public override string GetLabelText() { var commandProp = CommandItem.CommandProperty; SignalAsset signalAsset = commandProp.GetChildProperty("target").GetProperty().objectReferenceValue as SignalAsset; return($"シグナルの待ち受け:{(signalAsset != null ? signalAsset.name : "")}"); }
void AssignSignalAsset(SignalAsset newAsset) { foreach (var o in targets) { var signalEmitter = (SignalEmitter)o; TimelineUndo.PushUndo(signalEmitter, Styles.UndoCreateSignalAsset); signalEmitter.asset = newAsset; } }
void AssignSignalAsset(SignalAsset newAsset) { foreach (var o in targets) { var signalEmitter = (SignalEmitter)o; Undo.RegisterCompleteObjectUndo(signalEmitter, Styles.UndoCreateSignalAsset); signalEmitter.asset = newAsset; } }
void AssignSignalAsset(SignalAsset newAsset) { foreach (var o in targets) { var signalEmitter = (SignalEmitter)o; UndoExtensions.RegisterMarker(signalEmitter, Styles.UndoCreateSignalAsset); signalEmitter.asset = newAsset; } }
public static void AddNewReaction(this SignalReceiver receiver, SignalAsset signalAsset) { if (signalAsset != null && receiver != null) { Undo.RecordObject(receiver, Styles.UndoAddReaction); var newEvent = new UnityEvent(); newEvent.AddPersistentListener(); var evtIndex = newEvent.GetPersistentEventCount() - 1; newEvent.RegisterVoidPersistentListenerWithoutValidation(evtIndex, receiver.gameObject, string.Empty); receiver.AddReaction(signalAsset, newEvent); PrefabUtility.RecordPrefabInstancePropertyModifications(receiver); } }
public static void AddNewReaction(this SignalReceiver receiver, SignalAsset signalAsset) { if (signalAsset != null && receiver != null) { Undo.RegisterCompleteObjectUndo(receiver, Styles.UndoAddReaction); var newEvent = new UnityEvent(); newEvent.AddPersistentListener(); var evtIndex = newEvent.GetPersistentEventCount() - 1; newEvent.RegisterVoidPersistentListenerWithoutValidation(evtIndex, receiver.gameObject, string.Empty); receiver.AddReaction(signalAsset, newEvent); } }
static int FindIdForSignal(SerializedProperty signals, SignalAsset signalToFind) { for (var i = 0; i < signals.arraySize; ++i) { //signal in the receiver that matches the current signal asset will be displayed first var serializedProperty = signals.GetArrayElementAtIndex(i); var signalReferenceValue = serializedProperty.objectReferenceValue; var signalToFindRefValue = signalToFind; if (signalReferenceValue != null && signalReferenceValue == signalToFindRefValue) { return(i); } } return(-1); }
static void LoadSignalAssetsToTimeline() { if (m_timelineAsset == null) { return; } UpdateTrackAsset(); foreach (var m in m_trackAsset.GetMarkers()) { m_trackAsset.DeleteMarker(m); } List <ScriptableObject> list = new List <ScriptableObject>(); string path = EditorUtils.DisplayFolderPanel("Load signals"); if (path == "") { return; } EditorUtils.GetUnityObjectsOfTypeFromPath(path, list); Debug.Log(list.Count); TextAsset jsonTxt = EditorUtils.GetJson(path); SingleSignalData json = SingleSignalData.CreateFromJSON(jsonTxt.text); Debug.Log(json.signalList.Count); for (int i = 0; i < list.Count; i++) { SignalAsset signal = list[i] as SignalAsset; SignalData data = json.signalList[signal.name]; //Debug.Log(data.time); SignalEmitter emitter = m_trackAsset.CreateMarker <SignalEmitter>(data.time); emitter.name = signal.name; emitter.asset = signal; } }
void Register(SignalAsset a) { m_assets.Add(a); }
public void SetSignalContext(SignalAsset assetContext = null) { signalAssetContext = assetContext; dirty = true; }
public static bool IsSignalAssetHandled(this SignalReceiver receiver, SignalAsset asset) { return(receiver != null && asset != null && receiver.GetRegisteredSignals().Contains(asset)); }
internal void SetAssetContext(SignalAsset asset) { m_TreeView.SetSignalContext(asset); }
protected override void OnSignal(SignalAsset signal) { OnSignalTriggered?.Invoke(signal as TestSignal); }
protected virtual void OnSignal(SignalAsset signal) { }
public void _OnSignal(SignalAsset signal) { //Debug.Log(signal.name); OnSignal(signal); }