private void OnDestroy() { SignalIdentification signaler = GetComponent<SignalIdentification>(); if (signaler) { signaler.onQuestionAsk -= OnQuestionAsk; } }
//Awake is always called before any Start functions protected override void Awake() { base.Awake(); Input = GetComponent<PlayerCarInput>(); SignalIdentification signaler = GetComponent<SignalIdentification>(); if (signaler) { signaler.onQuestionAsk += OnQuestionAsk; } }