Esempio n. 1
0
        public void Update(GameTime gameTime, Player player, List <Enemy> enemies)
        {
            bool isCollid = this.CheckCollision(player); // check if anything is colliding

            bool isCollidEnemy;

            WhereCollide(player); // check if the platform and character collides

            if (isCollid)
            {
                if (state == SideOfObstacle.Right)
                {
                    player.Location = new Vector2(player.Location.X + player.Speed, player.Location.Y);
                    player.Velocity = new Vector2(0f, player.Velocity.Y);
                }

                else if (state == SideOfObstacle.Left)
                {
                    player.Location = new Vector2(player.Location.X - player.Speed, player.Location.Y);
                    player.Velocity = new Vector2(0f, player.Velocity.Y);
                }

                else if (state == SideOfObstacle.Bottom)
                {
                    player.Location = new Vector2(player.Location.X, player.Location.Y + player.JumpHeight);
                    player.Velocity = new Vector2(player.Velocity.X, 0f);
                }

                else if (state == SideOfObstacle.Top)
                {
                    onTop                  = true;
                    player.Location        = new Vector2(player.Location.X, hitBox.Y - player.HitBox.Height + 1);
                    player.HasJumped       = false;
                    player.HasDoubleJumped = false;

                    if (player.Location.X + player.HitBox.Width < this.hitBox.X || player.Location.X > this.hitBox.X + this.hitBox.Width)
                    {
                        player.Position  = player.InitialPos;
                        player.HasJumped = true;
                        //Console.WriteLine("Falling");
                    }
                }

                prev = state;
            }
            else
            {
                if (onTop == true)
                {
                    player.HasJumped = true;
                    //Console.Write("falling    ");
                    onTop = false;
                }
            }
            //Console.Write(player.HasJumped + "   ");
            //Console.Write(player.HasDoubleJumped + "   ");

            // checking enemies' states
            int count = 0;

            while (count < enemies.Count)
            {
                isCollidEnemy = this.CheckCollision(enemies[count]); // check if anything is colliding
                WhereCollide(enemies[count]);
                if (isCollidEnemy)
                {
                    if (state == SideOfObstacle.Right)
                    {
                        enemies[count].Location = new Vector2(enemies[count].Location.X + enemies[count].Speed, enemies[count].Location.Y);
                        enemies[count].Velocity = new Vector2(0f, enemies[count].Velocity.Y);
                    }

                    else if (state == SideOfObstacle.Left)
                    {
                        enemies[count].Location = new Vector2(enemies[count].Location.X - enemies[count].Speed, enemies[count].Location.Y);
                        enemies[count].Velocity = new Vector2(0f, enemies[count].Velocity.Y);
                    }

                    else if (state == SideOfObstacle.Top)
                    {
                        onTopE = true;
                        enemies[count].Location = new Vector2(enemies[count].Location.X, hitBox.Y - enemies[count].HitBox.Height + 1);
                        //enemies[count].HasJumped = false;
                        //enemies[count].HasDoubleJumped = false;

                        if (enemies[count].Location.X + enemies[count].HitBox.Width <this.hitBox.X || enemies[count].Location.X> this.hitBox.X + this.hitBox.Width)
                        {
                            enemies[count].Fall();
                            //enemies[count].Position = enemies[count].InitialPos;
                            //enemies[count].HasJumped = true;
                            //Console.WriteLine("Falling");
                        }
                    }

                    prev = state;
                }
                else
                {
                    if (onTopE == true)
                    {
                        //enemies[count].Fall();
                        //enemies[count].HasJumped = true;
                        //Console.Write("falling    ");
                        onTopE = false;
                    }
                }
                count++;
            }
        }
Esempio n. 2
0
        public SideOfObstacle WhereCollide(GameObjects go)
        {
            if (this.CheckCollision(go))
            {
                //if (prev == SideOfObstacle.Top)
                //{

                /*for (int i = go.HitBox.X; i < go.HitBox.X + go.HitBox.Width; i++)
                 * {
                 *  if (this.hitBox.Contains(i, go.HitBox.Y + go.HitBox.Height))
                 *  {
                 *      state = SideOfObstacle.Top;
                 *      Console.WriteLine("Hit Top");
                 *      return state;
                 *  }
                 * }
                 * for (int i = go.HitBox.X + 2; i < go.HitBox.X + (go.HitBox.Width - 2); i++)
                 * {
                 *  if (this.hitBox.Contains(i, go.HitBox.Y))
                 *  {
                 *      state = SideOfObstacle.Bottom;
                 *      return state;
                 *  }
                 *
                 * }*/
                for (int i = go.HitBox.Y; i < go.HitBox.Y + go.HitBox.Height; i++)
                {
                    if (this.hitBox.Contains(go.HitBox.X, i))
                    {
                        state = SideOfObstacle.Right;
                        return(state);
                    }
                }
                for (int i = go.HitBox.Y; i < go.HitBox.Y + go.HitBox.Height; i++)
                {
                    if (this.hitBox.Contains(go.HitBox.X + go.HitBox.Width, i))
                    {
                        state = SideOfObstacle.Left;
                        return(state);
                    }
                }
                //}


                /*else
                 * {
                 *  for (int i = go.HitBox.X + 2; i < go.HitBox.X + (go.HitBox.Width - 2); i++)
                 *  {
                 *      if (this.hitBox.Contains(i, go.HitBox.Y + go.HitBox.Height))
                 *      {
                 *          state = SideOfObstacle.Top;
                 *          Console.WriteLine("Hit Top");
                 *          return state;
                 *      }
                 *  }
                 *  for (int i = go.HitBox.X + 2; i < go.HitBox.X + (go.HitBox.Width - 2); i++)
                 *  {
                 *      if (this.hitBox.Contains(i, go.HitBox.Y))
                 *      {
                 *          state = SideOfObstacle.Bottom;
                 *          return state;
                 *      }
                 *
                 *  }
                 *  for (int i = go.HitBox.Y; i < go.HitBox.Y + go.HitBox.Height; i++)
                 *  {
                 *      if (this.hitBox.Contains(go.HitBox.X, i))
                 *      {
                 *          state = SideOfObstacle.Right;
                 *          return state;
                 *      }
                 *
                 *  }
                 *  for (int i = go.HitBox.Y; i < go.HitBox.Y + go.HitBox.Height; i++)
                 *  {
                 *      if (this.hitBox.Contains(go.HitBox.X + go.HitBox.Width, i))
                 *      {
                 *          state = SideOfObstacle.Left;
                 *          return state;
                 *      }
                 *
                 *  }
                 * }*/

                state = SideOfObstacle.NoCollide;
                return(state);
            }
            else
            {
                state = SideOfObstacle.NoCollide;
                return(state);
            }
        }
Esempio n. 3
0
        public SideOfObstacle WhereCollide(GameObjects go)
        {
            if (this.CheckCollision(go))
            {
                if (prev == SideOfObstacle.Top)
                {
                    for (int i = go.HitBox.X; i < go.HitBox.X + go.HitBox.Width; i++)
                    {
                        if (this.hitBox.Contains(i, go.HitBox.Y + go.HitBox.Height))
                        {
                            state = SideOfObstacle.Top;
                            Console.WriteLine("Hit Top");
                            return(state);
                        }
                    }
                    for (int i = go.HitBox.X + 20; i < go.HitBox.X + (go.HitBox.Width - 20); i++)
                    {
                        if (this.hitBox.Contains(i, go.HitBox.Y))
                        {
                            state = SideOfObstacle.Bottom;
                            return(state);
                        }
                    }
                    for (int i = go.HitBox.Y; i < go.HitBox.Y + go.HitBox.Height; i++)
                    {
                        if (this.hitBox.Contains(go.HitBox.X, i))
                        {
                            state = SideOfObstacle.Right;
                            return(state);
                        }
                    }
                    for (int i = go.HitBox.Y; i < go.HitBox.Y + go.HitBox.Height; i++)
                    {
                        if (this.hitBox.Contains(go.HitBox.X + go.HitBox.Width, i))
                        {
                            state = SideOfObstacle.Left;
                            return(state);
                        }
                    }
                }


                else
                {
                    for (int i = go.HitBox.X + 20; i < go.HitBox.X + (go.HitBox.Width - 20); i++)
                    {
                        if (this.hitBox.Contains(i, go.HitBox.Y + go.HitBox.Height))
                        {
                            state = SideOfObstacle.Top;
                            Console.WriteLine("Hit Top");
                            return(state);
                        }
                    }
                    for (int i = go.HitBox.X + 20; i < go.HitBox.X + (go.HitBox.Width - 20); i++)
                    {
                        if (this.hitBox.Contains(i, go.HitBox.Y))
                        {
                            state = SideOfObstacle.Bottom;
                            return(state);
                        }
                    }
                    for (int i = go.HitBox.Y; i < go.HitBox.Y + go.HitBox.Height; i++)
                    {
                        if (this.hitBox.Contains(go.HitBox.X, i))
                        {
                            state = SideOfObstacle.Right;
                            return(state);
                        }
                    }
                    for (int i = go.HitBox.Y; i < go.HitBox.Y + go.HitBox.Height; i++)
                    {
                        if (this.hitBox.Contains(go.HitBox.X + go.HitBox.Width, i))
                        {
                            state = SideOfObstacle.Left;
                            return(state);
                        }
                    }
                }

                state = SideOfObstacle.NoCollide;
                return(state);
            }
            else
            {
                state = SideOfObstacle.NoCollide;
                return(state);
            }
        }