Esempio n. 1
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    /// <summary>
    /// Fire proyectile
    /// </summary>
    public void Fire()
    {
        ProyectileController pc = PoolManager.poolManager.GetPoolInstance(proyectilePrefab).GetComponent <ProyectileController>();

        pc.transform.position = transform.position;
        pc.Initialize(selfFaction, oppositeFaction, proyectileSpeed, Tools.Vector3ToDir4Int(transform.forward), proyectileDamage, proyectileForce);
        SoundManager.GetInstance().Play(fireClip);

        // Generate fire signal
        if (generateEnabled)
        {
            SignalManager.GetInstance().WriteSignal(generateId, isActivated ? 1 : 0);
        }
    }
Esempio n. 2
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 public bool CheckStatus()
 {
     return(Tools.IntComparator(SignalManager.GetInstance().ReadSignal(activateId)) > 0);
 }
Esempio n. 3
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 /// <summary>
 /// Send a 1 signal to the outSignalId and play a sound.
 /// Also destroys its GameObject.
 /// </summary>
 public void Collect()
 {
     SoundManager.GetInstance().Play(grabClip);
     SignalManager.GetInstance().WriteSignal(outSignalId, 1);
     Destroy(gameObject);
 }