Esempio n. 1
0
    //Method to create a village for the player, this is attached a button that is only available if the player does not have a village
    //Once village is created (and database updated) the edit village scene is loaded
    public void CreateVillage()
    {
        if (PlayerCheck.isCollidingNow())
        {
            //Show Toast
            WorldSceneToastMaker.showToast("You cannot build here as you are in an enemy zone", 2);
            return;
        }
        String id = vilRef.Push().Key;

        //Debug.Log(reference);
        //Debug.Log(reference.Child("villages"));
        //Debug.Log(id);
        String[] loc = location.text.Split(',');//lng then lat
        double   lat = Convert.ToDouble(loc[1]);
        double   lng = Convert.ToDouble(loc[0]);
        Villages vil = new Villages(user.Email, lat, lng, id);
        //reference.Child("villages").Child(key).Child("User").SetValueAsync(email);
        //vilRef.Child(id).Child("User").SetValueAsync(email);

        /*
         *  string json = JsonUtility.ToJson(user);
         *
         * mDatabaseRef.Child("users").Child(userId).SetRawJsonValueAsync(json);
         */
        String json = JsonUtility.ToJson(vil);

        vilRef.Child(id).SetRawJsonValueAsync(json);


        FirebaseDatabase.DefaultInstance.GetReference("users").GetValueAsync().ContinueWith(task => {
            if (task.IsFaulted)
            {
                // Handle the error...
            }
            else if (task.IsCompleted)
            {
                DataSnapshot dataSnapshot = task.Result;
                // Do something with snapshot...
                foreach (DataSnapshot s in dataSnapshot.Children)
                {
                    if (user.Email.Equals(s.Child("email").Value.ToString()))
                    {
                        //Debug.Log("Here: " + s.Child("email").Value + " " + s.Child("id").Value + " " + s.Child("villageID").Value + " " + s.Child("balance").Value);
                        //Villages vil = new Villages(s.Child("email").Value.ToString(), s.Child("lat").Value.ToString(), s.Child("lng").Value.ToString());
                        Accounts acc = new Accounts(s.Child("email").Value.ToString(), s.Child("id").Value.ToString(), int.Parse(s.Child("balance").Value.ToString()), id);
                        json         = JsonUtility.ToJson(acc);
                        reference.Child("users").Child(s.Child("id").Value.ToString()).SetRawJsonValueAsync(json);
                    }
                }
            }
        });

        //Change scene
        //SceneManager.LoadSceneAsync(2);
        Scenes.Load("BuildScene - Copy", "villageID", id);
    }
Esempio n. 2
0
    // Update is called once per frame
    // Exit if escape (or back, on mobile) is pressed.
    //If user login authenticated then world scene is loaded
    //If user registration is succeessful opens the login panel
    public void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            Application.Quit();
        }
        if (emailText != null)
        {
            email = emailText.text;
        }
        if (passwordText != null)
        {
            password = passwordText.text;
        }

        if (loginFin)
        {
            loginFin = false;
            AttemptingLoginPanel.SetActive(false);
            if (auth.CurrentUser == null)
            {
                Debug.Log("Error with sign in try again!");
                toastMaker.showToast("There was an error, please try again", 2);
                //Error msg
            }
            else
            {
                Debug.Log("Sign in succesful!");
                SceneManager.LoadSceneAsync(1);
            }
        }

        if (regFin)
        {
            regFin = false;
            AttemptingRegPanel.SetActive(false);
            if (regSuccess)
            {
                toastMaker.showToast("Account registered successfully. Redirected to Login page", 2);
                OpenLoginMenu();
                regSuccess = false;
            }
            else
            {
                toastMaker.showToast("Account registration failed", 2);
            }
        }
    }
Esempio n. 3
0
    //Check if its the logged in users village if it is it loads the edit scene
    //Otherwise it loads the attack scene if the user has £500 or more
    private void OnMouseDown()
    {
        if (ownerEmail.Equals(email))
        {
            Debug.Log("This is your village, you may edit it");
            //Scenes.Load("BuildScene", "villageID", villageID);
            Scenes.Load("BuildScene - Copy", "villageID", villageID);
            //SceneManager.LoadScene(2);
        }
        else
        {
            //Check balance here
            int money = WorldScene.curBal;
            Debug.Log("current balance of attacking player " + money);

            if (money >= 500)
            {
                Debug.Log("This is not your village, you may attack it");
                //Switch to attack scene
                //Scenes.Load("AttackScene", "villageID", villageID);

                Scenes.Load("AttackScene - Copy - Copy (2)", "villageID", villageID);
            }
            else
            {
                WorldSceneToastMaker.showToast("You do not have enough money to attack this village", 2);
            }
        }
    }
Esempio n. 4
0
    //Methods called upon pressing the attack scene shop (the  zombie shop)
    //If balance of player is above the cost then the zombie prefab is spawned on the location of the player and a message is shown
    //Else a message stating the player cannot afford to purcahse
    public void zombie1Pressed()
    {
        // TODO build stuff...
        //Make sure not on top of UI

        int balance = userBalance;
        int cost    = 100;

        if (cost > balance)
        {
            //Show Toast saying cannot afford
            ShopToastMaker.showToast("You can not afford to purchase Zombie Pack 1 for £100", 2);
        }
        else
        {
            balance     = balance - cost;
            userBalance = balance;
            //Show Toast saying spent
            GameObject zombiesToSpawn = zombie1;
            GameObject g = (GameObject)Instantiate(zombiesToSpawn, player.transform.position, player.transform.rotation);
            g.transform.SetParent(ground);
            ShopToastMaker.showToast("You have purchased Zombie Pack 1 for £100", 2);
        }
    }
Esempio n. 5
0
    //Used to update the attack scene. each block of code within has been commented
    private void Update()
    {
        //Updates the health seen in the ui according to the players actual health
        if (playerHealth != null)
        {
            health.text = playerHealth.GetComponent <TextMesh>().text;
        }
        else
        {
            health.text = "";
        }

        //Gets the users balance from the database at the start of the scene and stores in static variable (userBalance)
        FirebaseDatabase.DefaultInstance.GetReference("users").GetValueAsync().ContinueWith(task => {
            if (task.IsFaulted)
            {
                // Handle the error...
            }
            else if (task.IsCompleted)
            {
                DataSnapshot dataSnapshot = task.Result;
                // Do something with snapshot...
                foreach (DataSnapshot s in dataSnapshot.Children)
                {
                    if (email.Equals(s.Child("email").Value.ToString()))
                    {
                        //Debug.Log("LOOK HERE " + s.Child("balance").Value.ToString());
                        bal = "£" + s.Child("balance").Value.ToString();
                        if (!onlyOnce)
                        {
                            userBalance = int.Parse(s.Child("balance").Value.ToString());
                            onlyOnce    = true;
                        }
                    }
                }
            }
        });

        /* If the balance has been retrieved from the database then
         * it uses the static variable to update the text representing the players balance on the ui */
        if (onlyOnce)
        {
            balanceText.text = "£" + userBalance.ToString();
        }

        //Once the userID and villages turrets have been retreived from database the village is populated and the load panel is hidden
        if (loadDone && loadDone2)
        {
            for (int i = 0; i < positions.Count; i++)
            {
                //////
                ///new stuff
                GameObject g;
                if (turretTypes[i] == 1)
                {
                    g = (GameObject)Instantiate(turr1);
                }
                else if (turretTypes[i] == 2)
                {
                    g = (GameObject)Instantiate(turr2);
                }
                else
                {
                    g = (GameObject)Instantiate(turr3);
                }
                g.transform.position = positions[i];
                g.transform.SetParent(ground);
            }
            loadingPanel.SetActive(false);
            loadDone = false;
        }

        //If village hub is destroyed then show the win panel else if the player is destroyed show the lose panel
        if (villageHub == null)
        {
            WinPanel.SetActive(true);

            //Stop player moving after killing village by disabling script
            MovementTest mTest = player.GetComponent <MovementTest>();
            mTest.Stop();
            if (!balChangedOnWinOrLose)
            {
                userBalance           = userBalance + 500;
                balChangedOnWinOrLose = true;
                //Show Toast
                WinToastMaker.showToast("Congratulations! You have earned £500", 2);
            }
        }
        else if (player == null)
        {
            gameOverPanel.SetActive(true);
            if (!balChangedOnWinOrLose)
            {
                userBalance           = userBalance - 500;
                balChangedOnWinOrLose = true;
                //Show Toast
                //toastMaker.setTextObj(LoseToastText);
                LoseToastMaker.showToast("You have failed to take over this village. Forced to pay out £500", 2);
            }
        }
    }