/******************************************************************************************************/ protected void Emit_d_v_a(StreamWriter swd, SiDistance d, SiSpeed V, SiAcceleration a) { swd.WriteLine("{0} {1} {2}", d.ToUnits().ToString(System.Globalization.CultureInfo.InvariantCulture), V.ToSubUnits(SiSpeed_SubUnits.KiloMeter_per_Hour).ToString(System.Globalization.CultureInfo.InvariantCulture), a.ToUnits().ToString(System.Globalization.CultureInfo.InvariantCulture)); }
/******************************************************************************/ /**@brief Add a new arc to the curve. */ /******************************************************************************/ public void Add(SiDistance x0, SiDistance x1, SiAcceleration a, SiSpeed v0, SiDistance d0) { this.AddSegment(new QuadraticCurveSegment(x0, x1, a, v0, d0)); }
/// <summary> /// Computes the curve from a point /// </summary> /// <param name="A_V_D"></param> /// <param name="result"></param> /// <param name="mrsp"></param> /// <param name="current_position"></param> /// <param name="next_position"></param> /// <param name="current_speed"></param> /// <param name="dir"></param> private static void Compute_Curve(AccelerationSpeedDistanceSurface A_V_D, QuadraticSpeedDistanceCurve result, FlatSpeedDistanceCurve mrsp, ref SiDistance current_position, ref SiDistance next_position, ref SiSpeed current_speed, BrakingCurveDirectionEnum dir) { int Direction = Get_Direction(dir); SiSpeed speed_step = (-1) * Direction * minimal_speed_threshold; SiDistance distance_step = Direction * minimal_distance_threshold; if (debug) { Log.DebugFormat("#######################################################"); Log.DebugFormat("### Loop {0} #########################################", debugging_counter); Log.DebugFormat("#######################################################"); } /************************************************************ * Based on current speed and position, search on wich tile * of A_V_D tile we are ***********************************************************/ SurfaceTile current_tile = A_V_D.GetTileAt(current_speed + speed_step, current_position + distance_step); /***************************************************************************/ /* If at previous loop wi did 'hit' the vertical part of the MRSP, * we might have a speed above the current MRSP segment.*/ /***************************************************************************/ if (current_speed > mrsp.GetValueAt(current_position - minimal_distance_threshold, BrakingCurveDirectionEnum.Backwards)) { current_speed = mrsp.GetValueAt(current_position - minimal_distance_threshold, BrakingCurveDirectionEnum.Backwards); } /******************************************************************* * We build a quadratic arc with current train position, speed * and acceleration. The arc domain [0..current_position] is not valid yet. * We must find out the domain left limit. *****************************************************************/ QuadraticCurveSegment current_curve = Build_One_Curve_Segment(current_tile, current_position, current_speed, mrsp, dir); next_position = Distance_Edge(current_curve, dir); SiAcceleration current_acceleration = current_curve.A; /* Finally we can add the segment because next_position has been computed. */ SiDistance refLocation = current_curve.X.X0; SiSpeed refSpeed = current_curve.Get(refLocation); result.Add(current_curve.X.X0, current_curve.X.X1, current_acceleration, refSpeed, refLocation); // result.Dump("result so far "); }
public QuadraticCurveSegment(SiDistance x0, SiDistance x1, SiAcceleration a, SiSpeed v0, SiDistance d0) : base(x0, x1) { myV0 = v0; myA = a; myD0 = d0; }
public SurfaceTripple(SiDistance oneD, SiSpeed oneV, SiAcceleration oneA) { A = oneA; D = oneD; V = oneV; }
public SurfaceTile(SiDistance d0, SiDistance d1, SiSpeed v0, SiSpeed v1, SiAcceleration a) { myD = new ConstantCurveSegment<SiDistance, SiAcceleration>(d0, d1, a); myV = new ConstantCurveSegment<SiSpeed, SiAcceleration>(v0, v1, a); }
public static QuadraticSpeedDistanceCurve Build_A_Safe_Backward(AccelerationSpeedDistanceSurface A_V_D, FlatSpeedDistanceCurve MRSP) { if (debug) { Log.InfoFormat("#######################################################"); Log.InfoFormat("## Build_A_Safe_Backward_Surface#######################"); Log.InfoFormat("#######################################################"); } int debugging_counter = 0; QuadraticSpeedDistanceCurve result = new QuadraticSpeedDistanceCurve(); /*********************************************************** * The ending point is the first point in the MRSP ***********************************************************/ SiDistance end_position = MRSP[0].X.X0; /*********************************************************** * Go forward in the MRSP until we find the point with * minimal speed. This shall be our starting point **********************************************************/ SiDistance current_position = SiDistance.Zero; SiSpeed current_speed = SiSpeed.MaxValue; if (debug) { Log.DebugFormat(" Search the position of the minimal speed in the MRSP"); } for (int i = 0; i < MRSP.SegmentCount; i++) { ConstantCurveSegment <SiDistance, SiSpeed> segment = MRSP[i]; if (segment.Y < current_speed) { current_speed = segment.Y; current_position = segment.X.X1; if (debug) { Log.DebugFormat(" new start position V={0,7:F2} at={1,7:F2} ", current_speed.ToUnits(), current_position.ToUnits()); } } } if (debug) { Log.DebugFormat(" end position is at={0,7:F2} ", end_position.ToUnits()); } /*************************************************************************/ /* Starting from the right side of curves, go back to the left side. */ /* Build small curves arcs where the acceleration is constant on each one*/ /*************************************************************************/ while (current_position > end_position) { if (debug) { Log.DebugFormat("#######################################################"); Log.DebugFormat("### Loop {0} #########################################", debugging_counter); Log.DebugFormat("#######################################################"); } /************************************************************ * Based on current speed and position, search on wich tile * of A_V_D tile we are ***********************************************************/ SurfaceTile current_tile = A_V_D.GetTileAt(current_speed + new SiSpeed(0.01), current_position - new SiDistance(0.1)); SiAcceleration current_acceleration = current_tile.V.Y; /***************************************************************************/ /* If at previous loop wi did 'hit' the vertical part of the MRSP, * we might have a speed above the current MRSP segment.*/ /***************************************************************************/ if (current_speed > MRSP.GetValueAt(current_position - new SiDistance(0.1), BrakingCurveDirectionEnum.Backwards)) { current_speed = MRSP.GetValueAt(current_position - new SiDistance(0.1), BrakingCurveDirectionEnum.Backwards); } /******************************************************************* * We build a quadratic arc with current train position, speed * and acceleration. The arc domain [0..current_position] is not valid yet. * We must find out the domain left limit. *****************************************************************/ QuadraticCurveSegment current_curve = new QuadraticCurveSegment(SiDistance.Zero, current_position, current_acceleration, current_speed, current_position); if (debug) { Log.DebugFormat(" current_acceleration = {0,7:F2} from a_tile {1}", current_acceleration.ToUnits(), current_tile.ToString()); Log.DebugFormat(" current_speed = {0,7:F2} ", current_speed.ToUnits()); Log.DebugFormat(" current_position = {0,7:F2} ", current_position.ToUnits()); Log.DebugFormat(" --> current_curve = {0} ", current_curve.ToString()); } /********************************************************************/ /* The current_curve may 'hit' one of these 4 items: * 1) The upper border of the tile (because of a new acceleration) * 2) The left border of the tile (because of a gradient?) * 3) A vertical segment of the MRSP * 4) An horizontal segment of the MRSP * Text all of them and update the next_position accordingly. *************************************************************************/ SiDistance next_position = SiDistance.Zero; /* 1) The distance at wich our temporary arc intersects the top (V2) segment of the AVD tile */ { SiDistance d = current_curve.IntersectAt(current_tile.V.X.X1); if (debug) { Log.DebugFormat(" intersection with tile (V_TOP) at {0,7:F2} ", d.ToUnits()); } if (d >= next_position) { if (debug) { Log.DebugFormat(" --> case_1 next_position {0,7:F2} -> {1,7:F2}", next_position.ToUnits(), d.ToUnits()); } next_position = d; } } /* 2) The distance at wich our temporary arc intersects the left (D0) segment of the AVD tile */ { SiDistance d = current_tile.D.X.X0; if (debug) { Log.DebugFormat(" intersection with tile (D0) at {0,7:F2} ", d.ToUnits()); } if (d >= next_position) { if (debug) { Log.DebugFormat(" --> case_2 next_position {0,7:F2} -> {1,7:F2}", next_position.ToUnits(), d.ToUnits()); } next_position = d; } } /*Since the MRSP is continous, the following cannot fail. */ ConstantCurveSegment <SiDistance, SiSpeed> speed_limit_here = MRSP.Intersect(current_position - new SiDistance(0.1), current_curve); if (debug) { Log.DebugFormat(" MRSP segment {0} ", speed_limit_here.ToString()); } /* 3) Do we hit the vertical segment of the MRSP ? */ { if (speed_limit_here.X.X0 >= next_position) { if (debug) { Log.DebugFormat(" --> case_3 next_position {0,7:F2} -> {1,7:F2}", next_position.ToUnits(), speed_limit_here.X.X0.ToUnits()); } next_position = speed_limit_here.X.X0; } } /* 4) Do we hit the horizontal segment of the MRSP */ { if (current_speed + new SiSpeed(0.01) < speed_limit_here.Y) { SiDistance d = current_curve.IntersectAt(speed_limit_here.Y); if (d >= next_position) { if (debug) { Log.DebugFormat(" --> case_4a next_d {0,7:F2} -> {1,7:F2}", next_position.ToUnits(), d.ToUnits()); } next_position = d; } } else { if (debug) { Log.DebugFormat(" --> case_4b next_acc_0 {0,7:F2} -> {1,7:F2}", next_position.ToUnits(), speed_limit_here.X.X0.ToUnits()); } current_acceleration = SiAcceleration.Zero; next_position = speed_limit_here.X.X0; } } /* Finally we can add the segment because next_position has been computed. */ result.Add(next_position, current_position, current_acceleration, current_speed, current_position); result.Dump("result so far "); /* Next loop starts from our new position. * We do not need to update current_acceleration because * it is done at the beginning of the loop*/ current_position = next_position; current_speed = result.GetValueAt(current_position, BrakingCurveDirectionEnum.Backwards); /*************************************************************/ /* If this exception is thrown, you'd better call Juan */ /*************************************************************/ if (debugging_counter++ > 200) { throw new Exception("Algorithm is broken"); } } return(result); }
/******************************************************************************************************/ protected void Emit_d_a(StreamWriter swd, SiDistance d, SiAcceleration a) { swd.WriteLine("{0} {1}", d.ToUnits().ToString(System.Globalization.CultureInfo.InvariantCulture), a.ToUnits().ToString(System.Globalization.CultureInfo.InvariantCulture)); }
public SurfaceTile(SiDistance d0, SiDistance d1, SiSpeed v0, SiSpeed v1, SiAcceleration a) { myD = new ConstantCurveSegment <SiDistance, SiAcceleration>(d0, d1, a); myV = new ConstantCurveSegment <SiSpeed, SiAcceleration>(v0, v1, a); }
/// <summary> /// Method to return the curve segment at the current location and speed, going in the specified direction. /// </summary> /// <param name="current_tile"></param> /// <param name="current_position"></param> /// <param name="current_speed"></param> /// <param name="MRSP"></param> /// <param name="dir"></param> /// <returns></returns> private static QuadraticCurveSegment Build_One_Curve_Segment(SurfaceTile current_tile, SiDistance current_position, SiSpeed current_speed, FlatSpeedDistanceCurve MRSP, BrakingCurveDirectionEnum dir) { SiAcceleration current_acceleration = current_tile.V.Y; SiDistance MRSP_end = MRSP[MRSP.SegmentCount - 1].X.X1; SiDistance curve_start = new SiDistance(); SiDistance curve_end = new SiDistance(); switch (dir) { case BrakingCurveDirectionEnum.Backwards: curve_start = SiDistance.Zero; curve_end = current_position; break; case BrakingCurveDirectionEnum.Forwards: curve_start = current_position; curve_end = MRSP_end; break; } QuadraticCurveSegment current_curve = new QuadraticCurveSegment(curve_start, curve_end, current_acceleration, current_speed, current_position); if (debug) { Log.DebugFormat(" current_acceleration = {0,7:F2} from a_tile {1}", current_acceleration.ToUnits(), current_tile.ToString()); Log.DebugFormat(" current_speed = {0,7:F2} ", current_speed.ToUnits()); Log.DebugFormat(" current_position = {0,7:F2} ", current_position.ToUnits()); Log.DebugFormat(" --> current_curve = {0} ", current_curve.ToString()); } /********************************************************************/ /* The current_curve may 'hit' one of these 4 items: * 1) The upper border of the tile (because of a new acceleration) * 2) The left border of the tile (because of a gradient?) * 3) A vertical segment of the MRSP * 4) An horizontal segment of the MRSP * Text all of them and update the next_position accordingly. *************************************************************************/ SiDistance next_position = SiDistance.Zero; /* The distance at which our temporary arc intersects a segment of the AVD tile */ { next_position = Tile_Intersect(current_position, current_tile, current_curve, dir); } /* The MRSP checks only need to be performed if the curve is being computed backwards */ if (dir == BrakingCurveDirectionEnum.Backwards) { /*Since the MRSP is continous, the following cannot fail. */ ConstantCurveSegment <SiDistance, SiSpeed> speed_limit_here = MRSP.Intersect(current_position - new SiDistance(0.1), current_curve); if (debug) { Log.DebugFormat(" MRSP segment {0} ", speed_limit_here.ToString()); } /* 3) Do we hit the vertical segment of the MRSP ? */ { next_position = IntersectMRSPSpeed(next_position, speed_limit_here); } /* 4) Do we hit the horizontal segment of the MRSP */ { if (current_speed + new SiSpeed(0.01) < speed_limit_here.Y) { SiDistance d = current_curve.IntersectAt(speed_limit_here.Y); if (d >= next_position) { if (debug) { Log.DebugFormat(" --> case_4a next_d {0,7:F2} -> {1,7:F2}", next_position.ToUnits(), d.ToUnits()); } next_position = d; } } else { if (debug) { Log.DebugFormat(" --> case_4b next_acc_0 {0,7:F2} -> {1,7:F2}", next_position.ToUnits(), speed_limit_here.X.X0.ToUnits()); } current_acceleration = SiAcceleration.Zero; next_position = speed_limit_here.X.X0; } } } SiDistance result_start = new SiDistance(); SiDistance result_end = new SiDistance(); switch (dir) { case BrakingCurveDirectionEnum.Backwards: result_start = next_position; result_end = current_position; break; case BrakingCurveDirectionEnum.Forwards: result_start = current_position; result_end = next_position; break; } QuadraticCurveSegment result = new QuadraticCurveSegment(result_start, result_end, current_acceleration, current_speed, current_position); return(result); }