public override void OnDoubleClick( Mobile m ) { Item RewardItem = null; if( IsChildOf( m.Backpack ) ) { switch (Utility.Random(11)) { case 0: { RewardItem = new GoldNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 1: { RewardItem = new GoldBeadNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 2: { RewardItem = new SilverNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 3: { RewardItem = new SilverBeadNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 4: { RewardItem = new GoldBracelet(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 5: { RewardItem = new SilverBracelet(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 6: { RewardItem = new GoldRing(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 7: { RewardItem = new SilverRing(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 8: { RewardItem = new SilverEarrings(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 9: { RewardItem = new GoldEarrings(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 10: { RewardItem = new Necklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } } m.AddToBackpack(RewardItem); Delete(); } else m.SendAsciiMessage( "That must be in your pack for you to use it." ); }
} // Do not display 'the seeker of adventure' when single-clicking public override void InitOutfit() { SetStr(154); SetDex(148); SetInt(125); PackGold(200, 600); Body = 606; Name = NameList.RandomName("elven female"); Hue = Utility.RandomList(897, 898, 899, 2405); HairHue = 1153; HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239); switch (Utility.Random(18)) { case 0: AddItem(new CitizenDress(Utility.RandomBlueHue())); break; case 1: AddItem(new CommonerDress(Utility.RandomGreenHue())); break; case 2: AddItem(new ConfessorDress(Utility.RandomRedHue())); break; case 3: AddItem(new ElegantGown(Utility.RandomYellowHue())); break; case 4: AddItem(new FancyDress(Utility.RandomBlueHue())); break; case 5: AddItem(new FlowerDress(Utility.RandomGreenHue())); break; case 6: AddItem(new FormalDress(Utility.RandomRedHue())); break; case 7: AddItem(new GildedDress(Utility.RandomYellowHue())); break; case 8: AddItem(new MaidensDress(Utility.RandomBlueHue())); break; case 9: AddItem(new MedievalLongDress(Utility.RandomGreenHue())); break; case 10: AddItem(new NobleDress(Utility.RandomRedHue())); break; case 11: AddItem(new NocturnalDress(Utility.RandomYellowHue())); break; case 12: AddItem(new PartyDress(Utility.RandomBlueHue())); break; case 13: AddItem(new PlainDress(Utility.RandomGreenHue())); break; case 14: AddItem(new ReinassanceDress(Utility.RandomRedHue())); break; case 15: AddItem(new TheaterDress(Utility.RandomYellowHue())); break; case 16: AddItem(new VictorianDress(Utility.RandomNeutralHue())); break; case 17: AddItem(new MoonElfPlainDress(Utility.RandomNeutralHue())); break; } if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverNecklace necklace = new SilverNecklace(); necklace.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); necklace.Movable = true; AddItem(necklace); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } }
public override void InitOutfit() { SetStr(117); SetDex(96); SetInt(54); SetSkill(SkillName.Carpentry, 85.0, 100.0); SetSkill(SkillName.Lumberjacking, 60.0, 83.0); PackGold(23, 35); if (this.Female = Utility.RandomBool()) { this.Body = 0x191; this.Name = NameList.RandomName("female"); this.Hue = Utility.RandomSkinHue(); this.HairHue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); this.HairItemID = Utility.RandomList(8251, 8252, 8253, 8260, 8261, 8262, 8263, 8264, 8265); switch (Utility.Random(17)) { case 0: AddItem(new CitizenDress(Utility.RandomBlueHue())); break; case 1: AddItem(new CommonerDress(Utility.RandomGreenHue())); break; case 2: AddItem(new ConfessorDress(Utility.RandomRedHue())); break; case 3: AddItem(new ElegantGown(Utility.RandomYellowHue())); break; case 4: AddItem(new FancyDress(Utility.RandomBlueHue())); break; case 5: AddItem(new FlowerDress(Utility.RandomGreenHue())); break; case 6: AddItem(new FormalDress(Utility.RandomRedHue())); break; case 7: AddItem(new GildedDress(Utility.RandomYellowHue())); break; case 8: AddItem(new MaidensDress(Utility.RandomBlueHue())); break; case 9: AddItem(new MedievalLongDress(Utility.RandomGreenHue())); break; case 10: AddItem(new NobleDress(Utility.RandomRedHue())); break; case 11: AddItem(new NocturnalDress(Utility.RandomYellowHue())); break; case 12: AddItem(new PartyDress(Utility.RandomBlueHue())); break; case 13: AddItem(new PlainDress(Utility.RandomGreenHue())); break; case 14: AddItem(new ReinassanceDress(Utility.RandomRedHue())); break; case 15: AddItem(new TheaterDress(Utility.RandomYellowHue())); break; case 16: AddItem(new VictorianDress(Utility.RandomNeutralHue())); break; } switch (Utility.Random(8)) { case 0: AddItem(new Boots(Utility.RandomNeutralHue())); break; case 1: AddItem(new FurBoots(Utility.RandomNeutralHue())); break; case 2: AddItem(new LightBoots(Utility.RandomNeutralHue())); break; case 3: AddItem(new Sandals(Utility.RandomNeutralHue())); break; case 4: AddItem(new ShortBoots(Utility.RandomNeutralHue())); break; case 5: AddItem(new ThighBoots(Utility.RandomNeutralHue())); break; } if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverNecklace necklace = new SilverNecklace(); necklace.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); necklace.Movable = true; AddItem(necklace); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); this.Hue = Utility.RandomSkinHue(); this.HairHue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); this.HairItemID = Utility.RandomList(8251, 8252, 8253, 8260, 8261, 8262, 8263, 8264, 8265); this.FacialHairHue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); this.FacialHairItemID = Utility.RandomList(8254, 8255, 8256, 8257, 8267, 8268, 8269); switch (Utility.Random(8)) { case 0: AddItem(new FancyShirt(Utility.RandomBlueHue())); break; case 1: AddItem(new FancyTunic(Utility.RandomGreenHue())); break; case 2: AddItem(new FormalShirt(Utility.RandomRedHue())); break; case 3: AddItem(new LeatherShirt(Utility.RandomYellowHue())); break; case 4: AddItem(new ReinassanceShirt(Utility.RandomBlueHue())); break; case 5: AddItem(new Shirt(Utility.RandomGreenHue())); break; case 6: AddItem(new Surcoat(Utility.RandomRedHue())); break; case 7: AddItem(new Tunic(Utility.RandomNeutralHue())); break; } switch (Utility.Random(9)) { case 0: AddItem(new FancyPants(Utility.RandomNeutralHue())); break; case 1: AddItem(new FurSarong(Utility.RandomNeutralHue())); break; case 2: AddItem(new Hakama(Utility.RandomNeutralHue())); break; case 3: AddItem(new Kilt(Utility.RandomNeutralHue())); break; case 4: AddItem(new LeatherPants(Utility.RandomNeutralHue())); break; case 5: AddItem(new LongPants(Utility.RandomNeutralHue())); break; case 6: AddItem(new ReinassancePants(Utility.RandomNeutralHue())); break; case 7: AddItem(new ShortPants(Utility.RandomNeutralHue())); break; case 8: AddItem(new TattsukeHakama(Utility.RandomNeutralHue())); break; } switch (Utility.Random(6)) { case 0: AddItem(new Boots(Utility.RandomNeutralHue())); break; case 1: AddItem(new HeavyBoots(Utility.RandomNeutralHue())); break; case 2: AddItem(new HighBoots(Utility.RandomNeutralHue())); break; case 3: AddItem(new Shoes(Utility.RandomNeutralHue())); break; case 4: AddItem(new ShortBoots(Utility.RandomNeutralHue())); break; case 5: AddItem(new ThighBoots(Utility.RandomNeutralHue())); break; } if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } } if (0.05 > Utility.RandomDouble()) { AddItem(new BodySash(Utility.RandomDyedHue())); } if (0.05 > Utility.RandomDouble()) { switch (Utility.Random(6)) { case 0: AddItem(new Bandana(Utility.RandomDyedHue())); break; case 1: AddItem(new Bonnet(Utility.RandomDyedHue())); break; case 2: AddItem(new Cap(Utility.RandomDyedHue())); break; case 3: AddItem(new FeatheredHat(Utility.RandomDyedHue())); break; case 4: AddItem(new SkullCap(Utility.RandomDyedHue())); break; case 5: AddItem(new WideBrimHat(Utility.RandomDyedHue())); break; } } }
public override void InitOutfit() { SetStr(181, 204); SetDex(195, 213); SetInt(100, 119); SetHits(218, 246); SetMana(500, 595); Fame = 0; Karma = 5000; if (this.Female = Utility.RandomBool()) { Body = 606; Name = NameList.RandomName("elven female"); Hue = Utility.RandomList(897, 898, 899, 2405); HairHue = 1153; HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239); switch (Utility.Random(18)) { case 0: AddItem(new CitizenDress(Utility.RandomBlueHue())); break; case 1: AddItem(new CommonerDress(Utility.RandomGreenHue())); break; case 2: AddItem(new ConfessorDress(Utility.RandomRedHue())); break; case 3: AddItem(new ElegantGown(Utility.RandomYellowHue())); break; case 4: AddItem(new FancyDress(Utility.RandomBlueHue())); break; case 5: AddItem(new FlowerDress(Utility.RandomGreenHue())); break; case 6: AddItem(new FormalDress(Utility.RandomRedHue())); break; case 7: AddItem(new GildedDress(Utility.RandomYellowHue())); break; case 8: AddItem(new MaidensDress(Utility.RandomBlueHue())); break; case 9: AddItem(new MedievalLongDress(Utility.RandomGreenHue())); break; case 10: AddItem(new NobleDress(Utility.RandomRedHue())); break; case 11: AddItem(new NocturnalDress(Utility.RandomYellowHue())); break; case 12: AddItem(new PartyDress(Utility.RandomBlueHue())); break; case 13: AddItem(new PlainDress(Utility.RandomGreenHue())); break; case 14: AddItem(new ReinassanceDress(Utility.RandomRedHue())); break; case 15: AddItem(new TheaterDress(Utility.RandomYellowHue())); break; case 16: AddItem(new VictorianDress(Utility.RandomNeutralHue())); break; case 17: AddItem(new MoonElfPlainDress(Utility.RandomNeutralHue())); break; } switch (Utility.Random(8)) { case 0: AddItem(new Boots(Utility.RandomNeutralHue())); break; case 1: AddItem(new FurBoots(Utility.RandomNeutralHue())); break; case 2: AddItem(new LightBoots(Utility.RandomNeutralHue())); break; case 3: AddItem(new Sandals(Utility.RandomNeutralHue())); break; case 4: AddItem(new ShortBoots(Utility.RandomNeutralHue())); break; case 5: AddItem(new ThighBoots(Utility.RandomNeutralHue())); break; } if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverNecklace necklace = new SilverNecklace(); necklace.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); necklace.Movable = true; AddItem(necklace); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } } else { Body = 605; Name = NameList.RandomName("elven male"); Hue = Utility.RandomList(897, 898, 899, 2405); HairHue = 1153; HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239); switch (Utility.Random(8)) { case 0: AddItem(new FancyShirt(Utility.RandomBlueHue())); break; case 1: AddItem(new FancyTunic(Utility.RandomGreenHue())); break; case 2: AddItem(new FormalShirt(Utility.RandomRedHue())); break; case 3: AddItem(new LeatherShirt(Utility.RandomYellowHue())); break; case 4: AddItem(new ReinassanceShirt(Utility.RandomBlueHue())); break; case 5: AddItem(new Shirt(Utility.RandomGreenHue())); break; case 6: AddItem(new Surcoat(Utility.RandomRedHue())); break; case 7: AddItem(new Tunic(Utility.RandomNeutralHue())); break; } switch (Utility.Random(9)) { case 0: AddItem(new FancyPants(Utility.RandomNeutralHue())); break; case 1: AddItem(new FurSarong(Utility.RandomNeutralHue())); break; case 2: AddItem(new Hakama(Utility.RandomNeutralHue())); break; case 3: AddItem(new Kilt(Utility.RandomNeutralHue())); break; case 4: AddItem(new LeatherPants(Utility.RandomNeutralHue())); break; case 5: AddItem(new LongPants(Utility.RandomNeutralHue())); break; case 6: AddItem(new ReinassancePants(Utility.RandomNeutralHue())); break; case 7: AddItem(new ShortPants(Utility.RandomNeutralHue())); break; case 8: AddItem(new TattsukeHakama(Utility.RandomNeutralHue())); break; } switch (Utility.Random(6)) { case 0: AddItem(new Boots(Utility.RandomNeutralHue())); break; case 1: AddItem(new HeavyBoots(Utility.RandomNeutralHue())); break; case 2: AddItem(new HighBoots(Utility.RandomNeutralHue())); break; case 3: AddItem(new Shoes(Utility.RandomNeutralHue())); break; case 4: AddItem(new ShortBoots(Utility.RandomNeutralHue())); break; case 5: AddItem(new ThighBoots(Utility.RandomNeutralHue())); break; } if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } } if (0.05 > Utility.RandomDouble()) { AddItem(new BodySash(Utility.RandomDyedHue())); } if (0.05 > Utility.RandomDouble()) { switch (Utility.Random(7)) { case 0: AddItem(new Bandana(Utility.RandomDyedHue())); break; case 1: AddItem(new Bonnet(Utility.RandomDyedHue())); break; case 2: AddItem(new Cap(Utility.RandomDyedHue())); break; case 3: AddItem(new FeatheredHat(Utility.RandomDyedHue())); break; case 4: AddItem(new SkullCap(Utility.RandomDyedHue())); break; case 5: AddItem(new WideBrimHat(Utility.RandomDyedHue())); break; case 6: AddItem(new WizardsHat(Utility.RandomDyedHue())); break; } } if (0.04 > Utility.RandomDouble()) { switch (Utility.Random(4)) { case 0: AddItem(new Cloak(Utility.RandomDyedHue())); break; case 1: AddItem(new FurCape(Utility.RandomDyedHue())); break; case 2: AddItem(new PlumeCloak(Utility.RandomDyedHue())); break; case 3: AddItem(new RegalCloak(Utility.RandomDyedHue())); break; } } PackGold(200, 250); }
} // Do not display 'the seeker of adventure' when single-clicking public override void InitOutfit() { SetStr(128, 160); SetDex(87, 100); SetInt(250, 300); SetHits(125, 150); SetMana(1150, 1200); SetSkill(SkillName.EvalInt, 76.7, 85.7); SetSkill(SkillName.Magery, 82.6, 93.1); SetSkill(SkillName.MagicResist, 55.9, 58.5); SetSkill(SkillName.Meditation, 99.2, 99.9); SetSkill(SkillName.Wrestling, 49.4, 57.6); Fame = -2500; Karma = 2500; if (this.Female = Utility.RandomBool()) { this.Body = 0x191; this.Name = NameList.RandomName("female"); this.Hue = Utility.RandomSkinHue(); this.HairHue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); this.HairItemID = Utility.RandomList(8251, 8252, 8253, 8260, 8261, 8262, 8263, 8264, 8265); switch (Utility.Random(17)) { case 0: AddItem(new CitizenDress(Utility.RandomBlueHue())); break; case 1: AddItem(new CommonerDress(Utility.RandomGreenHue())); break; case 2: AddItem(new ConfessorDress(Utility.RandomRedHue())); break; case 3: AddItem(new ElegantGown(Utility.RandomYellowHue())); break; case 4: AddItem(new FancyDress(Utility.RandomBlueHue())); break; case 5: AddItem(new FlowerDress(Utility.RandomGreenHue())); break; case 6: AddItem(new FormalDress(Utility.RandomRedHue())); break; case 7: AddItem(new GildedDress(Utility.RandomYellowHue())); break; case 8: AddItem(new MaidensDress(Utility.RandomBlueHue())); break; case 9: AddItem(new MedievalLongDress(Utility.RandomGreenHue())); break; case 10: AddItem(new NobleDress(Utility.RandomRedHue())); break; case 11: AddItem(new NocturnalDress(Utility.RandomYellowHue())); break; case 12: AddItem(new PartyDress(Utility.RandomBlueHue())); break; case 13: AddItem(new PlainDress(Utility.RandomGreenHue())); break; case 14: AddItem(new ReinassanceDress(Utility.RandomRedHue())); break; case 15: AddItem(new TheaterDress(Utility.RandomYellowHue())); break; case 16: AddItem(new VictorianDress(Utility.RandomNeutralHue())); break; } switch (Utility.Random(8)) { case 0: AddItem(new Boots(Utility.RandomNeutralHue())); break; case 1: AddItem(new FurBoots(Utility.RandomNeutralHue())); break; case 2: AddItem(new LightBoots(Utility.RandomNeutralHue())); break; case 3: AddItem(new Sandals(Utility.RandomNeutralHue())); break; case 4: AddItem(new ShortBoots(Utility.RandomNeutralHue())); break; case 5: AddItem(new ThighBoots(Utility.RandomNeutralHue())); break; } if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverNecklace necklace = new SilverNecklace(); necklace.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); necklace.Movable = true; AddItem(necklace); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); this.Hue = Utility.RandomSkinHue(); this.HairHue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); this.HairItemID = Utility.RandomList(8251, 8252, 8253, 8260, 8261, 8262, 8263, 8264, 8265); this.FacialHairHue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); this.FacialHairItemID = Utility.RandomList(8254, 8255, 8256, 8257, 8267, 8268, 8269); switch (Utility.Random(8)) { case 0: AddItem(new FancyShirt(Utility.RandomBlueHue())); break; case 1: AddItem(new FancyTunic(Utility.RandomGreenHue())); break; case 2: AddItem(new FormalShirt(Utility.RandomRedHue())); break; case 3: AddItem(new LeatherShirt(Utility.RandomYellowHue())); break; case 4: AddItem(new ReinassanceShirt(Utility.RandomBlueHue())); break; case 5: AddItem(new Shirt(Utility.RandomGreenHue())); break; case 6: AddItem(new Surcoat(Utility.RandomRedHue())); break; case 7: AddItem(new Tunic(Utility.RandomNeutralHue())); break; } switch (Utility.Random(9)) { case 0: AddItem(new FancyPants(Utility.RandomNeutralHue())); break; case 1: AddItem(new FurSarong(Utility.RandomNeutralHue())); break; case 2: AddItem(new Hakama(Utility.RandomNeutralHue())); break; case 3: AddItem(new Kilt(Utility.RandomNeutralHue())); break; case 4: AddItem(new LeatherPants(Utility.RandomNeutralHue())); break; case 5: AddItem(new LongPants(Utility.RandomNeutralHue())); break; case 6: AddItem(new ReinassancePants(Utility.RandomNeutralHue())); break; case 7: AddItem(new ShortPants(Utility.RandomNeutralHue())); break; case 8: AddItem(new TattsukeHakama(Utility.RandomNeutralHue())); break; } switch (Utility.Random(6)) { case 0: AddItem(new Boots(Utility.RandomNeutralHue())); break; case 1: AddItem(new HeavyBoots(Utility.RandomNeutralHue())); break; case 2: AddItem(new HighBoots(Utility.RandomNeutralHue())); break; case 3: AddItem(new Shoes(Utility.RandomNeutralHue())); break; case 4: AddItem(new ShortBoots(Utility.RandomNeutralHue())); break; case 5: AddItem(new ThighBoots(Utility.RandomNeutralHue())); break; } if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } } if (0.05 > Utility.RandomDouble()) { AddItem(new BodySash(Utility.RandomDyedHue())); } if (0.05 > Utility.RandomDouble()) { switch (Utility.Random(7)) { case 0: AddItem(new Bandana(Utility.RandomDyedHue())); break; case 1: AddItem(new Bonnet(Utility.RandomDyedHue())); break; case 2: AddItem(new Cap(Utility.RandomDyedHue())); break; case 3: AddItem(new FeatheredHat(Utility.RandomDyedHue())); break; case 4: AddItem(new SkullCap(Utility.RandomDyedHue())); break; case 5: AddItem(new WideBrimHat(Utility.RandomDyedHue())); break; case 6: AddItem(new WizardsHat(Utility.RandomDyedHue())); break; } } if (0.04 > Utility.RandomDouble()) { switch (Utility.Random(4)) { case 0: AddItem(new Cloak(Utility.RandomDyedHue())); break; case 1: AddItem(new FurCape(Utility.RandomDyedHue())); break; case 2: AddItem(new PlumeCloak(Utility.RandomDyedHue())); break; case 3: AddItem(new RegalCloak(Utility.RandomDyedHue())); break; } } if (0.02 > Utility.RandomDouble()) { switch (Utility.Random(3)) { case 0: AddItem(new GnarledStaff()); break; case 1: AddItem(new QuarterStaff()); break; case 2: AddItem(new BlackStaff()); break; case 3: AddItem(new CrystalStaff()); break; } } PackGold(200, 250); }
public override void InitOutfit() { SetStr(272); SetDex(245); SetInt(223); SetSkill(SkillName.AnimalLore, 64.0, 100.0); SetSkill(SkillName.AnimalTaming, 90.0, 100.0); SetSkill(SkillName.Veterinary, 65.0, 88.0); SetSkill(SkillName.Wrestling, 65.0, 70.0); PackGold(13, 27); AddItem(new ReinassanceShirt(1153)); AddItem(new BodySash(1153)); AddItem(new LeatherPants(1153)); AddItem(new HeavyBoots(1153)); LeatherGloves gloves = new LeatherGloves(); gloves.Hue = 1013; gloves.Movable = true; AddItem(gloves); if (this.Female = Utility.RandomBool()) { Body = 606; Name = NameList.RandomName("elven female"); Hue = Utility.RandomList(1002, 1003, 1009, 1010, 1011, 1016, 1017, 1023, 1030); HairHue = Utility.RandomList(1502, 1507, 1513, 2213, 2216, 2218); HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239); if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverNecklace necklace = new SilverNecklace(); necklace.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); necklace.Movable = true; AddItem(necklace); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } } else { Body = 605; Name = NameList.RandomName("elven male"); Hue = Utility.RandomList(1002, 1003, 1009, 1010, 1011, 1016, 1017, 1023, 1030); HairHue = Utility.RandomList(1502, 1507, 1513, 2213, 2216, 2218); HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239); if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } } if (0.04 > Utility.RandomDouble()) { switch (Utility.Random(4)) { case 0: AddItem(new Cloak(Utility.RandomDyedHue())); break; case 1: AddItem(new FurCape(Utility.RandomDyedHue())); break; case 2: AddItem(new PlumeCloak(Utility.RandomDyedHue())); break; case 3: AddItem(new RegalCloak(Utility.RandomDyedHue())); break; } } }
public ZaythalorSunElf() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = NameList.RandomName("jobs"); SetStr(128, 160); SetDex(87, 100); SetInt(250, 300); SetHits(125, 150); SetMana(1150, 1200); SetSkill(SkillName.EvalInt, 76.7, 85.7); SetSkill(SkillName.Magery, 82.6, 93.1); SetSkill(SkillName.MagicResist, 55.9, 58.5); SetSkill(SkillName.Meditation, 99.2, 99.9); SetSkill(SkillName.Wrestling, 49.4, 57.6); Fame = -2500; Karma = 2500; if (this.Female = Utility.RandomBool()) { Body = 606; Name = NameList.RandomName("elven female"); Hue = Utility.RandomList(1002, 1003, 1009, 1010, 1011, 1016, 1017, 1023, 1030); HairHue = Utility.RandomList(1502, 1507, 1513, 2213, 2216, 2218); HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239); switch (Utility.Random(18)) { case 0: AddItem(new CitizenDress(Utility.RandomBlueHue())); break; case 1: AddItem(new CommonerDress(Utility.RandomGreenHue())); break; case 2: AddItem(new ConfessorDress(Utility.RandomRedHue())); break; case 3: AddItem(new ElegantGown(Utility.RandomYellowHue())); break; case 4: AddItem(new FancyDress(Utility.RandomBlueHue())); break; case 5: AddItem(new FlowerDress(Utility.RandomGreenHue())); break; case 6: AddItem(new FormalDress(Utility.RandomRedHue())); break; case 7: AddItem(new GildedDress(Utility.RandomYellowHue())); break; case 8: AddItem(new MaidensDress(Utility.RandomBlueHue())); break; case 9: AddItem(new MedievalLongDress(Utility.RandomGreenHue())); break; case 10: AddItem(new NobleDress(Utility.RandomRedHue())); break; case 11: AddItem(new NocturnalDress(Utility.RandomYellowHue())); break; case 12: AddItem(new PartyDress(Utility.RandomBlueHue())); break; case 13: AddItem(new PlainDress(Utility.RandomGreenHue())); break; case 14: AddItem(new ReinassanceDress(Utility.RandomRedHue())); break; case 15: AddItem(new TheaterDress(Utility.RandomYellowHue())); break; case 16: AddItem(new VictorianDress(Utility.RandomNeutralHue())); break; case 17: AddItem(new SunElfPlainDress(Utility.RandomNeutralHue())); break; } switch (Utility.Random(8)) { case 0: AddItem(new Boots(Utility.RandomNeutralHue())); break; case 1: AddItem(new FurBoots(Utility.RandomNeutralHue())); break; case 2: AddItem(new LightBoots(Utility.RandomNeutralHue())); break; case 3: AddItem(new Sandals(Utility.RandomNeutralHue())); break; case 4: AddItem(new ShortBoots(Utility.RandomNeutralHue())); break; case 5: AddItem(new ThighBoots(Utility.RandomNeutralHue())); break; } if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverNecklace necklace = new SilverNecklace(); necklace.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); necklace.Movable = true; AddItem(necklace); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } } else { Body = 605; Name = NameList.RandomName("elven male"); Hue = Utility.RandomList(1002, 1003, 1009, 1010, 1011, 1016, 1017, 1023, 1030); HairHue = Utility.RandomList(1502, 1507, 1513, 2213, 2216, 2218); HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239); switch (Utility.Random(8)) { case 0: AddItem(new FancyShirt(Utility.RandomBlueHue())); break; case 1: AddItem(new FancyTunic(Utility.RandomGreenHue())); break; case 2: AddItem(new FormalShirt(Utility.RandomRedHue())); break; case 3: AddItem(new LeatherShirt(Utility.RandomYellowHue())); break; case 4: AddItem(new ReinassanceShirt(Utility.RandomBlueHue())); break; case 5: AddItem(new Shirt(Utility.RandomGreenHue())); break; case 6: AddItem(new Surcoat(Utility.RandomRedHue())); break; case 7: AddItem(new Tunic(Utility.RandomNeutralHue())); break; } switch (Utility.Random(9)) { case 0: AddItem(new FancyPants(Utility.RandomNeutralHue())); break; case 1: AddItem(new FurSarong(Utility.RandomNeutralHue())); break; case 2: AddItem(new Hakama(Utility.RandomNeutralHue())); break; case 3: AddItem(new Kilt(Utility.RandomNeutralHue())); break; case 4: AddItem(new LeatherPants(Utility.RandomNeutralHue())); break; case 5: AddItem(new LongPants(Utility.RandomNeutralHue())); break; case 6: AddItem(new ReinassancePants(Utility.RandomNeutralHue())); break; case 7: AddItem(new ShortPants(Utility.RandomNeutralHue())); break; case 8: AddItem(new TattsukeHakama(Utility.RandomNeutralHue())); break; } switch (Utility.Random(6)) { case 0: AddItem(new Boots(Utility.RandomNeutralHue())); break; case 1: AddItem(new HeavyBoots(Utility.RandomNeutralHue())); break; case 2: AddItem(new HighBoots(Utility.RandomNeutralHue())); break; case 3: AddItem(new Shoes(Utility.RandomNeutralHue())); break; case 4: AddItem(new ShortBoots(Utility.RandomNeutralHue())); break; case 5: AddItem(new ThighBoots(Utility.RandomNeutralHue())); break; } if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } } if (0.05 > Utility.RandomDouble()) { AddItem(new BodySash(Utility.RandomDyedHue())); } if (0.05 > Utility.RandomDouble()) { switch (Utility.Random(7)) { case 0: AddItem(new Bandana(Utility.RandomDyedHue())); break; case 1: AddItem(new Bonnet(Utility.RandomDyedHue())); break; case 2: AddItem(new Cap(Utility.RandomDyedHue())); break; case 3: AddItem(new FeatheredHat(Utility.RandomDyedHue())); break; case 4: AddItem(new SkullCap(Utility.RandomDyedHue())); break; case 5: AddItem(new WideBrimHat(Utility.RandomDyedHue())); break; case 6: AddItem(new WizardsHat(Utility.RandomDyedHue())); break; } } if (0.04 > Utility.RandomDouble()) { switch (Utility.Random(4)) { case 0: AddItem(new Cloak(Utility.RandomDyedHue())); break; case 1: AddItem(new FurCape(Utility.RandomDyedHue())); break; case 2: AddItem(new PlumeCloak(Utility.RandomDyedHue())); break; case 3: AddItem(new RegalCloak(Utility.RandomDyedHue())); break; } } if (0.02 > Utility.RandomDouble()) { switch (Utility.Random(3)) { case 0: AddItem(new GnarledStaff()); break; case 1: AddItem(new QuarterStaff()); break; case 2: AddItem(new BlackStaff()); break; case 3: AddItem(new CrystalStaff()); break; } } PackGold(200, 250); }
public override void InitOutfit() { SetStr(189); SetDex(124); SetInt(27); SetSkill(SkillName.ArmsLore, 36.0, 68.0); SetSkill(SkillName.Blacksmith, 65.0, 88.0); SetSkill(SkillName.Fencing, 60.0, 83.0); SetSkill(SkillName.Macing, 61.0, 93.0); SetSkill(SkillName.Swords, 60.0, 83.0); SetSkill(SkillName.Tactics, 60.0, 83.0); SetSkill(SkillName.Parry, 61.0, 93.0); AddItem(new FullApron()); AddItem(new ShortPants()); AddItem(new SmithHammer()); PackGold(13, 26); if (this.Female = Utility.RandomBool()) { this.Body = 0x191; this.Name = NameList.RandomName("female"); this.Hue = Utility.RandomSkinHue(); this.HairHue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); this.HairItemID = Utility.RandomList(8251, 8252, 8253, 8260, 8261, 8262, 8263, 8264, 8265); switch (Utility.Random(8)) { case 0: AddItem(new Boots(Utility.RandomNeutralHue())); break; case 1: AddItem(new FurBoots(Utility.RandomNeutralHue())); break; case 2: AddItem(new LightBoots(Utility.RandomNeutralHue())); break; case 3: AddItem(new Sandals(Utility.RandomNeutralHue())); break; case 4: AddItem(new ShortBoots(Utility.RandomNeutralHue())); break; case 5: AddItem(new ThighBoots(Utility.RandomNeutralHue())); break; } if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverNecklace necklace = new SilverNecklace(); necklace.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); necklace.Movable = true; AddItem(necklace); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); this.Hue = Utility.RandomSkinHue(); this.HairHue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); this.HairItemID = Utility.RandomList(8251, 8252, 8253, 8260, 8261, 8262, 8263, 8264, 8265); this.FacialHairHue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); this.FacialHairItemID = Utility.RandomList(8254, 8255, 8256, 8257, 8267, 8268, 8269); switch (Utility.Random(6)) { case 0: AddItem(new Boots(Utility.RandomNeutralHue())); break; case 1: AddItem(new HeavyBoots(Utility.RandomNeutralHue())); break; case 2: AddItem(new HighBoots(Utility.RandomNeutralHue())); break; case 3: AddItem(new Shoes(Utility.RandomNeutralHue())); break; case 4: AddItem(new ShortBoots(Utility.RandomNeutralHue())); break; case 5: AddItem(new ThighBoots(Utility.RandomNeutralHue())); break; } if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } } }
public override void InitOutfit() { SetStr(143); SetDex(100); SetInt(42); SetSkill(SkillName.Anatomy, 60.0, 83.0); SetSkill(SkillName.ArmsLore, 64.0, 100.0); SetSkill(SkillName.Tactics, 60.0, 83.0); SetSkill(SkillName.Parry, 61.0, 93.0); SetSkill(SkillName.Wrestling, 60.0, 83.0); PackGold(13, 27); AddItem(new Boots()); StuddedArms arms = new StuddedArms(); arms.Movable = true; AddItem(arms); StuddedChest chest = new StuddedChest(); chest.Movable = true; AddItem(chest); StuddedGloves gloves = new StuddedGloves(); gloves.Movable = true; AddItem(gloves); StuddedGorget gorget = new StuddedGorget(); gorget.Movable = true; AddItem(gorget); StuddedLegs legs = new StuddedLegs(); legs.Movable = true; AddItem(legs); PackGold(23, 35); if (this.Female = Utility.RandomBool()) { this.Body = 0x191; this.Name = NameList.RandomName("female"); this.Hue = Utility.RandomSkinHue(); this.HairHue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); this.HairItemID = Utility.RandomList(8251, 8252, 8253, 8260, 8261, 8262, 8263, 8264, 8265); switch (Utility.Random(8)) { case 0: AddItem(new Boots(Utility.RandomNeutralHue())); break; case 1: AddItem(new FurBoots(Utility.RandomNeutralHue())); break; case 2: AddItem(new LightBoots(Utility.RandomNeutralHue())); break; case 3: AddItem(new Sandals(Utility.RandomNeutralHue())); break; case 4: AddItem(new ShortBoots(Utility.RandomNeutralHue())); break; case 5: AddItem(new ThighBoots(Utility.RandomNeutralHue())); break; } if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverNecklace necklace = new SilverNecklace(); necklace.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); necklace.Movable = true; AddItem(necklace); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); this.Hue = Utility.RandomSkinHue(); this.HairHue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); this.HairItemID = Utility.RandomList(8251, 8252, 8253, 8260, 8261, 8262, 8263, 8264, 8265); this.FacialHairHue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); this.FacialHairItemID = Utility.RandomList(8254, 8255, 8256, 8257, 8267, 8268, 8269); switch (Utility.Random(6)) { case 0: AddItem(new Boots(Utility.RandomNeutralHue())); break; case 1: AddItem(new HeavyBoots(Utility.RandomNeutralHue())); break; case 2: AddItem(new HighBoots(Utility.RandomNeutralHue())); break; case 3: AddItem(new Shoes(Utility.RandomNeutralHue())); break; case 4: AddItem(new ShortBoots(Utility.RandomNeutralHue())); break; case 5: AddItem(new ThighBoots(Utility.RandomNeutralHue())); break; } if (0.05 > Utility.RandomDouble()) { SilverBracelet bracelet = new SilverBracelet(); bracelet.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); bracelet.Movable = true; AddItem(bracelet); } if (0.05 > Utility.RandomDouble()) { SilverEarrings earrings = new SilverEarrings(); earrings.Hue = Utility.RandomList(26, 44, 81, 1102, 1107, 1108, 1109, 1116, 1117, 1122, 1138, 1140, 1141, 1146, 1148, 1149, 1153); earrings.Movable = true; AddItem(earrings); } } }
public override void OnDoubleClick(Mobile m) { Item RewardItem = null; if (IsChildOf(m.Backpack)) { switch (Utility.Random(11)) { case 0: { RewardItem = new GoldNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 1: { RewardItem = new GoldBeadNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 2: { RewardItem = new SilverNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 3: { RewardItem = new SilverBeadNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 4: { RewardItem = new GoldBracelet(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 5: { RewardItem = new SilverBracelet(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 6: { RewardItem = new GoldRing(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 7: { RewardItem = new SilverRing(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 8: { RewardItem = new SilverEarrings(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 9: { RewardItem = new GoldEarrings(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 10: { RewardItem = new Necklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } } m.AddToBackpack(RewardItem); Delete(); } else { m.SendAsciiMessage("That must be in your pack for you to use it."); } }