private void OnSignChanged(object sender, EventArgs e) { if (SignChanged != null) { SignChanged.Invoke(this, e); } }
private void OnSignChanged(EventArgs e) { if (SignChanged != null) { SignChanged.Invoke(this, e); } }
public void Changed(uGUI_SignInput sign) { string guid = sign.gameObject.FindAncestor <PrefabIdentifier>().Id; SignChanged signChanged = new SignChanged(guid, sign.text, sign.colorIndex, sign.scaleIndex, sign.elementsState, sign.IsBackground()); packetSender.Send(signChanged); }
public void Changed(uGUI_SignInput sign) { GameObject gameObject = sign.gameObject.FindAncestor <PrefabIdentifier>().gameObject; NitroxId id = NitroxIdentifier.GetId(gameObject); SignMetadata signMetadata = new SignMetadata(id, sign.text, sign.colorIndex, sign.scaleIndex, sign.elementsState, sign.IsBackground()); SignChanged signChanged = new SignChanged(signMetadata); packetSender.Send(signChanged); }
void onSignChanged(int playerIndex, int signId, int x, int y, string txt) { Debug.Print("Sign changed!"); Debug.Print($"playerIndex: {playerIndex}"); Debug.Print($"signId: {signId}"); Debug.Print($"x: {x}"); Debug.Print($"y: {y}"); Debug.Print($"txt: {txt}"); SignChanged?.Invoke(this, new SignChangedEventArgs(playerIndex, signId, x, y, txt)); }