public static void Run() { Stopwatch sw = new Stopwatch(); NdArray inputArrayCpu = new NdArray(Initializer.GetRealArray(INPUT_SIZE)); NdArray inputArrayGpu = new NdArray(Initializer.GetRealArray(INPUT_SIZE)); //Linear Linear linear = new Linear(INPUT_SIZE, OUTPUT_SIZE); Console.WriteLine("◆" + linear.Name); sw.Restart(); NdArray[] gradArrayCpu = linear.Forward(inputArrayCpu); sw.Stop(); Console.WriteLine("Forward [Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradArrayCpu[0].Grad = gradArrayCpu[0].Data; //DataをGradとして使用 sw.Restart(); linear.Backward(gradArrayCpu); sw.Stop(); Console.WriteLine("Backward[Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); if (linear.SetParallel(true)) { sw.Restart(); NdArray[] gradArrayGpu = linear.Forward(inputArrayGpu); sw.Stop(); Console.WriteLine("Forward [Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradArrayGpu[0].Grad = gradArrayGpu[0].Data; sw.Restart(); linear.Backward(gradArrayGpu); sw.Stop(); Console.WriteLine("Backward[Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); } //Tanh TanhActivation tanh = new TanhActivation(); Console.WriteLine("\n◆" + tanh.Name); sw.Restart(); gradArrayCpu = tanh.Forward(inputArrayCpu); sw.Stop(); Console.WriteLine("Forward [Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradArrayCpu[0].Grad = gradArrayCpu[0].Data; sw.Restart(); tanh.Backward(gradArrayCpu); sw.Stop(); Console.WriteLine("Backward[Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); if (tanh.SetParallel(true)) { sw.Restart(); NdArray[] gradArrayGpu = tanh.Forward(inputArrayGpu); sw.Stop(); Console.WriteLine("Forward [Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradArrayGpu[0].Grad = gradArrayGpu[0].Data; sw.Restart(); tanh.Backward(gradArrayGpu); sw.Stop(); Console.WriteLine("Backward[Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); } //Sigmoid Sigmoid sigmoid = new Sigmoid(); Console.WriteLine("\n◆" + sigmoid.Name); sw.Restart(); gradArrayCpu = sigmoid.Forward(inputArrayCpu); sw.Stop(); Console.WriteLine("Forward [Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradArrayCpu[0].Grad = gradArrayCpu[0].Data; sw.Restart(); sigmoid.Backward(gradArrayCpu); sw.Stop(); Console.WriteLine("Backward[Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); if (sigmoid.SetParallel(true)) { sw.Restart(); NdArray[] gradArrayGpu = sigmoid.Forward(inputArrayGpu); sw.Stop(); Console.WriteLine("Forward [Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradArrayGpu[0].Grad = gradArrayGpu[0].Data; sw.Restart(); sigmoid.Backward(gradArrayGpu); sw.Stop(); Console.WriteLine("Backward[Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); } //ReLU ReLU relu = new ReLU(); Console.WriteLine("\n◆" + relu.Name); sw.Restart(); gradArrayCpu = relu.Forward(inputArrayCpu); sw.Stop(); Console.WriteLine("Forward [Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradArrayCpu[0].Grad = gradArrayCpu[0].Data; sw.Restart(); relu.Backward(gradArrayCpu); sw.Stop(); Console.WriteLine("Backward[Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); if (relu.SetParallel(true)) { sw.Restart(); NdArray[] gradArrayGpu = relu.Forward(inputArrayGpu); sw.Stop(); Console.WriteLine("Forward [Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradArrayGpu[0].Grad = gradArrayGpu[0].Data; sw.Restart(); relu.Backward(gradArrayGpu); sw.Stop(); Console.WriteLine("Backward[Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); } //LeakyReLU LeakyReLU leakyRelu = new LeakyReLU(); Console.WriteLine("\n◆" + leakyRelu.Name); sw.Restart(); gradArrayCpu = leakyRelu.Forward(inputArrayCpu); sw.Stop(); Console.WriteLine("Forward [Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradArrayCpu[0].Grad = gradArrayCpu[0].Data; sw.Restart(); leakyRelu.Backward(gradArrayCpu); sw.Stop(); Console.WriteLine("Backward[Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); if (leakyRelu.SetParallel(true)) { sw.Restart(); NdArray[] gradArrayGpu = leakyRelu.Forward(inputArrayGpu); sw.Stop(); Console.WriteLine("Forward [Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradArrayGpu[0].Grad = gradArrayGpu[0].Data; sw.Restart(); leakyRelu.Backward(gradArrayGpu); sw.Stop(); Console.WriteLine("Backward[Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); } NdArray inputImageArrayGpu = new NdArray(Initializer.GetRealArray(3 * 256 * 256 * 5), new[] { 3, 256, 256 }, 5); NdArray inputImageArrayCpu = new NdArray(Initializer.GetRealArray(3 * 256 * 256 * 5), new[] { 3, 256, 256 }, 5); //MaxPooling MaxPooling2D maxPooling2D = new MaxPooling2D(3); Console.WriteLine("\n◆" + maxPooling2D.Name); sw.Restart(); NdArray[] gradImageArrayCpu = maxPooling2D.Forward(inputImageArrayCpu); sw.Stop(); Console.WriteLine("Forward [Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradImageArrayCpu[0].Grad = gradImageArrayCpu[0].Data; sw.Restart(); maxPooling2D.Backward(gradImageArrayCpu); sw.Stop(); Console.WriteLine("Backward[Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); if (maxPooling2D.SetParallel(true)) { sw.Restart(); maxPooling2D.Forward(inputImageArrayGpu); sw.Stop(); Console.WriteLine("Forward [Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); //メモリ転送のみのため実装がない Console.WriteLine("Backward[Gpu] : None"); } //Conv2D Convolution2D conv2d = new Convolution2D(3, 3, 3); Console.WriteLine("\n◆" + conv2d.Name); sw.Restart(); gradImageArrayCpu = conv2d.Forward(inputImageArrayCpu); sw.Stop(); Console.WriteLine("Forward [Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradImageArrayCpu[0].Grad = gradImageArrayCpu[0].Data; sw.Restart(); conv2d.Backward(gradImageArrayCpu); sw.Stop(); Console.WriteLine("Backward[Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); if (conv2d.SetParallel(true)) { sw.Restart(); NdArray[] gradImageArrayGpu = conv2d.Forward(inputImageArrayGpu); sw.Stop(); Console.WriteLine("Forward [Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradImageArrayGpu[0].Grad = gradImageArrayGpu[0].Data; sw.Restart(); conv2d.Backward(gradImageArrayGpu); sw.Stop(); Console.WriteLine("Backward[Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); } //Deconv2D Deconvolution2D deconv2d = new Deconvolution2D(3, 3, 3); Console.WriteLine("\n◆" + deconv2d.Name); sw.Restart(); gradImageArrayCpu = deconv2d.Forward(inputImageArrayCpu); sw.Stop(); Console.WriteLine("Forward [Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradImageArrayCpu[0].Grad = gradImageArrayCpu[0].Data; sw.Restart(); deconv2d.Backward(gradImageArrayCpu); sw.Stop(); Console.WriteLine("Backward[Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); if (deconv2d.SetParallel(true)) { sw.Restart(); NdArray[] gradImageArrayGpu = deconv2d.Forward(inputImageArrayGpu); sw.Stop(); Console.WriteLine("Forward [Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradImageArrayGpu[0].Grad = gradImageArrayGpu[0].Data; sw.Restart(); deconv2d.Backward(gradImageArrayGpu); sw.Stop(); Console.WriteLine("Backward[Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); } //Dropout Dropout dropout = new Dropout(); Console.WriteLine("\n◆" + dropout.Name); sw.Restart(); gradArrayCpu = dropout.Forward(inputArrayCpu); sw.Stop(); Console.WriteLine("Forward [Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradArrayCpu[0].Grad = gradArrayCpu[0].Data; sw.Restart(); dropout.Backward(gradArrayCpu); sw.Stop(); Console.WriteLine("Backward[Cpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); if (dropout.SetParallel(true)) { sw.Restart(); NdArray[] gradArrayGpu = dropout.Forward(inputArrayGpu); sw.Stop(); Console.WriteLine("Forward [Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); gradArrayGpu[0].Grad = gradArrayGpu[0].Data; sw.Restart(); dropout.Backward(gradArrayGpu); sw.Stop(); Console.WriteLine("Backward[Gpu] : " + (sw.ElapsedTicks / (Stopwatch.Frequency / (1000L * 1000L))).ToString("n0") + "μs"); } }