static int _g_get_spriteList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Shuai.SpriteRes gen_to_be_invoked = (Shuai.SpriteRes)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.spriteList); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_spriteList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Shuai.SpriteRes gen_to_be_invoked = (Shuai.SpriteRes)translator.FastGetCSObj(L, 1); gen_to_be_invoked.spriteList = (System.Collections.Generic.List <UnityEngine.Sprite>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Sprite>)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Shuai.SpriteRes gen_ret = new Shuai.SpriteRes(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Shuai.SpriteRes constructor!")); }