private void DisableService(SignalSpawnProjectile projectile) { if (projectile.projectileInfo.isPlayer) { _playerService.CanShoot = false; _npcService.NPCShoot(); } else { _playerService.CanShoot = true; } }
private void SetProjectileToFollow(SignalSpawnProjectile spawnProjectileSignal) { projectileToFollow = spawnProjectileSignal.projectileInfo.projectileObject; FollowProjectile(); }