Esempio n. 1
0
        static int _g_get_spriteList(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Shuai.SpriteRes gen_to_be_invoked = (Shuai.SpriteRes)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.spriteList);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Esempio n. 2
0
        static int _s_set_spriteList(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Shuai.SpriteRes gen_to_be_invoked = (Shuai.SpriteRes)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.spriteList = (System.Collections.Generic.List <UnityEngine.Sprite>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Sprite>));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Esempio n. 3
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    Shuai.SpriteRes gen_ret = new Shuai.SpriteRes();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Shuai.SpriteRes constructor!"));
        }