Esempio n. 1
0
        public static TileEntity GetBlockEntityById(string blockEntityId)
        {
            TileEntity tileEntity = null;

            if (blockEntityId == "Sign") tileEntity = new SignTileEntity();

            return tileEntity;
        }
Esempio n. 2
0
        public static TileEntity GetBlockEntityById(string blockEntityId)
        {
            TileEntity tileEntity = null;

            if (blockEntityId == "Sign")
            {
                tileEntity = new SignTileEntity();
            }

            return(tileEntity);
        }
Esempio n. 3
0
        public void TestSignTile()
        {
            SignTileEntity entity = new SignTileEntity();

            entity.Text1 = "Test1";
            entity.Text2 = "Test2";
            entity.Text3 = "Test3";
            entity.Text4 = "Test4";

            var serializer = new NbtSerializer(typeof(SignTileEntity));

            var obj = serializer.Serialize(entity);

            var result = (SignTileEntity)serializer.Deserialize(obj);

            Assert.AreEqual(entity.Id, result.Id);
            Assert.AreEqual(entity.Text1, result.Text1);
            Assert.AreEqual(entity.Text2, result.Text2);
            Assert.AreEqual(entity.Text3, result.Text3);
            Assert.AreEqual(entity.Text4, result.Text4);
        }
Esempio n. 4
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        public static void UpdateSign(MinecraftClient client, IPacket _packet)
        {
            var packet   = (UpdateSignPacket)_packet;
            var position = new Vector3(packet.X, packet.Y, packet.Z);

            var signTileEntity = new SignTileEntity
            {
                Text1 = packet.Text1,
                Text2 = packet.Text2,
                Text3 = packet.Text3,
                Text4 = packet.Text4
            };

            client.OnSignUpdateReceived(new SignUpdateReceivedEventArgs(position, signTileEntity));

            var chunk = client.World.GetChunk(position);

            if (chunk == null || chunk.Chunk == null)
            {
                return;
            }

            chunk.Chunk.TileEntities[position] = signTileEntity;
        }
 public SignUpdateReceivedEventArgs(Vector3 position, SignTileEntity sign)
 {
     Sign = sign;
     Position = position;
 }
 public SignUpdateReceivedEventArgs(Vector3 position, SignTileEntity sign)
 {
     Sign     = sign;
     Position = position;
 }