SignalValueUser CreateSignalOpacity() { var signal = new SignalValueUser(0.3f, 1, 1); signal.BasicSpeed = 0.0001f; signal.Friction = 0.004f; return(signal); }
public ScreenButtonSignalizing(Camera camera, Vector2 position, Vector2 size, string text, IScreenParentObject parent = null) : base(camera, position, size, text, parent) { SignalOpacity = CreateSignalOpacity(); }