public void Carve( Mobile from, Item item ) { Effects.PlaySound( GetWorldLocation(), Map, 0x48F ); Effects.SendLocationEffect( GetWorldLocation(), Map, 0x3728, 10, 10, 0, 0 ); if ( 0.3 > Utility.RandomDouble() ) { if ( ItemID == 0xF7E ) from.SendMessage( "You destroy the bone." ); else from.SendMessage( "You destroy the bone pile." ); Silver silver = new Silver( 5, 25 ); silver.MoveToWorld( GetWorldLocation(), Map ); Delete(); m_Timer.Stop(); } else { if ( ItemID == 0xF7E ) from.SendMessage( "You damage the bone." ); else from.SendMessage( "You damage the bone pile." ); } }
// Use this for initialization void Start() { apple = PlayerPrefs.GetInt("tier1", 0); cherry = PlayerPrefs.GetInt("tier2", 0); grape = PlayerPrefs.GetInt("tier3", 0); ToSpawn = Random.Range(1, 10); if (ToSpawn == 1) { Gold.SetActive(true); } if (ToSpawn == 2) { Silver.SetActive(true); } if (ToSpawn == 3 && apple == 1) { Apple.SetActive(true); } if (ToSpawn == 4 && cherry == 1) { Grape.SetActive(true); } if (ToSpawn == 5 && grape == 1) { Cherry.SetActive(true); } }
public Account(string owner) { // New accounts are 'Silver' by default Owner = owner; State = new Silver(0.0, this); }
public override string ToString() { var goldString = Gold != 0 ? Gold.ToString() + "g " : ""; var silverString = Silver != 0 ? Silver.ToString() + "s " : ""; var copperString = Copper != 0 ? Copper.ToString() + "c " : ""; return(String.Format("{0}{1}{2}", goldString, silverString, copperString)); }
public void TestManualCarWithInternationalLicense() { Policy silver = new Silver(); silver.DrivingLicense = LicenseType.International; silver = new ManualCar(silver); Assert.AreEqual("Silver Policy, Manual car $340.49", $"{silver.GetDescription()} ${silver.GetCost()}"); }
[InlineData(PlayerType.White, "7b", "7a")] //"NotMoveBackAsWhitePlayer" public void NotAllowIllegalMoves(PlayerType player, string positionFrom, string positionTo) { var silver = new Silver(player, positionFrom); var isMoveLegal = silver.IsMoveLegal(positionTo); Assert.False(isMoveLegal); }
public override string ToString() { var goldString = Gold != 0 ? Gold.ToString() + "g " : ""; var silverString = Silver != 0 ? Silver.ToString() + "s " : ""; var copperString = Copper != 0 ? Copper.ToString() + "c " : ""; return($"{goldString}{silverString}{copperString}"); }
public string ToString(IFormatProvider provider) { return (Platinum.ToString(provider) + "p " + Gold.ToString(provider) + "g " + Silver.ToString(provider) + "s " + Copper.ToString(provider) + "c"); }
[InlineData(PlayerType.White, "5e", "6d")] //"BeAbleToMoveBackRightAsWhitePlayer" public void AllowValidMoves(PlayerType player, string positionFrom, string positionTo) { var silver = new Silver(player, positionFrom); var isMoveLegal = silver.IsMoveLegal(positionTo); Assert.True(isMoveLegal); }
public static bool wantsToCraftOnObject(Player p, int item, int craftObject) { if (craftObject == CLAY_TABLE) { if (item == CLAY) { resetCrafting(p); Clay.displayClayOptions(p, 1); p.setTemporaryAttribute("craftType", 1); return(true); } else { for (int j = 0; j < CLAY_ITEMS.Length; j++) { if (item == (int)CLAY_ITEMS[j][0]) { p.getPackets().sendMessage("This item must now be baked in a clay oven."); return(true); } } } } else if (craftObject == CLAY_OVEN) { if (craftObject == CLAY) { p.getPackets().sendMessage("This clay must be moulded into an item first."); return(true); } for (int j = 0; j < CLAY_ITEMS.Length; j++) { if (item == (int)CLAY_ITEMS[j][0]) { resetCrafting(p); Clay.displayClayOptions(p, 2); p.setTemporaryAttribute("craftType", 2); return(true); } } } else if (craftObject == 11666) { // Furnace if (item == GOLD_BAR) { Jewellery.displayJewelleryInterface(p); return(true); } else if (item == SILVER_BAR) { Silver.displaySilverOptions(p); return(true); } } return(false); }
public void Setup() { Mock <IRandom> random = new Mock <IRandom>(); random.Setup(e => e.Next(6, 9)).Returns(1); random.Setup(e => e.Next(9, 12)).Returns(2); random.Setup(e => e.Next(12, 15)).Returns(3); GlobalReference.GlobalValues.Random = random.Object; material = new Silver(); }
public static List <Card> VictoryAndTreasures() { return(new List <Card> { Copper.Get(), Silver.Get(), Gold.Get(), Estate.Get(), Duchy.Get(), Province.Get() }); }
private static List <Pile> VictoryAndTreasures(bool two) { return(new List <Pile> { new Pile(Copper.Get(), 60), new Pile(Silver.Get(), 40), new Pile(Gold.Get(), 30), new Pile(Estate.Get(), two ? 8 : 12), new Pile(Duchy.Get(), two ? 8 : 12), new Pile(Province.Get(), two ? 8 : 12) }); }
private void SetLobbyUi() { _playerInformationPannel = GameObject.Find("Player Information Panel"); _nickname = _playerInformationPannel.transform.GetChild(0).GetComponent <Text>(); _gold = _playerInformationPannel.transform.GetChild(1).GetComponent <Text>(); _silver = _playerInformationPannel.transform.GetChild(2).GetComponent <Text>(); _bronze = _playerInformationPannel.transform.GetChild(3).GetComponent <Text>(); _nickname.text = Nickname; _gold.text = Gold.ToString(); _silver.text = Silver.ToString(); _bronze.text = Bronze.ToString(); }
//--------------------------------- public StrongString GetForServer() { StrongString myString = Coupon.GetForServer() + InCharSeparator + // 1 Diamond.GetForServer() + InCharSeparator + // 2 Stone.GetForServer() + InCharSeparator + // 3 Silver.GetForServer() + InCharSeparator + // 4 Coin.GetForServer() + InCharSeparator + // 5 Mana.GetForServer() + InCharSeparator + // 6 MP.GetForServer() + InCharSeparator; // 7 return(myString); }
/**<summary>Saves the xml to be modified for use in Terraria.</summary>*/ public static void SaveXmlConfiguration() { try { string configPath = Path.Combine(Patcher.ExeDirectory, CoinReplacer.ConfigName); XmlDocument doc = new XmlDocument(); doc.AppendChild(doc.CreateXmlDeclaration("1.0", "UTF-8", null)); XmlElement replacer = doc.CreateElement("RupeeReplacer"); doc.AppendChild(replacer); XmlElement element = doc.CreateElement("CopperCoin"); element.SetAttribute("Color", Copper.ToString()); replacer.AppendChild(element); element = doc.CreateElement("SilverCoin"); element.SetAttribute("Color", Silver.ToString()); replacer.AppendChild(element); element = doc.CreateElement("GoldCoin"); element.SetAttribute("Color", Gold.ToString()); replacer.AppendChild(element); element = doc.CreateElement("PlatinumCoin"); element.SetAttribute("Color", Platinum.ToString()); replacer.AppendChild(element); element = doc.CreateElement("CoinGun"); element.SetAttribute("Enabled", CoinGun.ToString()); replacer.AppendChild(element); element = doc.CreateElement("LuckyCoin"); element.SetAttribute("Enabled", LuckyCoin.ToString()); replacer.AppendChild(element); element = doc.CreateElement("CoinRing"); element.SetAttribute("Enabled", CoinRing.ToString()); replacer.AppendChild(element); element = doc.CreateElement("CoinPortal"); element.SetAttribute("Enabled", CoinPortal.ToString()); replacer.AppendChild(element); doc.Save(configPath); } catch (Exception ex) { throw new Exception("Failed to save " + CoinReplacer.ConfigName, ex); } }
public Buff() { silver = new Silver(); pldA = new PldA(); pldB = new PldB(); leap130 = new LEAP130(); leap300 = new LEAP300(); clientDa = new ClientDaOPC(); clientDa.UpdateOpcLEAP130 += ClientDa_UpdateOpcLEAP130; clientDa.UpdateOpcLEAP300 += ClientDa_UpdateOpcLEAP300; clientDa.UpdateOpcPldA += ClientDa_UpdateOpcPldA; clientDa.UpdateOpcPldB += ClientDa_UpdateOpcPldB; clientDa.UpdateOpcSilver += ClientDa_UpdateOpcSilver; }
public void LiskovSubstitutionTest() { var golden = new Golden(); var silver = new Silver(); var enquiry = new Enquiry(); var list = new List <Customer> { golden, silver, enquiry }; foreach (var customer in list) { customer.Add(); } }
private void statusSilverScan(Silver silver) { if (silver.procesStart != silver.SendFlags[32] && silver.procesStart) { if (!silver.SendFlags[31]) { bot.SendMessageChat("SILVER: " + "Процесс запущен" + "\n"); silver.SendFlags[31] = true; } } else { silver.SendFlags[31] = false; } if (silver.procesStart != silver.SendFlags[32] && !silver.procesStart) { if (!silver.SendFlags[33]) { bot.SendMessageChat("SILVER: " + "Процесс остановлен" + "\n"); silver.SendFlags[33] = true; } } else { silver.SendFlags[33] = false; } silver.SendFlags[33] = silver.procesStart; int min = Convert.ToInt32((silver.lengthSet - silver.length) * 60 / (silver.speed)); if (min < 11 && min > 0) { if (!silver.SendFlags[34]) { bot.SendMessageChat("SILVER: " + "Процесс завершится через " + min + " минут" + "\n"); silver.SendFlags[34] = true; } } else { silver.SendFlags[34] = false; } }
public override bool OnDragDrop( Mobile from, Item dropped ) { if ( !( dropped is FactionSilver ) ) { from.SendMessage( "You can only drop old faction silver here." ); return false; } else { if ( from.Backpack != null ) { Silver silver = new Silver( ((FactionSilver)dropped).Amount ); from.Backpack.DropItem( silver ); dropped.Delete(); from.SendMessage( "You successfully converted the old silver to new silver!" ); } else from.SendMessage( "Where is your backpack?!" ); return true; } }
public override void GenerateResources() { Random rnd = new Random(); //Si pas de ressource, on regenère de 0 if (Resources.Count == 0) { Wood w = new Wood(rnd.Next(0, 10)); base.Resources.Add(w); Stone s = new Stone(rnd.Next(0, 30)); base.Resources.Add(s); Water wa = new Water(rnd.Next(0, 10)); base.Resources.Add(wa); Coal co = new Coal(rnd.Next(0, 30)); base.Resources.Add(co); Copper cop = new Copper(rnd.Next(0, 30)); base.Resources.Add(cop); Gold go = new Gold(rnd.Next(0, 5)); base.Resources.Add(go); Iron ir = new Iron(rnd.Next(0, 30)); base.Resources.Add(ir); Silver si = new Silver(rnd.Next(0, 10)); base.Resources.Add(si); } else { foreach (Resource r in Resources) { r.Quantity += r.Quantity / 2; } } }
public static GameObject BuildGameObject(XmlElement element) { string type = element.GetAttribute("type"); switch (type) { case "money": return(Money.Build(element)); case "wood": return(Wood.Build(element)); case "weapon": return(Weapon.Build(element)); case "coal": return(Coal.Build(element)); case "copper": return(Copper.Build(element)); case "gold": return(Gold.Build(element)); case "iron": return(Iron.Build(element)); case "silver": return(Silver.Build(element)); case "leather": return(Leather.Build(element)); case "meat": return(Meat.Build(element)); case "sand": return(Sand.Build(element)); case "stone": return(Stone.Build(element)); case "water": return(Water.Build(element)); case "wheat": return(Wheat.Build(element)); default: return(null); } }
public static void Main(string[] args) { Policy basic = new Basic(); Console.WriteLine($"{basic.GetDescription()}, ${basic.GetCost()}"); Policy plus = new Plus(); Console.WriteLine($"{plus.GetDescription()}, ${plus.GetCost()}"); Policy silver = new Silver(); Console.WriteLine($"{silver.GetDescription()}, ${silver.GetCost()}"); Policy gold = new Gold(); Console.WriteLine($"{gold.GetDescription()}, ${gold.GetCost()}"); Policy policy1 = new Gold(); policy1 = new AutomaticCar(policy1); policy1 = new BigEngine(policy1); policy1 = new RedColor(policy1); policy1 = new YoungDriver(policy1); Console.WriteLine($"{policy1.GetDescription()}, ${policy1.GetCost()}"); Policy policy2 = new Plus(); policy2 = new AdditionalDriver(policy2); policy2 = new AdditionalDriver(policy2); //second additional driver policy2 = new RedColor(policy2); policy2 = new ManualCar(policy2); Console.WriteLine($"{policy2.GetDescription()}, ${policy2.GetCost()}"); Console.ReadLine(); }
public void SaveMoney() { try { using (SqlConnection con = new SqlConnection(Properties.Settings.Default.DBConnection)) { string sql = "INSERT INTO tblMoney(Platinum, Gold, Electrum, Silver, Copper) "; sql += "VALUES (" + Platinum.ToString() + ", " + Gold.ToString() + ", " + Electrum.ToString() + ", " + Silver.ToString() + ", " + Copper.ToString() + ")"; SqlCommand cmd = new SqlCommand(sql, con); con.Close(); cmd.Connection.Open(); cmd.ExecuteNonQuery(); con.Close(); } } catch { } }
public void GenerateEnvrionemnt() { int col = 0; int row = 0; int maxnoitem = ConfigManager.MaxEnemyPerRoom; Random random = ConfigManager.RandomGen; int numofIem; string key = null; Monster monsterobj = null; Globin globinobj = null; Gold goldobj = null; Silver silverobj = null; HealthPotion healthpobj = null; //Generate Gold In Room //maxnoitem = random.Next(1, ConfigManager.MaxGoldItemPerRoom); maxnoitem = ConfigManager.MaxGoldItemPerRoom; for (numofIem = 0; numofIem < maxnoitem; numofIem++) { while (true) { col = random.Next(((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + 1, ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + RoomMap.RoomEffectiveWidth - 1); row = random.Next(0, RoomMap.RoomHeight - 1); if (Room_Map.IsEmpty(col, row)) { key = col + "-" + row; if (!ItemsHashTable.ContainsKey(key)) { goldobj = new Gold("Gold Bar", col + PlayUIWorldMap.mapBoxColPos, row + PlayUIWorldMap.mapBoxRowPos, key); ItemsHashTable.Add(key, goldobj); TotalGoldItem++; TotalItem++; break; } } } } //Generate Silver In Room //maxnoitem = random.Next(1, ConfigManager.MaxSilverItemPerRoom); maxnoitem = ConfigManager.MaxSilverItemPerRoom; for (numofIem = 0; numofIem < maxnoitem; numofIem++) { while (true) { col = random.Next(((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + 1, ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + RoomMap.RoomEffectiveWidth - 1); row = random.Next(0, RoomMap.RoomHeight - 1); if (Room_Map.IsEmpty(col, row)) { key = col + "-" + row; if (!ItemsHashTable.ContainsKey(key)) { silverobj = new Silver("Silver Coin", col + PlayUIWorldMap.mapBoxColPos, row + PlayUIWorldMap.mapBoxRowPos, key); ItemsHashTable.Add(key, silverobj); TotalSilverItem++; TotalItem++; break; } } } } //Generate Health Potion In Room //maxnoitem = random.Next(1, ConfigManager.MaxHealthPotionPerRoom); maxnoitem = ConfigManager.MaxHealthPotionPerRoom; for (numofIem = 0; numofIem < maxnoitem; numofIem++) { while (true) { col = random.Next(((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + 1, ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + RoomMap.RoomEffectiveWidth - 1); row = random.Next(0, RoomMap.RoomHeight - 1); if (Room_Map.IsEmpty(col, row)) { key = col + "-" + row; if (!ItemsHashTable.ContainsKey(key)) { healthpobj = new HealthPotion("Health Potion", col + PlayUIWorldMap.mapBoxColPos, row + PlayUIWorldMap.mapBoxRowPos, key); ItemsHashTable.Add(key, healthpobj); TotalHealthPotionItem++; TotalItem++; break; } } } } //Enemies are not item. //Generate different Enimies type //maxnoitem = random.Next(1, ConfigManager.MaxMonsterPerRoom); maxnoitem = ConfigManager.MaxMonsterPerRoom; //Monster first for (numofIem = 0; numofIem < maxnoitem; numofIem++) { /* * col = random.Next( * ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + 1, * ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + RoomMap.RoomEffectiveWidth - 1); * * row = random.Next(0, RoomMap.RoomHeight - 1); */ while (true) { col = random.Next(((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + 1, ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + RoomMap.RoomEffectiveWidth - 1); row = random.Next(0, RoomMap.RoomHeight - 1); if (Room_Map.IsEmpty(col, row)) { //key = (col + PlayUIWorldMap.mapBoxColPos)+ "-" + (row + PlayUIWorldMap.mapBoxRowPos); key = col + "-" + row; if (!ItemsHashTable.ContainsKey(key)) { monsterobj = new Monster(col + PlayUIWorldMap.mapBoxColPos, row + PlayUIWorldMap.mapBoxRowPos, key, Room_Map); //ItemsHashTable.Add(key, monsterobj); MonsterList.Add(monsterobj); break; } } } } //maxnoitem = random.Next(1, ConfigManager.MaxGlobinPerRoom); maxnoitem = ConfigManager.MaxGlobinPerRoom; // Globin for (numofIem = 0; numofIem < maxnoitem; numofIem++) { /* * col = random.Next( * ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + 1, * ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + RoomMap.RoomEffectiveWidth - 1); * * row = random.Next(0, RoomMap.RoomHeight - 1); */ while (true) { col = random.Next(((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + 1, ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + RoomMap.RoomEffectiveWidth - 1); row = random.Next(0, RoomMap.RoomHeight - 1); if (Room_Map.IsEmpty(col, row)) { //key = (col + PlayUIWorldMap.mapBoxColPos)+ "-" + (row + PlayUIWorldMap.mapBoxRowPos); key = col + "-" + row; if (!ItemsHashTable.ContainsKey(key)) { globinobj = new Globin(col + PlayUIWorldMap.mapBoxColPos, row + PlayUIWorldMap.mapBoxRowPos, key, Room_Map); //ItemsHashTable.Add(key, globinobj); GlobinList.Add(globinobj); break; } } } } }
public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; if (!m_Vendor.CanInteractWith(from, false)) { return; } if (m_Vendor.IsOwner(from)) { m_Vendor.SayTo(from, 503212); // You own this shop, just take what you want. return; } if (info.ButtonID == 1) { if (!m_VI.Valid) { m_Vendor.SayTo(from, 503216); // You can't buy that. return; } int totalGold = 0; if (from.Backpack != null) { totalGold += from.Backpack.GetAmount(typeof(Gold)); } if (from.BankBox != null) { totalGold += from.BankBox.GetAmount(typeof(Gold)); } if (totalGold < m_VI.Price) { m_Vendor.SayTo(from, 503205); // You cannot afford this item. } else if (!from.PlaceInBackpack(m_VI.Item)) { m_Vendor.SayTo(from, 503204); // You do not have room in your backpack for this. } else { int leftPrice = m_VI.Price; if (from.Backpack != null) { Container cont = from.Backpack; int silvtotal = 0; Item[] silvers = cont.FindItemsByType(typeof(Silver), true); foreach (Silver silver in silvers) { silvtotal += silver.Amount; silver.Delete(); } Gold money = new Gold(); cont.AddItem(money); money.Amount = silvtotal / 10; if (silvtotal - money.Amount > 0) { Silver change = new Silver(); cont.AddItem(change); change.Amount = silvtotal - (money.Amount * 10); } leftPrice -= from.Backpack.ConsumeUpTo(typeof(Gold), leftPrice); } if (leftPrice > 0 && from.BankBox != null) { from.BankBox.ConsumeUpTo(typeof(Gold), leftPrice); } m_Vendor.HoldGold += m_VI.Price; from.SendLocalizedMessage(503201); // You take the item. } } else { from.SendLocalizedMessage(503207); // Cancelled purchase. } }
private void UpdateAmount() { StringsToCurrency(Gold.ToString(), Silver.ToString(), Copper.ToString()); }
private void handleEnterAmount(Player player, Packet packet) { if (player.getTemporaryAttribute("interfaceVariable") == null) { player.getPackets().sendMessage("An error occured, please try again."); return; } EnterVariable var = (EnterVariable)player.getTemporaryAttribute("interfaceVariable"); int craftType = (int)(player.getTemporaryAttribute("craftType") == null ? -1 : (int)player.getTemporaryAttribute("craftType")); // 'Category' of item to craft int amount = packet.readInt(); switch (var.getInterfaceId()) { case 675: // Jewellery crafting Jewellery.makeJewellery(player, var.getSlot(), amount, true); break; case 304: // Dragonhide crafting. int leatherType = (int)(player.getTemporaryAttribute("leatherCraft") == null ? -1 : (int)player.getTemporaryAttribute("leatherCraft")); // Type of leather to craft. switch (var.getSlot()) { case 0: if (leatherType != -1) { Leather.craftDragonHide(player, 1, 0, leatherType, true); // Body break; } else if (craftType == 6) // Ball of wool { Spinning.craftSpinning(player, amount, 0, true); break; } break; case 1: if (craftType == 6) // Bowstring { Spinning.craftSpinning(player, amount, 1, true); break; } break; case 2: if (craftType == 6) // Crossbow string { Spinning.craftSpinning(player, amount, 2, true); break; } break; case 4: Leather.craftDragonHide(player, 1, 4, leatherType, true); // Vambraces break; case 8: Leather.craftDragonHide(player, 1, 8, leatherType, true); // Chaps break; } break; case 303: switch (var.getSlot()) { case 120: // Unholy symbol Silver.newSilverItem(player, amount, var.getSlot(), true); break; case 121: // Tiara Silver.newSilverItem(player, amount, var.getSlot(), true); break; } break; case 154: // Craft normal leather. if (var.getSlot() >= 28 && var.getSlot() <= 34) { Leather.craftNormalLeather(player, var.getSlot(), amount, true); break; } break; case 542: // Glassblowing. switch (var.getSlot()) { case 40: // Make X beer glass. Glass.craftGlass(player, amount, 0, true); break; case 41: // Make X candle lantern. Glass.craftGlass(player, amount, 1, true); break; case 42: // Make X oil lamp. Glass.craftGlass(player, amount, 2, true); break; case 38: // Make X vial. Glass.craftGlass(player, amount, 3, true); break; case 44: // Make X Fishbowl Glass.craftGlass(player, amount, 4, true); break; case 39: // Make X orb. Glass.craftGlass(player, amount, 5, true); break; case 43: // Make X lantern lens Glass.craftGlass(player, amount, 6, true); break; case 45: // Make X dorgeshuun light orb. Glass.craftGlass(player, amount, 7, true); break; } break; case 763: // Bank inventory - X. player.getBank().setLastXAmount(amount); player.getBank().deposit(var.getSlot(), amount); player.getBank().refreshBank(); break; case 762: // Bank - X. player.getBank().setLastXAmount(amount); player.getBank().withdraw(var.getSlot(), amount); player.getBank().refreshBank(); break; case 336: // Trade/stake inventory - trade X. if (player.getTrade() != null) { player.getTrade().tradeItem(var.getSlot(), amount); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(var.getSlot(), amount); break; } break; case 631: if (player.getDuel() != null) { player.getDuel().removeItem(var.getSlot(), amount); break; } break; case 335: // Trade/stake interface - remove X. player.getTrade().removeItem(var.getSlot(), amount); break; case 620: // Shop - buy X. player.getShopSession().buyItem(var.getSlot(), amount); break; case 105: //Grand Exchange custom quantity and price inputs. switch (var.getSlot()) { case 0: //custom enter quantity player.getGESession().setCustomAmount(amount); break; case 1: //custom enter per price player.getGESession().setCustomPrice(amount); break; } break; case 305: // What would you like to make? - 4 options if (player.getTemporaryAttribute("fletchType") == null) { return; } int logType = (int)player.getTemporaryAttribute("fletchType"); switch (var.getSlot()) { case 0: MakeBows.cutLog(player, amount, logType, 0, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true); break; case 1: MakeBows.cutLog(player, amount, logType, 1, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true); break; case 2: MakeBows.cutLog(player, amount, 0, 2, false, true); break; case 3: MakeBows.cutLog(player, amount, 0, 3, false, true); break; } break; case 306: // What would you like to make? - 5 options switch (var.getSlot()) { case 0: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 1: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 2: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 3: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 4: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; } break; case 309: // What would you like to make - 1 option if (var.getSlot() >= 50 && var.getSlot() <= 60) // Cut gem { Jewellery.cutGem(player, craftType, amount, true); break; } else if (var.getSlot() >= 100 && var.getSlot() <= 110) // String amulet { Jewellery.stringAmulet(player, craftType, amount, true); break; } switch (var.getSlot()) { case 0: MakeXbow.createXbow(player, amount, (int)(player.getTemporaryAttribute("bowType2") == null ? -1 : (int)player.getTemporaryAttribute("bowType2")), (bool)(player.getTemporaryAttribute("stringingBow") == null ? false :(bool)player.getTemporaryAttribute("stringingBow")), true); break; case 1: MakeBows.cutLog(player, amount, (int)(player.getTemporaryAttribute("fletchType") == null ? -1 : (int)player.getTemporaryAttribute("fletchType")), (int)(player.getTemporaryAttribute("bowType") == null ? -1 : (int)player.getTemporaryAttribute("bowType")), true, true); break; case 2: Herblore.grindIngredient(player, amount, true); break; case 3: Herblore.makeUnfinishedPotion(player, amount, true); break; case 4: Herblore.completePotion(player, amount, true); break; case 5: Cooking.cookItem(player, amount, true, player.getTemporaryAttribute("cookingFireLocation") != null); break; case 6: MakeAmmo.makeBoltTip(player, (int)(player.getTemporaryAttribute("boltTips") == null ? -1 : (int)player.getTemporaryAttribute("boltTips")), amount, true); break; } break; case 311: // Smelting interface switch (var.getSlot()) { case 13: // Bronze Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 17: // Blurite Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 21: // Iron Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 25: // Silver Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 29: // Steel Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 33: // Gold Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 37: // Mithril Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 41: // Adamant Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 45: // Rune Smelting.smeltOre(player, var.getSlot(), true, amount); break; } break; case 300: // Smithing interface. if (player.getTemporaryAttribute("smithingItem") == null) { return; } SmithBar item = (SmithBar)player.getTemporaryAttribute("smithingItem"); if (item != null) { item.setAmount(amount); } Smithing.smithItem(player, var.getSlot(), amount, false); break; } player.removeTemporaryAttribute("interfaceVariable"); }
public void Have_P_AsShortName() { var silver = new Silver(PlayerType.Black, "7i"); Assert.Equal('S', silver.ShortName); }
public void TestPrintElectronShellCfg_All() { IElement testSubject;; testSubject = new Hydrogen(); Console.WriteLine($"Hydrogen {testSubject.PrintElectronShellCfg()}"); testSubject = new Helium(); Console.WriteLine($"Helium {testSubject.PrintElectronShellCfg()}"); testSubject = new Lithium(); Console.WriteLine($"Lithium {testSubject.PrintElectronShellCfg()}"); testSubject = new Beryllium(); Console.WriteLine($"Beryllium {testSubject.PrintElectronShellCfg()}"); testSubject = new Boron(); Console.WriteLine($"Boron {testSubject.PrintElectronShellCfg()}"); testSubject = new Carbon(); Console.WriteLine($"Carbon {testSubject.PrintElectronShellCfg()}"); testSubject = new Nitrogen(); Console.WriteLine($"Nitrogen {testSubject.PrintElectronShellCfg()}"); testSubject = new Oxygen(); Console.WriteLine($"Oxygen {testSubject.PrintElectronShellCfg()}"); testSubject = new Fluorine(); Console.WriteLine($"Fluorine {testSubject.PrintElectronShellCfg()}"); testSubject = new Neon(); Console.WriteLine($"Neon {testSubject.PrintElectronShellCfg()}"); testSubject = new Sodium(); Console.WriteLine($"Sodium {testSubject.PrintElectronShellCfg()}"); testSubject = new Magnesium(); Console.WriteLine($"Magnesium {testSubject.PrintElectronShellCfg()}"); testSubject = new Aluminum(); Console.WriteLine($"Aluminum {testSubject.PrintElectronShellCfg()}"); testSubject = new Silicon(); Console.WriteLine($"Silicon {testSubject.PrintElectronShellCfg()}"); testSubject = new Phosphorus(); Console.WriteLine($"Phosphorus {testSubject.PrintElectronShellCfg()}"); testSubject = new Sulfur(); Console.WriteLine($"Sulfur {testSubject.PrintElectronShellCfg()}"); testSubject = new Chlorine(); Console.WriteLine($"Chlorine {testSubject.PrintElectronShellCfg()}"); testSubject = new Argon(); Console.WriteLine($"Argon {testSubject.PrintElectronShellCfg()}"); testSubject = new Potassium(); Console.WriteLine($"Potassium {testSubject.PrintElectronShellCfg()}"); testSubject = new Calcium(); Console.WriteLine($"Calcium {testSubject.PrintElectronShellCfg()}"); testSubject = new Scandium(); Console.WriteLine($"Scandium {testSubject.PrintElectronShellCfg()}"); testSubject = new Titanium(); Console.WriteLine($"Titanium {testSubject.PrintElectronShellCfg()}"); testSubject = new Vanadium(); Console.WriteLine($"Vanadium {testSubject.PrintElectronShellCfg()}"); testSubject = new Chromium(); Console.WriteLine($"Chromium {testSubject.PrintElectronShellCfg()}"); testSubject = new Manganese(); Console.WriteLine($"Manganese {testSubject.PrintElectronShellCfg()}"); testSubject = new Iron(); Console.WriteLine($"Iron {testSubject.PrintElectronShellCfg()}"); testSubject = new Cobalt(); Console.WriteLine($"Cobalt {testSubject.PrintElectronShellCfg()}"); testSubject = new Nickel(); Console.WriteLine($"Nickel {testSubject.PrintElectronShellCfg()}"); testSubject = new Copper(); Console.WriteLine($"Copper {testSubject.PrintElectronShellCfg()}"); testSubject = new Zinc(); Console.WriteLine($"Zinc {testSubject.PrintElectronShellCfg()}"); testSubject = new Gallium(); Console.WriteLine($"Gallium {testSubject.PrintElectronShellCfg()}"); testSubject = new Germanium(); Console.WriteLine($"Germanium {testSubject.PrintElectronShellCfg()}"); testSubject = new Arsenic(); Console.WriteLine($"Arsenic {testSubject.PrintElectronShellCfg()}"); testSubject = new Selenium(); Console.WriteLine($"Selenium {testSubject.PrintElectronShellCfg()}"); testSubject = new Bromine(); Console.WriteLine($"Bromine {testSubject.PrintElectronShellCfg()}"); testSubject = new Krypton(); Console.WriteLine($"Krypton {testSubject.PrintElectronShellCfg()}"); testSubject = new Rubidium(); Console.WriteLine($"Rubidium {testSubject.PrintElectronShellCfg()}"); testSubject = new Strontium(); Console.WriteLine($"Strontium {testSubject.PrintElectronShellCfg()}"); testSubject = new Yttrium(); Console.WriteLine($"Yttrium {testSubject.PrintElectronShellCfg()}"); testSubject = new Zirconium(); Console.WriteLine($"Zirconium {testSubject.PrintElectronShellCfg()}"); testSubject = new Niobium(); Console.WriteLine($"Niobium {testSubject.PrintElectronShellCfg()}"); testSubject = new Molybdenum(); Console.WriteLine($"Molybdenum {testSubject.PrintElectronShellCfg()}"); testSubject = new Technetium(); Console.WriteLine($"Technetium {testSubject.PrintElectronShellCfg()}"); testSubject = new Ruthenium(); Console.WriteLine($"Ruthenium {testSubject.PrintElectronShellCfg()}"); testSubject = new Rhodium(); Console.WriteLine($"Rhodium {testSubject.PrintElectronShellCfg()}"); testSubject = new Palladium(); Console.WriteLine($"Palladium {testSubject.PrintElectronShellCfg()}"); testSubject = new Silver(); Console.WriteLine($"Silver {testSubject.PrintElectronShellCfg()}"); testSubject = new Cadmium(); Console.WriteLine($"Cadmium {testSubject.PrintElectronShellCfg()}"); testSubject = new Indium(); Console.WriteLine($"Indium {testSubject.PrintElectronShellCfg()}"); testSubject = new Tin(); Console.WriteLine($"Tin {testSubject.PrintElectronShellCfg()}"); testSubject = new Antimony(); Console.WriteLine($"Antimony {testSubject.PrintElectronShellCfg()}"); testSubject = new Tellurium(); Console.WriteLine($"Tellurium {testSubject.PrintElectronShellCfg()}"); testSubject = new Iodine(); Console.WriteLine($"Iodine {testSubject.PrintElectronShellCfg()}"); testSubject = new Xenon(); Console.WriteLine($"Xenon {testSubject.PrintElectronShellCfg()}"); testSubject = new Cesium(); Console.WriteLine($"Cesium {testSubject.PrintElectronShellCfg()}"); testSubject = new Barium(); Console.WriteLine($"Barium {testSubject.PrintElectronShellCfg()}"); }
protected virtual void DrawPolygonBody(Body body, Silver.Weight.Raw.Shapes.Polygon polygon) { System.Windows.Shapes.Polygon poly = body.UserData as System.Windows.Shapes.Polygon; ROVector2f[] points = polygon.GetVertices(body.GetPosition(), body.Rotation); if (poly == null) { poly = new System.Windows.Shapes.Polygon(); poly.StrokeThickness = 2; poly.Stroke = new SolidColorBrush(Colors.Yellow); PointCollection pts = new PointCollection(); for (int i = 0; i < points.Length; i++) { pts[i] = new Point((double)points[i].X, (double)points[i].Y); } poly.Points = pts; canvas.Children.Add(poly); body.UserData = poly; } else { PointCollection pts = new PointCollection(); for (int i = 0; i < points.Length; i++) { pts[i] = new Point((double)points[i].X, (double)points[i].Y); } poly.Points = pts; } }
public int AwardSilver(Mobile mob, int silver) { if (silver <= 0 || mob is BaseVendor) { return 0; } int tithed = (silver * Tithe) / 100; Silver += tithed; silver = silver - tithed; if (silver > 0) { var s = new Silver(silver); mob.AddToBackpack(s); if (mob is PlayerMobile) { Conquests.CheckProgress<ItemConquest>((PlayerMobile)mob, s); } } return silver; }
private void DrawLineBody(Body body, Silver.Weight.Raw.Shapes.Line line) { System.Windows.Shapes.Line line1 = MakeLine(new Vector2f(line.X1, line.X2), new Vector2f(line.X2,line.Y2), 1, Colors.White); canvas.Children.Add(line1); }
public override void OnSpeech( SpeechEventArgs e ) { if( !e.Handled && e.Mobile.InRange(this.Location, 12) ) { for( int i = 0; i < e.Keywords.Length; ++i ) { int keyword = e.Keywords[i]; switch( keyword ) { case 0x0000: // *withdraw* { //e.Handled = true; //if( e.Mobile.Criminal ) //{ // this.Say( 500389 ); // I will not do business with a criminal! // break; //} //string[] split = e.Speech.Split( ' ' ); //if( split.Length >= 2 ) //{ // int amount; // try // { // amount = Convert.ToInt32( split[1] ); // } // catch // { // break; // } // if( amount > 5000 ) // { // this.Say( 500381 ); // Thou canst not withdraw so much at one time! // } // else if( amount > 0 ) // { // BankBox box = e.Mobile.FindBankNoCreate(); // if( box == null || !box.ConsumeTotal( typeof( Gold ), amount ) ) // { // this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold! // } // else // { // e.Mobile.AddToBackpack( new Gold( amount ) ); // this.Say( 1010005 ); // Thou hast withdrawn gold from thy account. // } // } //} break; } case 0x0001: // *balance* { e.Handled = true; if( e.Mobile.Criminal ) { this.Say(500389); // I will not do business with a criminal! break; } BankBox box = e.Mobile.FindBankNoCreate(); //if( box != null ) // this.Say( 1042759, box.TotalGold.ToString() ); // Thy current bank balance is ~1_AMOUNT~ gold. //else // this.Say( 1042759, "0" ); // Thy current bank balance is ~1_AMOUNT~ gold. if( box != null ) { Item[] coins = box.FindItemsByType(new Type[] { CurrencySystem.typeofCopper, CurrencySystem.typeofSilver, CurrencySystem.typeofGold }); int gold = 0, silver = 0, copper = 0; for( int c = 0; c < coins.Length; c++ ) { if( coins[c].GetType() == CurrencySystem.typeofCopper ) copper += coins[c].Amount; else if( coins[c].GetType() == CurrencySystem.typeofSilver ) silver += coins[c].Amount; else if( coins[c].GetType() == CurrencySystem.typeofGold ) gold += coins[c].Amount; } Say(String.Format("Thy current bank balance is {0} gold, {1} silver, and {2} copper.", gold, silver, copper)); } else { Say("Thy bank box doth not have any coins."); } break; } case 0x0002: // *bank* { e.Handled = true; if( e.Mobile.Criminal ) { this.Say(500378); // Thou art a criminal and cannot access thy bank box. break; } e.Mobile.BankBox.Open(); break; } case 0x0003: // *check* { //e.Handled = true; //if( e.Mobile.Criminal ) //{ // this.Say( 500389 ); // I will not do business with a criminal! // break; //} //string[] split = e.Speech.Split( ' ' ); //if( split.Length >= 2 ) //{ // int amount; // try // { // amount = Convert.ToInt32( split[1] ); // } // catch // { // break; // } // if( amount < 5000 ) // { // this.Say( 1010006 ); // We cannot create checks for such a paltry amount of gold! // } // else if( amount > 1000000 ) // { // this.Say( 1010007 ); // Our policies prevent us from creating checks worth that much! // } // else // { // BankCheck check = new BankCheck( amount ); // BankBox box = e.Mobile.BankBox; // if( !box.TryDropItem( e.Mobile, check, false ) ) // { // this.Say( 500386 ); // There's not enough room in your bankbox for the check! // check.Delete(); // } // else if( !box.ConsumeTotal( typeof( Gold ), amount ) ) // { // this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold! // check.Delete(); // } // else // { // this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your bank box I have placed a check in the amount of: // } // } //} break; } } } if( e.Speech.ToLower().IndexOf("exchange") > -1 ) { BankBox box = e.Mobile.FindBankNoCreate(); if( box != null ) { int cc = 0, sc = 0, gc = 0; Point3D ccLoc = Point3D.Zero, scLoc = Point3D.Zero, gcLoc = Point3D.Zero; List<BaseCoin> coins = box.FindItemsByType<BaseCoin>(); coins.ForEach( delegate( BaseCoin coin ) { if( coin.GetType() == CurrencySystem.typeofCopper ) { cc += coin.Amount; ccLoc = coin.Location; } else if( coin.GetType() == CurrencySystem.typeofSilver ) { sc += coin.Amount; scLoc = coin.Location; } else if( coin.GetType() == CurrencySystem.typeofGold ) { gc += coin.Amount; gcLoc = coin.Location; } coin.Delete(); }); int[] newAmts = CurrencySystem.Compress(cc, sc, gc); if( newAmts[0] > 0 ) { Copper copper = new Copper(newAmts[0]); box.AddItem(copper); copper.Location = ccLoc; } if( newAmts[1] > 0 ) { Silver silver = new Silver(newAmts[1]); box.DropItem(silver); silver.Location = scLoc; } if( newAmts[2] > 0 ) { Gold gold = new Gold(newAmts[2]); box.DropItem(gold); gold.Location = gcLoc; } } } } base.OnSpeech(e); }
/// <summary> /// Creates a new card based on how many cards have already been made. /// </summary> /// <param name="card"> /// The name of the card to be created. /// </param> /// <returns> /// The new created card. /// </returns> public static Card CreateCard(CardName card) { Contract.Requires(card != CardName.Backside & card != CardName.Empty); Contract.Ensures(Contract.Result<Card>().Name == card); Card c; switch (card) { case CardName.Copper: c = new Copper(); break; case CardName.Silver: c = new Silver(); break; case CardName.Gold: c = new Gold(); break; case CardName.Curse: c = new Curse(); break; case CardName.Estate: c = new Estate(); break; case CardName.Duchy: c = new Duchy(); break; case CardName.Province: c = new Province(); break; case CardName.Gardens: c = new Gardens(); break; case CardName.Cellar: c = new Cellar(); break; case CardName.Chapel: c = new Chapel(); break; case CardName.Chancellor: c = new Chancellor(); break; case CardName.Village: c = new Village(); break; case CardName.Woodcutter: c = new Woodcutter(); break; case CardName.Workshop: c = new Workshop(); break; case CardName.Feast: c = new Feast(); break; case CardName.Moneylender: c = new Moneylender(); break; case CardName.Remodel: c = new Remodel(); break; case CardName.Smithy: c = new Smithy(); break; case CardName.ThroneRoom: c = new ThroneRoom(); break; case CardName.CouncilRoom: c = new CouncilRoom(); break; case CardName.Festival: c = new Festival(); break; case CardName.Laboratory: c = new Laboratory(); break; case CardName.Library: c = new Library(); break; case CardName.Market: c = new Market(); break; case CardName.Mine: c = new Mine(); break; case CardName.Adventurer: c = new Adventurer(); break; case CardName.Bureaucrat: c = new Bureaucrat(); break; case CardName.Militia: c = new Militia(); break; case CardName.Spy: c = new Spy(); break; case CardName.Thief: c = new Thief(); break; case CardName.Witch: c = new Witch(); break; case CardName.Moat: c = new Moat(); break; default: throw new NotImplementedException("Tried to create a card that was not implemented when CardFactory was last updated."); } c.Initialize(card, CardsMade[card]); CardsMade[card] += 1; createdCards.Add(c, true); return c; }
internal override void ShowCard(string s,int x,int y) { PlayCard a = new PlayCard(); switch (s) { case "銅貨": a = new Cooper(ShowField, ShowHand, this); break; case "銀貨": a = new Silver(ShowField, ShowHand, this); break; case "金貨": a = new Gold(ShowField, ShowHand, this); break; case "屋敷": a = new Mansion(ShowField, ShowHand, this); break; case "公領": a = new Landtag(ShowField, ShowHand, this); break; case "属州": a = new Province(ShowField, ShowHand, this); break; case "地下貯蔵庫": a = new UndergroundRepository(ShowField, ShowHand, this); break; case "市場": a = new Market(this); break; case "民兵": a = new Militia(ShowField, ShowHand, this); break; case "鉱山": a = new Mine(ShowField, ShowHand, this); break; case "堀": a = new Moat(this); break; case "鍛冶屋": a = new Smithy(this); break; case "村": a = new Village(this); break; case "木こり": a = new Woodcutter(this); break; case "改築": a = new Remodel(this); break; case "工房": a = new Workshop(this); break; } a.Location = new System.Drawing.Point(x,y); a.Size = new System.Drawing.Size(70, 110); a.Name = s; a.SizeMode = PictureBoxSizeMode.StretchImage; a.Image = global::dominion.Properties.Resources.back; form1.Controls.Add(a); a.BringToFront(); ShowHand.Add(a); a.ChangePointPara(880 + 20 * ShowHand.Count, 10 + 120 * num); for (int i = 0; i < ShowHand.Count; i++) { ShowHand[i].Refresh(); } ShowDeck.Refresh(); }
protected override void OnTarget(Mobile from, object targeted) { if( targeted == null || !(targeted is Item) ) return; if (_guardPost == null) { //Guard post stage if (!(targeted is KinGuardPost)) { from.SendMessage("You may only fund guard posts"); return; } //Grab guardpost KinGuardPost gp = targeted as KinGuardPost; if (gp == null) return; //Verify owner KinCityData data = KinCityManager.GetCityData(gp.City); if( data == null ) { from.SendMessage("That guard post does not appear to be a valid part of a faction city"); return; } //Owner or city leader can fund if (gp.Owner != from && gp.Owner != data.CityLeader ) { from.SendMessage("That guard post does not belong to you"); return; } from.SendMessage("Select the silver you wish to fund it with"); //Issue new target from.Target = new KinGuardPostFundTarget(gp); } else { Silver silver = targeted as Silver; //Silver stage if (silver == null) { from.SendMessage("You may only fund the guard post with silver"); return; } if (!from.Backpack.Items.Contains(targeted)) { from.SendMessage("The silver must be in your backpack"); } if (from.GetDistanceToSqrt(_guardPost.Location) > 3) { from.SendMessage("You are not close enough to the guard post"); return; } //Verify owner KinCityData data = KinCityManager.GetCityData(_guardPost.City); if (data == null) { from.SendMessage("That guard post does not appear to be a valid part of a faction city"); return; } //check again that the guard post exists and they are the owner if (_guardPost.Deleted || (_guardPost.Owner != from && _guardPost.Owner != data.CityLeader)) { from.SendMessage("The guard post no longer or exists or you are no longer the rightful owner"); return; } int amount = silver.Amount; if (amount <= 0) { //should be impossible from.SendMessage("Your guard post was not successfully funded"); return; } //Fund guardpost silver.Delete(); _guardPost.Silver += amount; //if( !_guardPost.Running ) _guardPost.Running = true; from.SendMessage("Your guard post was successfully funded with {0} silver",amount); } }
private void errSilverScan(Silver pld) { try { string Name = "SILVER"; BitArray bitArr = new BitArray(BitConverter.GetBytes(pld.errReel)); //if (bitArr[0]) //{ // if (!pld.SendFlags[0]) // { // bot.SendMessageChat(Name + " : " + "Emergency stop from reel unit" + "\n"); // pld.SendFlags[0] = true; // } //} //else //{ // pld.SendFlags[0] = false; //} if (bitArr[1]) { if (!pld.SendFlags[1]) { bot.SendMessageChat(Name + " : " + "Emargancy stop" + "\n"); pld.SendFlags[1] = true; } } else { pld.SendFlags[1] = false; } //if (bitArr[2]) //{ // if (!pld.SendFlags[2]) // { // bot.SendMessageChat(Name + " : " + "Left reel servo driver warning" + "\n"); // pld.SendFlags[2] = true; // } //} //else //{ // pld.SendFlags[2] = false; //} if (bitArr[3]) { if (!pld.SendFlags[3]) { bot.SendMessageChat(Name + " : " + "Servo driver left fault" + "\n"); pld.SendFlags[3] = true; } } else { pld.SendFlags[3] = false; } if (bitArr[4]) { if (!pld.SendFlags[4]) { bot.SendMessageChat(Name + " : " + "Servo driver rigth fault" + "\n"); pld.SendFlags[4] = true; } } else { pld.SendFlags[4] = false; } if (bitArr[5]) { if (!pld.SendFlags[5]) { bot.SendMessageChat(Name + " : " + "Left tension unit over load" + "\n"); pld.SendFlags[5] = true; } } else { pld.SendFlags[5] = false; } if (bitArr[6]) { if (!pld.SendFlags[6]) { bot.SendMessageChat(Name + " : " + "Right tension unit over load" + "\n"); pld.SendFlags[6] = true; } } else { pld.SendFlags[6] = false; } //if (bitArr[7]) //{ // if (!pld.SendFlags[7]) // { // bot.SendMessageChat(Name + " : " + "Target NC unit error" + "\n"); // pld.SendFlags[7] = true; // } //} //else //{ // pld.SendFlags[7] = false; //} //if (bitArr[8]) //{ // if (!pld.SendFlags[8]) // { // bot.SendMessageChat(Name + " : " + "Rotation window NC unit error" + "\n"); // pld.SendFlags[8] = true; // } //} //else //{ // pld.SendFlags[8] = false; //} //if (bitArr[9]) //{ // if (!pld.SendFlags[9]) // { // bot.SendMessageChat(Name + " : " + "Laser NC unit error" + "\n"); // pld.SendFlags[9] = true; // } //} //else //{ // pld.SendFlags[9] = false; //} if (bitArr[10]) { if (!pld.SendFlags[10]) { bot.SendMessageChat(Name + " : " + "Tape was cut" + "\n"); pld.SendFlags[10] = true; } } else { pld.SendFlags[10] = false; } //if (bitArr[11]) //{ // if (!pld.SendFlags[11]) // { // bot.SendMessageChat(Name + " : " + "Scan unit disconnected" + "\n"); // pld.SendFlags[11] = true; // } //} //else //{ // pld.SendFlags[11] = false; //} if (bitArr[12]) { if (!pld.SendFlags[12]) { bot.SendMessageChat(Name + " : " + "Vacuum system disconnected" + "\n"); pld.SendFlags[12] = true; } } else { pld.SendFlags[12] = false; } //if (bitArr[13]) //{ // if (!pld.SendFlags[13]) // { // bot.SendMessageChat(Name + " : " + "PLD2 system disconnected" + "\n"); // pld.SendFlags[13] = true; // } //} //else //{ // pld.SendFlags[13] = false; //} //if (bitArr[14]) //{ // if (!pld.SendFlags[14]) // { // bot.SendMessageChat(Name + " : " + "PLD1 system disconnected" + "\n"); // pld.SendFlags[14] = true; // } //} //else //{ // pld.SendFlags[14] = false; //} var bitArr2 = new BitArray(BitConverter.GetBytes(pld.errVacuum)); if (bitArr2[0]) { if (!pld.SendFlags[15]) { bot.SendMessageChat(Name + " : " + "Air pressure to low" + "\n"); pld.SendFlags[15] = true; } } else { pld.SendFlags[15] = false; } if (bitArr2[1]) { if (!pld.SendFlags[16]) { bot.SendMessageChat(Name + " : " + "Trip a therminal for RP1" + "\n"); pld.SendFlags[16] = true; } } else { pld.SendFlags[16] = false; } if (bitArr2[2]) { if (!pld.SendFlags[17]) { bot.SendMessageChat(Name + " : " + "TMP error" + "\n"); pld.SendFlags[17] = true; } } else { pld.SendFlags[17] = false; } if (bitArr2[3]) { if (!pld.SendFlags[18]) { bot.SendMessageChat(Name + " : " + "Rough vacuum time out" + "\n"); pld.SendFlags[18] = true; } } else { pld.SendFlags[18] = false; } if (bitArr2[4]) { if (!pld.SendFlags[19]) { bot.SendMessageChat(Name + " : " + "Vacuum system error" + "\n"); pld.SendFlags[19] = true; } } else { pld.SendFlags[19] = false; } if (bitArr2[5]) { if (!pld.SendFlags[20]) { bot.SendMessageChat(Name + " : " + "Chamber pressure too higth" + "\n"); pld.SendFlags[20] = true; } } else { pld.SendFlags[20] = false; } if (bitArr2[6]) { if (!pld.SendFlags[21]) { bot.SendMessageChat(Name + " : " + "APC motion error" + "\n"); pld.SendFlags[21] = true; } } else { pld.SendFlags[21] = false; } if (bitArr2[7]) { if (!pld.SendFlags[22]) { bot.SendMessageChat(Name + " : " + "Target NC unit error" + "\n"); pld.SendFlags[22] = true; } } else { pld.SendFlags[22] = false; } if (bitArr2[8]) { if (!pld.SendFlags[23]) { bot.SendMessageChat(Name + " : " + "Rotation window NC unit error" + "\n"); pld.SendFlags[23] = true; } } else { pld.SendFlags[23] = false; } if (bitArr2[9]) { if (!pld.SendFlags[24]) { bot.SendMessageChat(Name + " : " + "Heater coolant stopted" + "\n"); pld.SendFlags[24] = true; } } else { pld.SendFlags[24] = false; } if (bitArr2[10]) { if (!pld.SendFlags[25]) { bot.SendMessageChat(Name + " : " + "Tape was cut" + "\n"); pld.SendFlags[25] = true; } } else { pld.SendFlags[25] = false; } if (bitArr2[11]) { if (!pld.SendFlags[26]) { bot.SendMessageChat(Name + " : " + "Heater power supply error" + "\n"); pld.SendFlags[26] = true; } } else { pld.SendFlags[26] = false; } if (bitArr2[12]) { if (!pld.SendFlags[27]) { bot.SendMessageChat(Name + " : " + "Temp controller error" + "\n"); pld.SendFlags[27] = true; } } else { pld.SendFlags[27] = false; } if (bitArr2[13]) { if (!pld.SendFlags[28]) { bot.SendMessageChat(Name + " : " + "Heater burnout" + "\n"); pld.SendFlags[28] = true; } } else { pld.SendFlags[28] = false; } if (bitArr2[14]) { if (!pld.SendFlags[29]) { bot.SendMessageChat(Name + " : " + "PLD1 system disconnected" + "\n"); pld.SendFlags[29] = true; } } else { pld.SendFlags[29] = false; } if (bitArr2[15]) { if (!pld.SendFlags[30]) { bot.SendMessageChat(Name + " : " + "Emergency stop from vacuum unit" + "\n"); pld.SendFlags[30] = true; } } else { pld.SendFlags[30] = false; } } catch { } }