Esempio n. 1
0
        public void Show()
        {
            if (state == UIState.Active || state == UIState.Showing)
            {
                return;
            }

            state = UIState.Showing;

            if (gameObject.activeSelf == false)
            {
                gameObject.SetActive(true);
            }

            Debug.Log("SHOW");
            ShowStarted?.Invoke(this);

            if (inAnimation)
            {
                inAnimation.AnimateIn(rectTransform, canvasGroup);
            }

            state = UIState.Active;
        }
 /// <summary>
 /// Handler method for when the <see cref="uiView"/> component's <see cref="UIView.ShowBehavior"/> starts.
 /// </summary>
 protected virtual void OnShowStarted()
 {
     ShowStarted?.Invoke(this);
 }