Esempio n. 1
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 private void OnSignChanged(object sender, EventArgs e)
 {
     if (SignChanged != null)
     {
         SignChanged.Invoke(this, e);
     }
 }
Esempio n. 2
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 private void OnSignChanged(EventArgs e)
 {
     if (SignChanged != null)
     {
         SignChanged.Invoke(this, e);
     }
 }
Esempio n. 3
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        public void Changed(uGUI_SignInput sign)
        {
            string guid = sign.gameObject.FindAncestor <PrefabIdentifier>().Id;

            SignChanged signChanged = new SignChanged(guid, sign.text, sign.colorIndex, sign.scaleIndex, sign.elementsState, sign.IsBackground());

            packetSender.Send(signChanged);
        }
Esempio n. 4
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        public void Changed(uGUI_SignInput sign)
        {
            GameObject gameObject = sign.gameObject.FindAncestor <PrefabIdentifier>().gameObject;
            NitroxId   id         = NitroxIdentifier.GetId(gameObject);

            SignMetadata signMetadata = new SignMetadata(id, sign.text, sign.colorIndex, sign.scaleIndex, sign.elementsState, sign.IsBackground());
            SignChanged  signChanged  = new SignChanged(signMetadata);

            packetSender.Send(signChanged);
        }
Esempio n. 5
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        void onSignChanged(int playerIndex, int signId, int x, int y, string txt)
        {
            Debug.Print("Sign changed!");
            Debug.Print($"playerIndex: {playerIndex}");
            Debug.Print($"signId: {signId}");
            Debug.Print($"x: {x}");
            Debug.Print($"y: {y}");
            Debug.Print($"txt: {txt}");

            SignChanged?.Invoke(this, new SignChangedEventArgs(playerIndex, signId, x, y, txt));
        }