public void CreateScript(StringWriter buffer) { buffer.WriteLine($"focus: {InputName}"); buffer.WriteLine($"change: {Value}"); buffer.WriteLine("move:"); SideEffectNode se = null; for (int i = 0; i < SideCount; ++i) { se = SideAt(i); buffer.WriteLine($"assert: {se.InputName} {se.Value}"); } buffer.WriteLine("move:"); }
/// Records a Side Effect **RELATIVE TO THE CHANGE**. public SideEffectNode RecordSide(SideEffectNode se) { DieIf(se == null, "Side effect can't be null."); SideCount++; if (FirstSideEffect == null) // First side effect; { FirstSideEffect = se; } else { var node = FirstSideEffect; while (node.Next != null) { node = node.Next; } node.Next = se; } return(se); }
/// Records a Side Effect **RELATIVE TO THE MOVE**. public SideEffectNode RecordSide(SideEffectNode se) { DieIf(se == null, "Side effect can't be null."); DieIf(Change != null, "Can't have change and SE at the MOVE level."); SideCount++; if (FirstSideEffect == null) // First side effect; { FirstSideEffect = se; } else { var node = FirstSideEffect; while (node.Next != null) { node = node.Next; } node.Next = se; } return(se); }