SignalValueUser CreateSignalOpacity()
        {
            var signal = new SignalValueUser(0.3f, 1, 1);

            signal.BasicSpeed = 0.0001f;
            signal.Friction   = 0.004f;
            return(signal);
        }
 public ScreenButtonSignalizing(Camera camera, Vector2 position, Vector2 size, string text, IScreenParentObject parent = null)
     : base(camera, position, size, text, parent)
 {
     SignalOpacity = CreateSignalOpacity();
 }