Esempio n. 1
0
        private int GetSilenceTime(AudioFileReader fileReader, SilenceLocation location, sbyte silenceThreshold = -20)
        {
            float[] buffer      = new float[fileReader.WaveFormat.SampleRate * 4];
            int     result      = 0;
            bool    volumeFound = false;
            bool    eof         = false;
            long    oldPosition = fileReader.Position;

            while (!volumeFound && !eof)
            {
                int samplesRead = fileReader.Read(buffer, 0, buffer.Length);
                if (samplesRead == 0)
                {
                    eof = true;
                }
                for (int i = 0; i < samplesRead; i++)
                {
                    if (!IsSilence(buffer[i], silenceThreshold))
                    {
                        result = (int)fileReader.Position - (samplesRead - i) * 4;
                        if (location == SilenceLocation.Start)
                        {
                            volumeFound = true;
                            break;
                        }
                    }
                }
            }
            fileReader.Position = oldPosition;
            return(result);
        }
        public static TimeSpan GetSilenceDuration(AudioFileReader reader,
                                                  SilenceLocation location,
                                                  sbyte silenceThreshold = -20)
        {
            int  counter     = 0;
            bool volumeFound = false;
            bool eof         = false;
            long oldPosition = reader.Position;

            var buffer = new float[reader.WaveFormat.SampleRate * 4];

            while (!volumeFound && !eof)
            {
                int samplesRead = reader.Read(buffer, 0, buffer.Length);
                if (samplesRead == 0)
                {
                    eof = true;
                }

                for (int n = 0; n < samplesRead; n++)
                {
                    if (IsSilence(buffer[n], silenceThreshold))
                    {
                        counter++;
                    }
                    else
                    {
                        if (location == SilenceLocation.Start)
                        {
                            volumeFound = true;
                            break;
                        }
                        else if (location == SilenceLocation.End)
                        {
                            counter = 0;
                        }
                    }
                }
            }

            // reset position
            reader.Position = oldPosition;

            double silenceSamples  = (double)counter / reader.WaveFormat.Channels;
            double silenceDuration = (silenceSamples / reader.WaveFormat.SampleRate) * 1000;

            return(TimeSpan.FromMilliseconds(silenceDuration));
        }