/// <summary>
 /// 各个Button Enable状态
 /// </summary>
 public void SetEnabledState(ShowStateType state)
 {
     for (int i = 0; i < m_buttons.Length; ++i)
     {
         if ((state & m_stateTypes[i]) > 0)
         {
             m_buttons[i].Enabled = true;
         }
         else
         {
             m_buttons[i].Enabled = false;
         }
     }
 }
        /// <summary>
        /// 各个Button Visible状态
        /// </summary>
        public void SetVisibleState(ShowStateType state)
        {
            for (int i = 0; i < m_buttons.Length; ++i)
            {
                if ((state & m_stateTypes[i]) > 0)
                {
                    m_buttons[i].Visible = true;
                }
                else
                {
                    m_buttons[i].Visible = false;
                }
            }

            OnResize(System.EventArgs.Empty);
        }
        /// <summary>
        /// ����Button Visible״̬
        /// </summary>
        public void SetVisibleState(ShowStateType state)
        {
            for (int i=0; i<m_buttons.Length; ++i)
            {
                if ((state & m_stateTypes[i]) > 0)
                    m_buttons[i].Visible = true;
                else
                    m_buttons[i].Visible = false;
            }

            OnResize(System.EventArgs.Empty);
        }
Esempio n. 4
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 public void ShowTrademark()
 {
     this.showStateValue = ShowStateType.Showing;
 }
 /// <summary>
 /// ����Button Enable״̬
 /// </summary>
 public void SetEnabledState(ShowStateType state)
 {
     for (int i=0; i<m_buttons.Length; ++i)
     {
         if ((state & m_stateTypes[i]) > 0)
             m_buttons[i].Enabled = true;
         else
             m_buttons[i].Enabled = false;
     }
 }