Esempio n. 1
0
    void CheckSignAvailability()
    {
        if (gameObject.layer == LayerMask.NameToLayer("enemy"))
        {
            return;
        }
        if (sign == null)
        {
            return;
        }
        if (currentSign == signType)
        {
            return;
        }
        if (currentSign != SignsController.SignType.None)
        {
            Destroy(signObject);
        }
        currentSign = signType;
        if (currentSign == SignsController.SignType.None)
        {
            return;
        }

        SignsController controller = transform.parent.GetComponent <SignsController>();
        GameObject      signPrefab = null;

        if (currentSign == SignsController.SignType.Triangle)
        {
            signPrefab = ((Sign)controller.triangleSign).prefab;
            signObject = Instantiate(signPrefab) as GameObject;
        }
        else if (currentSign == SignsController.SignType.Rectangle)
        {
            signPrefab = ((Sign)controller.rectangleSign).prefab;
            signObject = Instantiate(signPrefab) as GameObject;
        }
        else if (currentSign == SignsController.SignType.Barrier)
        {
            signPrefab = ((Sign)controller.barrierSign).prefab;
            signObject = Instantiate(signPrefab) as GameObject;
        }
        signObject.transform.parent           = sign;
        signObject.transform.localPosition    = new Vector3(0, 0, 0);
        signObject.transform.localEulerAngles = new Vector3(0, 0, 0);
        signObject.transform.localScale       = signPrefab.transform.localScale;
    }
Esempio n. 2
0
	void CheckSignAvailability()
	{
		if (gameObject.layer == LayerMask.NameToLayer ("enemy"))
			return;
		if (sign == null)
			return;
		if (currentSign == signType)
			return;
		if (currentSign != SignsController.SignType.None) 
		{
			Destroy (signObject);
		}
		currentSign = signType;
		if (currentSign == SignsController.SignType.None)
			return;

		SignsController controller = transform.parent.GetComponent<SignsController>();
		GameObject signPrefab = null;
		if (currentSign == SignsController.SignType.Triangle)
		{
			signPrefab = ((Sign)controller.triangleSign).prefab;
			signObject = Instantiate (signPrefab) as GameObject;
		}
		else if (currentSign == SignsController.SignType.Rectangle)
		{
			signPrefab = ((Sign)controller.rectangleSign).prefab;
			signObject = Instantiate (signPrefab) as GameObject;
		}
		else if (currentSign == SignsController.SignType.Barrier)
		{
			signPrefab = ((Sign)controller.barrierSign).prefab;
			signObject = Instantiate (signPrefab) as GameObject;
		}
		signObject.transform.parent = sign;
		signObject.transform.localPosition = new Vector3(0,0,0);
		signObject.transform.localEulerAngles = new Vector3(0,0,0);
		signObject.transform.localScale = signPrefab.transform.localScale;
	}