void Awake() { circleCollider = GetComponent <CircleCollider2D>(); showable = GetComponent <Showable> (); }
public ShowForType(Showable toShow, Type type) { ToShow = toShow; Type = type; }
public string Show() { return(Showable.Show(this)); }
void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); showable = GetComponent <Showable>(); }