy * 16;
                //patches[1] = patchx + 1 + patchy * 16;
                //patches[2] = patchx + 2 + patchy * 16;
                //patches[3] = patchx + 3 + patchy * 16;

                Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
                RemoteClient.OutPacket(layerpack);
            }
            catch (Exception e)
            {
                OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SendLayerData() - Failed with exception " + e.ToString());
            }
        }
Esempio n. 9
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 public void AddViewerAgent(SimClient agentClient)
 {
     try
     {
         OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
         Avatar newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
         OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
         OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
         newAvatar.SendRegionHandshake(this);
         if (!agentClient.m_child)
         {
             PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
             lock (this.LockPhysicsEngine)
             {
                 newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
             }
         }
         lock (Entities)
         {
             this.Entities.Add(agentClient.AgentID, newAvatar);
         }
         lock (Avatars)
         {
             this.Avatars.Add(agentClient.AgentID, newAvatar);
         }
     }
     catch (Exception e)
     {
         OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
     }
 }
Esempio n. 10
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        // TODO:  Create smaller variant [Fact]
        public void TestHotSpotReconnect()
        {
            int numClients = 10;

            SimClient[] clients = new SimClient[100];

            Options opts = utils.DefaultTestOptions;

            opts.Servers = testServers;

            NATSServer s1 = utils.CreateServerOnPort(1222);

            Task[] waitgroup = new Task[numClients];


            for (int i = 0; i < numClients; i++)
            {
                clients[i] = new SimClient();
                Task t = new Task(() => {
                    clients[i].Connect(testServers);
                    clients[i].waitForReconnect();
                });
                t.Start();
                waitgroup[i] = t;
            }


            NATSServer s2 = utils.CreateServerOnPort(1224);
            NATSServer s3 = utils.CreateServerOnPort(1226);

            s1.Shutdown();
            Task.WaitAll(waitgroup);

            int s2Count = 0;
            int s3Count = 0;
            int unknown = 0;

            for (int i = 0; i < numClients; i++)
            {
                if (testServers[3].Equals(clients[i].ConnectedUrl))
                {
                    s2Count++;
                }
                else if (testServers[5].Equals(clients[i].ConnectedUrl))
                {
                    s3Count++;
                }
                else
                {
                    unknown++;
                }
            }

            Assert.True(unknown == 0);
            int delta = Math.Abs(s2Count - s3Count);
            int range = numClients / 30;

            Assert.False(delta > range, string.Format("Connected clients to servers out of range: {0}/{0}", delta, range));
        }
Esempio n. 11
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        public void TestHotSpotReconnect()
        {
            int numClients = 10;

            SimClient[] clients = new SimClient[100];

            Options opts = Context.GetTestOptions();

            opts.Servers = Context.GetTestServersUrls();

            NATSServer s1 = NATSServer.Create(Context.Server1.Port);

            Task[] waitgroup = new Task[numClients];


            for (int i = 0; i < numClients; i++)
            {
                clients[i]   = new SimClient();
                waitgroup[i] = Task.Run(() => {
                    clients[i].Connect(Context.GetTestServersUrls());
                    clients[i].waitForReconnect();
                });
            }


            NATSServer s3 = NATSServer.Create(Context.Server3.Port);
            NATSServer s5 = NATSServer.Create(Context.Server5.Port);

            s1.Shutdown();
            Task.WaitAll(waitgroup);

            int s3Count = 0;
            int s5Count = 0;
            int unknown = 0;

            for (int i = 0; i < numClients; i++)
            {
                if (Context.Server3.Url.Equals(clients[i].ConnectedUrl))
                {
                    s3Count++;
                }
                else if (Context.Server5.Url.Equals(clients[i].ConnectedUrl))
                {
                    s5Count++;
                }
                else
                {
                    unknown++;
                }
            }

            Assert.True(unknown == 0);
            int delta = Math.Abs(s3Count - s5Count);
            int range = numClients / 30;

            Assert.False(delta > range, string.Format("Connected clients to servers out of range: {0}/{0}", delta, range));
        }
Esempio n. 12
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        public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend)
        {
            if (this._agentsInventory.ContainsKey(userInfo.AgentID))
            {
                AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
                if (FetchDescend.InventoryData.FetchItems)
                {
                    if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID))
                    {
                        InventoryFolder            Folder  = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID];
                        InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
                        Descend.AgentData.AgentID     = userInfo.AgentID;
                        Descend.AgentData.OwnerID     = Folder.OwnerID;
                        Descend.AgentData.FolderID    = FetchDescend.InventoryData.FolderID;
                        Descend.AgentData.Descendents = Folder.Items.Count;
                        Descend.AgentData.Version     = Folder.Items.Count;


                        Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
                        for (int i = 0; i < Folder.Items.Count; i++)
                        {
                            InventoryItem Item = Folder.Items[i];
                            Descend.ItemData[i]               = new InventoryDescendentsPacket.ItemDataBlock();
                            Descend.ItemData[i].ItemID        = Item.ItemID;
                            Descend.ItemData[i].AssetID       = Item.AssetID;
                            Descend.ItemData[i].CreatorID     = Item.CreatorID;
                            Descend.ItemData[i].BaseMask      = FULL_MASK_PERMISSIONS;
                            Descend.ItemData[i].CreationDate  = 1000;
                            Descend.ItemData[i].Description   = _enc.GetBytes(Item.Description + "\0");
                            Descend.ItemData[i].EveryoneMask  = FULL_MASK_PERMISSIONS;
                            Descend.ItemData[i].Flags         = 1;
                            Descend.ItemData[i].FolderID      = Item.FolderID;
                            Descend.ItemData[i].GroupID       = new LLUUID("00000000-0000-0000-0000-000000000000");
                            Descend.ItemData[i].GroupMask     = FULL_MASK_PERMISSIONS;
                            Descend.ItemData[i].InvType       = Item.InvType;
                            Descend.ItemData[i].Name          = _enc.GetBytes(Item.Name + "\0");
                            Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
                            Descend.ItemData[i].OwnerID       = Item.OwnerID;
                            Descend.ItemData[i].OwnerMask     = FULL_MASK_PERMISSIONS;
                            Descend.ItemData[i].SalePrice     = 100;
                            Descend.ItemData[i].SaleType      = 0;
                            Descend.ItemData[i].Type          = Item.Type;
                            Descend.ItemData[i].CRC           = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
                        }

                        userInfo.OutPacket(Descend);
                    }
                }
                else
                {
                    Console.WriteLine("fetch subfolders");
                }
            }
        }
Esempio n. 13
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        public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent)
        {
            bool res = false;

            if (folderID != LLUUID.Zero)  //don't create a folder with a zero id
            {
                if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
                {
                    res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent);
                }
            }
            return(res);
        }
        public bool SimChat(SimClient simClient, Packet packet)
        {
            System.Text.Encoding enc        = System.Text.Encoding.ASCII;
            ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)packet;

            if (Util.FieldToString(inchatpack.ChatData.Message) == "")
            {
                //empty message so don't bother with it
                return(true);
            }

            libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
            reply.ChatData.Audible    = 1;
            reply.ChatData.Message    = inchatpack.ChatData.Message;
            reply.ChatData.ChatType   = inchatpack.ChatData.Type;
            reply.ChatData.SourceType = 1;
            reply.ChatData.Position   = simClient.ClientAvatar.Pos;
            reply.ChatData.FromName   = enc.GetBytes(simClient.ClientAvatar.firstname + " " + simClient.ClientAvatar.lastname + "\0");
            reply.ChatData.OwnerID    = simClient.AgentID;
            reply.ChatData.SourceID   = simClient.AgentID;
            foreach (SimClient client in m_clientThreads.Values)
            {
                switch (inchatpack.ChatData.Type)
                {
                case 0:
                    int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
                    if ((dis < 10) && (dis > -10))
                    {
                        client.OutPacket(reply);
                    }
                    break;

                case 1:
                    dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
                    if ((dis < 30) && (dis > -30))
                    {
                        client.OutPacket(reply);
                    }
                    break;

                case 2:
                    dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
                    if ((dis < 100) && (dis > -100))
                    {
                        client.OutPacket(reply);
                    }
                    break;
                }
            }
            return(true);
        }
Esempio n. 15
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        public bool UpdateInventoryItemDetails(SimClient remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet)
        {
            if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
            {
                bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet);
                if (res)
                {
                    InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
                    this.SendItemUpdateCreate(remoteClient, Item);
                }
                return(res);
            }

            return(false);
        }
Esempio n. 16
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        public bool UpdateInventoryItemAsset(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset)
        {
            if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
            {
                bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset);
                if (res)
                {
                    InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
                    this.SendItemUpdateCreate(remoteClient, Item);
                }
                return(res);
            }

            return(false);
        }
Esempio n. 17
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        public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset)
        {
            LLUUID newItem = null;

            if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
            {
                newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset);
                if (newItem != null)
                {
                    InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem];
                    this.SendItemUpdateCreate(remoteClient, Item);
                }
            }

            return(newItem);
        }
Esempio n. 18
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 /// <summary>
 /// Sends prims to a client
 /// </summary>
 /// <param name="RemoteClient">Client to send to</param>
 public void GetInitialPrims(SimClient RemoteClient)
 {
     try
     {
         foreach (libsecondlife.LLUUID UUID in Entities.Keys)
         {
             if (Entities[UUID] is Primitive)
             {
                 Primitive primitive = Entities[UUID] as Primitive;
                 primitive.UpdateClient(RemoteClient);
             }
         }
     }
     catch (Exception e)
     {
         OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
     }
 }
Esempio n. 19
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 public void RemoveViewerAgent(SimClient agentClient)
 {
     try
     {
         lock (Entities)
         {
             Entities.Remove(agentClient.AgentID);
         }
         lock (Avatars)
         {
             Avatars.Remove(agentClient.AgentID);
         }
     }
     catch (Exception e)
     {
         OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
     }
 }
Esempio n. 20
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        /// <summary>
        ///
        /// </summary>
        /// <param name="userInfo"></param>
        /// <param name="transferRequest"></param>
        public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest)
        {
            LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);

            //check to see if asset is in local cache, if not we need to request it from asset server.
            if (!this.Assets.ContainsKey(requestID))
            {
                //not found asset
                // so request from asset server
                if (!this.RequestedAssets.ContainsKey(requestID))
                {
                    AssetRequest request = new AssetRequest();
                    request.RequestUser       = userInfo;
                    request.RequestAssetID    = requestID;
                    request.TransferRequestID = transferRequest.TransferInfo.TransferID;
                    this.RequestedAssets.Add(requestID, request);
                    this._assetServer.RequestAsset(requestID, false);
                }
                return;
            }
            //it is in our cache
            AssetInfo asset = this.Assets[requestID];

            //work out how many packets it  should be sent in
            // and add to the AssetRequests list
            AssetRequest req = new AssetRequest();

            req.RequestUser       = userInfo;
            req.RequestAssetID    = requestID;
            req.TransferRequestID = transferRequest.TransferInfo.TransferID;
            req.AssetInf          = asset;

            if (asset.Data.LongLength > 600)
            {
                //over 600 bytes so split up file
                req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000;
            }
            else
            {
                req.NumPackets = 1;
            }

            this.AssetRequests.Add(req);
        }
Esempio n. 21
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        public void UpdateClient(SimClient RemoteClient)
        {
            LLVector3 lPos;

            if (this._physActor != null && this.physicsEnabled)
            {
                PhysicsVector pPos = this._physActor.Position;
                lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
            }
            else
            {
                lPos = this.Pos;
            }
            byte[] pb = lPos.GetBytes();
            Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);

            // OurPacket should be update with the follwing in updateShape() rather than having to do it here
            OurPacket.ObjectData[0].OwnerID       = this.primData.OwnerID;
            OurPacket.ObjectData[0].PCode         = this.primData.PCode;
            OurPacket.ObjectData[0].PathBegin     = this.primData.PathBegin;
            OurPacket.ObjectData[0].PathEnd       = this.primData.PathEnd;
            OurPacket.ObjectData[0].PathScaleX    = this.primData.PathScaleX;
            OurPacket.ObjectData[0].PathScaleY    = this.primData.PathScaleY;
            OurPacket.ObjectData[0].PathShearX    = this.primData.PathShearX;
            OurPacket.ObjectData[0].PathShearY    = this.primData.PathShearY;
            OurPacket.ObjectData[0].PathSkew      = this.primData.PathSkew;
            OurPacket.ObjectData[0].ProfileBegin  = this.primData.ProfileBegin;
            OurPacket.ObjectData[0].ProfileEnd    = this.primData.ProfileEnd;
            OurPacket.ObjectData[0].Scale         = this.primData.Scale;
            OurPacket.ObjectData[0].PathCurve     = this.primData.PathCurve;
            OurPacket.ObjectData[0].ProfileCurve  = this.primData.ProfileCurve;
            OurPacket.ObjectData[0].ParentID      = this.primData.ParentID;
            OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
            //finish off copying rest of shape data
            OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
            OurPacket.ObjectData[0].PathRevolutions  = this.primData.PathRevolutions;
            OurPacket.ObjectData[0].PathTaperX       = this.primData.PathTaperX;
            OurPacket.ObjectData[0].PathTaperY       = this.primData.PathTaperY;
            OurPacket.ObjectData[0].PathTwist        = this.primData.PathTwist;
            OurPacket.ObjectData[0].PathTwistBegin   = this.primData.PathTwistBegin;

            RemoteClient.OutPacket(OurPacket);
        }
Esempio n. 22
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        public bool DeleteInventoryItem(SimClient remoteClient, LLUUID itemID)
        {
            bool res = false;

            if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
            {
                res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID);
                if (res)
                {
                    RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
                    remove.AgentData.AgentID       = remoteClient.AgentID;
                    remove.AgentData.SessionID     = remoteClient.SessionID;
                    remove.InventoryData           = new RemoveInventoryItemPacket.InventoryDataBlock[1];
                    remove.InventoryData[0]        = new RemoveInventoryItemPacket.InventoryDataBlock();
                    remove.InventoryData[0].ItemID = itemID;
                    remoteClient.OutPacket(remove);
                }
            }

            return(res);
        }
Esempio n. 23
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        public void FetchInventory(SimClient userInfo, FetchInventoryPacket FetchItems)
        {
            if (this._agentsInventory.ContainsKey(userInfo.AgentID))
            {
                AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];

                for (int i = 0; i < FetchItems.InventoryData.Length; i++)
                {
                    if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID))
                    {
                        InventoryItem             Item           = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID];
                        FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
                        InventoryReply.AgentData.AgentID              = userInfo.AgentID;
                        InventoryReply.InventoryData                  = new FetchInventoryReplyPacket.InventoryDataBlock[1];
                        InventoryReply.InventoryData[0]               = new FetchInventoryReplyPacket.InventoryDataBlock();
                        InventoryReply.InventoryData[0].ItemID        = Item.ItemID;
                        InventoryReply.InventoryData[0].AssetID       = Item.AssetID;
                        InventoryReply.InventoryData[0].CreatorID     = Item.CreatorID;
                        InventoryReply.InventoryData[0].BaseMask      = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].CreationDate  = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
                        InventoryReply.InventoryData[0].Description   = _enc.GetBytes(Item.Description + "\0");
                        InventoryReply.InventoryData[0].EveryoneMask  = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].Flags         = 0;
                        InventoryReply.InventoryData[0].FolderID      = Item.FolderID;
                        InventoryReply.InventoryData[0].GroupID       = new LLUUID("00000000-0000-0000-0000-000000000000");
                        InventoryReply.InventoryData[0].GroupMask     = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].InvType       = Item.InvType;
                        InventoryReply.InventoryData[0].Name          = _enc.GetBytes(Item.Name + "\0");
                        InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].OwnerID       = Item.OwnerID;
                        InventoryReply.InventoryData[0].OwnerMask     = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].SalePrice     = 100;
                        InventoryReply.InventoryData[0].SaleType      = 0;
                        InventoryReply.InventoryData[0].Type          = Item.Type;
                        InventoryReply.InventoryData[0].CRC           = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
                        userInfo.OutPacket(InventoryReply);
                    }
                }
            }
        }
Esempio n. 24
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        public void SendAppearanceToOtherAgent(SimClient userInfo)
        {
            AvatarAppearancePacket avp = new AvatarAppearancePacket();

            avp.VisualParam             = new AvatarAppearancePacket.VisualParamBlock[218];
            avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();

            //a wearable update packets should only be sent about the viewers/agents own avatar not for other avatars
            //but it seems that the following code only created the packets and never actually sent them anyway

            /*AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
             * aw.AgentData.AgentID = this.ControllingClient.AgentID;
             * aw.AgentData.SessionID = userInfo.SessionID;
             * aw.AgentData.SerialNum = 0; //removed the use of a random number as a random number could be less than the last number, should have a counter variable for this
             *
             * aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
             * AgentWearablesUpdatePacket.WearableDataBlock awb;
             * for (int i = 0; i < 13; i++)
             * {
             *  awb = new AgentWearablesUpdatePacket.WearableDataBlock();
             *  awb.WearableType = (byte)i;
             *  awb.AssetID = this.Wearables[i].AssetID;
             *  awb.ItemID = this.Wearables[i].ItemID;
             *  aw.WearableData[i] = awb;
             * }*/

            AvatarAppearancePacket.VisualParamBlock avblock = null;
            for (int i = 0; i < 218; i++)
            {
                avblock            = new AvatarAppearancePacket.VisualParamBlock();
                avblock.ParamValue = visualParams[i];
                avp.VisualParam[i] = avblock;
            }

            avp.Sender.IsTrial = false;
            avp.Sender.ID      = ControllingClient.AgentID;
            userInfo.OutPacket(avp);
        }
        public bool RezObject(SimClient simClient, Packet packet)
        {
            RezObjectPacket rezPacket = (RezObjectPacket)packet;
            AgentInventory  inven     = this._inventoryCache.GetAgentsInventory(simClient.AgentID);

            if (inven != null)
            {
                if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
                {
                    AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
                    if (asset != null)
                    {
                        PrimData  primd = new PrimData(asset.Data);
                        Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
                        nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
                        this.Entities.Add(nPrim.uuid, nPrim);
                        this._primCount++;
                        this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
                    }
                }
            }
            return(true);
        }
Esempio n. 26
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        /// <summary>
        ///
        /// </summary>
        /// <param name="userInfo"></param>
        /// <param name="imageID"></param>
        public void AddTextureRequest(SimClient userInfo, LLUUID imageID)
        {
            //check to see if texture is in local cache, if not request from asset server
            if (!this.Textures.ContainsKey(imageID))
            {
                if (!this.RequestedTextures.ContainsKey(imageID))
                {
                    //not is cache so request from asset server
                    AssetRequest request = new AssetRequest();
                    request.RequestUser      = userInfo;
                    request.RequestAssetID   = imageID;
                    request.IsTextureRequest = true;
                    this.RequestedTextures.Add(imageID, request);
                    this._assetServer.RequestAsset(imageID, true);
                }
                return;
            }

            TextureImage imag = this.Textures[imageID];
            AssetRequest req  = new AssetRequest();

            req.RequestUser      = userInfo;
            req.RequestAssetID   = imageID;
            req.IsTextureRequest = true;
            req.ImageInfo        = imag;

            if (imag.Data.LongLength > 600)
            {
                //over 600 bytes so split up file
                req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000;
            }
            else
            {
                req.NumPackets = 1;
            }
            this.TextureRequests.Add(req);
        }
        public bool DeRezObject(SimClient simClient, Packet packet)
        {
            DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;

            //Needs to delete object from physics at a later date
            if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
            {
                //currently following code not used (or don't know of any case of destination being zero
                libsecondlife.LLUUID[] DeRezEnts;
                DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
                int i = 0;
                foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
                {
                    //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
                    foreach (Entity ent in this.Entities.Values)
                    {
                        if (ent.localid == Data.ObjectLocalID)
                        {
                            DeRezEnts[i++] = ent.uuid;
                            this.localStorage.RemovePrim(ent.uuid);
                            KillObjectPacket kill = new KillObjectPacket();
                            kill.ObjectData       = new KillObjectPacket.ObjectDataBlock[1];
                            kill.ObjectData[0]    = new KillObjectPacket.ObjectDataBlock();
                            kill.ObjectData[0].ID = ent.localid;
                            foreach (SimClient client in m_clientThreads.Values)
                            {
                                client.OutPacket(kill);
                            }
                            //Uncommenting this means an old UUID will be re-used, thus crashing the asset server
                            //Uncomment when prim/object UUIDs are random or such
                            //2007-03-22 - Randomskk
                            //this._primCount--;
                            OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
                        }
                    }
                }
                foreach (libsecondlife.LLUUID uuid in DeRezEnts)
                {
                    lock (Entities)
                    {
                        Entities.Remove(uuid);
                    }
                }
            }
            else
            {
                foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
                {
                    Entity selectedEnt = null;
                    //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
                    foreach (Entity ent in this.Entities.Values)
                    {
                        if (ent.localid == Data.ObjectLocalID)
                        {
                            AssetBase primAsset = new AssetBase();
                            primAsset.FullID      = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
                            primAsset.InvType     = 6;
                            primAsset.Type        = 6;
                            primAsset.Name        = "Prim";
                            primAsset.Description = "";
                            primAsset.Data        = ((Primitive)ent).GetByteArray();
                            this._assetCache.AddAsset(primAsset);
                            this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
                            selectedEnt = ent;
                            break;
                        }
                    }
                    if (selectedEnt != null)
                    {
                        this.localStorage.RemovePrim(selectedEnt.uuid);
                        KillObjectPacket kill = new KillObjectPacket();
                        kill.ObjectData       = new KillObjectPacket.ObjectDataBlock[1];
                        kill.ObjectData[0]    = new KillObjectPacket.ObjectDataBlock();
                        kill.ObjectData[0].ID = selectedEnt.localid;
                        foreach (SimClient client in m_clientThreads.Values)
                        {
                            client.OutPacket(kill);
                        }
                        lock (Entities)
                        {
                            Entities.Remove(selectedEnt.uuid);
                        }
                    }
                }
            }
            return(true);
        }
Esempio n. 28
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        /// <summary>
        /// Sends a specified patch to a client
        /// </summary>
        /// <param name="px">Patch coordinate (x) 0..16</param>
        /// <param name="py">Patch coordinate (y) 0..16</param>
        /// <param name="RemoteClient">The client to send to</param>
        public void SendLayerData(int px, int py, SimClient RemoteClient)
        {
            try
            {
                int[] patches = new int[1];
                int patchx, patchy;
                patchx = px / 16;
                /* if (patchx > 12)
                 {
                     patchx = 12;
                 }*/
                patchy = py / 16;

                patches[0] = patchx + 0 + patchy * 16;
                //patches[1] = patchx + 1 + patchy * 16;
                //patches[2] = patchx + 2 + patchy * 16;
                //patches[3] = patchx + 3 + patchy * 16;

                Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
                RemoteClient.OutPacket(layerpack);
            }
            catch (Exception e)
            {
                OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SendLayerData() - Failed with exception " + e.ToString());
            }
        }
Esempio n. 29
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        /// <summary>
        /// Send the region heightmap to the client
        /// </summary>
        /// <param name="RemoteClient">Client to send to</param>
        public void SendLayerData(SimClient RemoteClient)
        {
            try
            {
                int[] patches = new int[4];

                for (int y = 0; y < 16; y++)
                {
                    for (int x = 0; x < 16; x = x + 4)
                    {
                        patches[0] = x + 0 + y * 16;
                        patches[1] = x + 1 + y * 16;
                        patches[2] = x + 2 + y * 16;
                        patches[3] = x + 3 + y * 16;

                        Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
                        RemoteClient.OutPacket(layerpack);
                    }
                }
            }
            catch (Exception e)
            {
                OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SendLayerData() - Failed with exception " + e.ToString());
            }
        }
Esempio n. 30
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 public void RemoveViewerAgent(SimClient agentClient)
 {
     try
     {
         lock (Entities)
         {
             Entities.Remove(agentClient.AgentID);
         }
         lock (Avatars)
         {
             Avatars.Remove(agentClient.AgentID);
         }
     }
     catch (Exception e)
     {
         OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
     }
 }
Esempio n. 31
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 /// <summary>
 /// Sends prims to a client
 /// </summary>
 /// <param name="RemoteClient">Client to send to</param>
 public void GetInitialPrims(SimClient RemoteClient)
 {
     try
     {
         foreach (libsecondlife.LLUUID UUID in Entities.Keys)
         {
             if (Entities[UUID] is Primitive)
             {
                 Primitive primitive = Entities[UUID] as Primitive;
                 primitive.UpdateClient(RemoteClient);
             }
         }
     }
     catch (Exception e)
     {
         OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
     }
 }
        public bool SimChat(SimClient simClient, Packet packet)
        {
            System.Text.Encoding enc = System.Text.Encoding.ASCII;
            ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)packet;
            if (Util.FieldToString(inchatpack.ChatData.Message) == "")
            {
                //empty message so don't bother with it
                return true;
            }

            libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
            reply.ChatData.Audible = 1;
            reply.ChatData.Message = inchatpack.ChatData.Message;
            reply.ChatData.ChatType = inchatpack.ChatData.Type;
            reply.ChatData.SourceType = 1;
            reply.ChatData.Position = simClient.ClientAvatar.Pos;
            reply.ChatData.FromName = enc.GetBytes(simClient.ClientAvatar.firstname + " " + simClient.ClientAvatar.lastname + "\0");
            reply.ChatData.OwnerID = simClient.AgentID;
            reply.ChatData.SourceID = simClient.AgentID;
            foreach (SimClient client in m_clientThreads.Values)
            {
                switch (inchatpack.ChatData.Type)
                {
                    case 0:
                        int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X),(int)( client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
                        if ((dis < 10) && (dis > -10))
                        {
                            client.OutPacket(reply);
                        }
                        break;
                    case 1:
                         dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
                        if ((dis < 30) && (dis > -30))
                        {
                            client.OutPacket(reply);
                        }
                        break;
                    case 2:
                        dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X),(int)( client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
                        if ((dis < 100) && (dis > -100))
                        {
                            client.OutPacket(reply);
                        }
                        break;
                }

            }
            return true;
        }
Esempio n. 33
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        //[TestMethod]
        public void TestHotSpotReconnect()
        {
            int numClients = 10;
            SimClient[] clients = new SimClient[100];

            Options opts = ConnectionFactory.GetDefaultOptions();
            opts.Servers = testServers;

            NATSServer s1 = utils.CreateServerOnPort(1222);
            Task[] waitgroup = new Task[numClients];


            for (int i = 0; i < numClients; i++)
            {
                clients[i] = new SimClient();
                Task t = new Task(() => {
                    clients[i].Connect(testServers); 
                    clients[i].waitForReconnect();
                });
                t.Start();
                waitgroup[i] = t;
            }


            NATSServer s2 = utils.CreateServerOnPort(1224);
            NATSServer s3 = utils.CreateServerOnPort(1226);

            s1.Shutdown();
            Task.WaitAll(waitgroup);

            int s2Count = 0;
            int s3Count = 0;
            int unknown = 0;

            for (int i = 0; i < numClients; i++)
            {
                if (testServers[3].Equals(clients[i].ConnectedUrl))
                    s2Count++;
                else if (testServers[5].Equals(clients[i].ConnectedUrl))
                    s3Count++;
                else
                    unknown++;
            }

            Assert.IsTrue(unknown == 0);
            int delta = Math.Abs(s2Count - s3Count);
            int range = numClients / 30;
            if (delta > range)
            {
                Assert.Fail("Connected clients to servers out of range: {0}/{1}", delta, range);
            }

        }
Esempio n. 34
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        public void UpdateClient(SimClient RemoteClient)
        {
            LLVector3 lPos;
            if (this._physActor != null && this.physicsEnabled)
            {
                PhysicsVector pPos = this._physActor.Position;
                lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
            }
            else
            {
                lPos = this.Pos;
            }
            byte[] pb = lPos.GetBytes();
            Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);

            // OurPacket should be update with the follwing in updateShape() rather than having to do it here
            OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID;
            OurPacket.ObjectData[0].PCode = this.primData.PCode;
            OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin;
            OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd;
            OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX;
            OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY;
            OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX;
            OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY;
            OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew;
            OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
            OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
            OurPacket.ObjectData[0].Scale = this.primData.Scale;
            OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve;
            OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
            OurPacket.ObjectData[0].ParentID = this.primData.ParentID ;
            OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
            //finish off copying rest of shape data
            OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
            OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
            OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX;
            OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY;
            OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist;
            OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;

            RemoteClient.OutPacket(OurPacket);
        }
Esempio n. 35
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 public void SendTerseUpdateToClient(SimClient RemoteClient)
 {
 }
Esempio n. 36
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        public void GetProperites(SimClient client)
        {
            ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
            proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
            proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
            proper.ObjectData[0].ItemID = LLUUID.Zero; // this.uuid;
            proper.ObjectData[0].CreationDate = (ulong) this.primData.CreationDate;
            proper.ObjectData[0].CreatorID = this.primData.OwnerID;
            proper.ObjectData[0].FolderID = LLUUID.Zero;
            proper.ObjectData[0].FromTaskID = LLUUID.Zero;
            proper.ObjectData[0].GroupID = LLUUID.Zero;
            proper.ObjectData[0].InventorySerial = 0;
            proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
            proper.ObjectData[0].ObjectID = this.uuid;
            proper.ObjectData[0].OwnerID = primData.OwnerID;
            proper.ObjectData[0].TouchName = new byte[0];
            proper.ObjectData[0].TextureID = new byte[0];
            proper.ObjectData[0].SitName = new byte[0];
            proper.ObjectData[0].Name = new byte[0];
            proper.ObjectData[0].Description = new byte[0];
            proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
            proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
            proper.ObjectData[0].GroupMask = this.primData.GroupMask;
            proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
            proper.ObjectData[0].BaseMask = this.primData.BaseMask;

            client.OutPacket(proper);
        }
Esempio n. 37
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        public void SendAppearanceToOtherAgent(SimClient userInfo)
        {
            AvatarAppearancePacket avp = new AvatarAppearancePacket();
            avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
            avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();

            //a wearable update packets should only be sent about the viewers/agents own avatar not for other avatars
            //but it seems that the following code only created the packets and never actually sent them anyway
            /*AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
            aw.AgentData.AgentID = this.ControllingClient.AgentID;
            aw.AgentData.SessionID = userInfo.SessionID;
            aw.AgentData.SerialNum = 0; //removed the use of a random number as a random number could be less than the last number, should have a counter variable for this

            aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
            AgentWearablesUpdatePacket.WearableDataBlock awb;
            for (int i = 0; i < 13; i++)
            {
                awb = new AgentWearablesUpdatePacket.WearableDataBlock();
                awb.WearableType = (byte)i;
                awb.AssetID = this.Wearables[i].AssetID;
                awb.ItemID = this.Wearables[i].ItemID;
                aw.WearableData[i] = awb;
            }*/

            AvatarAppearancePacket.VisualParamBlock avblock = null;
            for (int i = 0; i < 218; i++)
            {
                avblock = new AvatarAppearancePacket.VisualParamBlock();
                avblock.ParamValue = visualParams[i];
                avp.VisualParam[i] = avblock;
            }

            avp.Sender.IsTrial = false;
            avp.Sender.ID = ControllingClient.AgentID;
            userInfo.OutPacket(avp);
        }
        public bool DeRezObject(SimClient simClient, Packet packet)
        {
            DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;

            //Needs to delete object from physics at a later date
            if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
            {
                //currently following code not used (or don't know of any case of destination being zero
                libsecondlife.LLUUID[] DeRezEnts;
                DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
                int i = 0;
                foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
                {

                    //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
                    foreach (Entity ent in this.Entities.Values)
                    {
                        if (ent.localid == Data.ObjectLocalID)
                        {
                            DeRezEnts[i++] = ent.uuid;
                            this.localStorage.RemovePrim(ent.uuid);
                            KillObjectPacket kill = new KillObjectPacket();
                            kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
                            kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
                            kill.ObjectData[0].ID = ent.localid;
                            foreach (SimClient client in m_clientThreads.Values)
                            {
                                client.OutPacket(kill);
                            }
                            //Uncommenting this means an old UUID will be re-used, thus crashing the asset server
                            //Uncomment when prim/object UUIDs are random or such
                            //2007-03-22 - Randomskk
                            //this._primCount--;
                            OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
                        }
                    }
                }
                foreach (libsecondlife.LLUUID uuid in DeRezEnts)
                {
                    lock (Entities)
                    {
                        Entities.Remove(uuid);
                    }
                }
            }
            else
            {
                foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
                {
                    Entity selectedEnt = null;
                    //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
                    foreach (Entity ent in this.Entities.Values)
                    {
                        if (ent.localid == Data.ObjectLocalID)
                        {
                            AssetBase primAsset = new AssetBase();
                            primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
                            primAsset.InvType = 6;
                            primAsset.Type = 6;
                            primAsset.Name = "Prim";
                            primAsset.Description = "";
                            primAsset.Data = ((Primitive)ent).GetByteArray();
                            this._assetCache.AddAsset(primAsset);
                            this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
                            selectedEnt = ent;
                            break;
                        }
                    }
                    if (selectedEnt != null)
                    {
                        this.localStorage.RemovePrim(selectedEnt.uuid);
                        KillObjectPacket kill = new KillObjectPacket();
                        kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
                        kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
                        kill.ObjectData[0].ID = selectedEnt.localid;
                        foreach (SimClient client in m_clientThreads.Values)
                        {
                            client.OutPacket(kill);
                        }
                        lock (Entities)
                        {
                            Entities.Remove(selectedEnt.uuid);
                        }
                    }
                }
            }
            return true;
        }
Esempio n. 39
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        public void SendFullUpdateToClient(SimClient remoteClient)
        {
            LLVector3 lPos;
            if (this._physActor != null && this.physicsEnabled)
            {
                PhysicsVector pPos = this._physActor.Position;
                lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
            }
            else
            {
                lPos = this.Pos;
            }

            ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
            outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
            outPacket.ObjectData[0] = this.CreateUpdateBlock();
            byte[] pb = lPos.GetBytes();
            Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);

            remoteClient.OutPacket(outPacket);
        }
Esempio n. 40
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 public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID)
 {
     return(this.CreateNewInventoryFolder(remoteClient, folderID, 0));
 }
Esempio n. 41
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        public void RequestXferInventory(SimClient simClient, ulong xferID)
        {
            //will only currently work if the total size of the inventory data array is under about 1000 bytes
            SendXferPacketPacket send = new SendXferPacketPacket();

            send.XferID.ID = xferID;
            send.XferID.Packet = 1 + 2147483648;
            send.DataPacket.Data = this.ConvertInventoryToBytes();

            simClient.OutPacket(send);
        }
Esempio n. 42
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 public void AddViewerAgent(SimClient agentClient)
 {
     try
     {
         OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
         Avatar newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
         OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
         OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
         newAvatar.SendRegionHandshake(this);
         if (!agentClient.m_child)
         {
             PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
             lock (this.LockPhysicsEngine)
             {
                 newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
             }
         }
         lock (Entities)
         {
             this.Entities.Add(agentClient.AgentID, newAvatar);
         }
         lock (Avatars)
         {
             this.Avatars.Add(agentClient.AgentID, newAvatar);
         }
     }
     catch (Exception e)
     {
         OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
     }
 }
Esempio n. 43
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 public void RequestInventoryInfo(SimClient simClient, RequestTaskInventoryPacket packet)
 {
 }
 public bool RezObject(SimClient simClient, Packet packet)
 {
     RezObjectPacket rezPacket = (RezObjectPacket)packet;
     AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
     if (inven != null)
     {
         if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
         {
             AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
             if (asset != null)
             {
                 PrimData primd = new PrimData(asset.Data);
                 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
                 nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
                 this.Entities.Add(nPrim.uuid, nPrim);
                 this._primCount++;
                 this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
             }
         }
     }
     return true;
 }
        public bool ModifyTerrain(SimClient simClient, Packet packet)
        {
            ModifyLandPacket modify = (ModifyLandPacket)packet;

            switch (modify.ModifyBlock.Action)
            {
                case 1:
                    // raise terrain
                    if (modify.ParcelData.Length > 0)
                    {
                        Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
                        RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
                    }
                    break;
                case 2:
                    //lower terrain
                    if (modify.ParcelData.Length > 0)
                    {
                        Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
                        RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
                    }
                    break;
            }
            return true;
        }
Esempio n. 46
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        public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
        {
            try
            {
                OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
                Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
                prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
                PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
                PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
                if (OpenSim.world.Avatar.PhysicsEngineFlying)
                {
                    lock (this.LockPhysicsEngine)
                    {
                        prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
                    }
                }

                this.Entities.Add(prim.uuid, prim);
                this._primCount++;
            }
            catch (Exception e)
            {
                OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
            }
        }