private void setReferences() { output = this.GetComponent <ShowOutput> (); scroll = this.GetComponent <TerminalScrollLogic> (); checkInput = GameObject.FindGameObjectWithTag(Tags.terminal).GetComponent <CheckTerminalInput>(); autocomplete = new AutoComplete(); }
protected virtual void Start() { output = FindObjectOfType <ShowOutput> (); users = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <CurrentUsers> (); if (loadTime == 0) { loadTime = 3; } }
/// <summary> /// 将操作信息显示在richtextbox控件上 /// </summary> /// <param name="msg"></param> private void SetOutput(string msg) { if (this.rtbMsg.InvokeRequired == false) { rtbMsg.AppendText(msg); rtbMsg.AppendText(Environment.NewLine); this.statusBarLucene.Text = msg; } else { ShowOutput action = new ShowOutput(SetOutput); this.BeginInvoke(action, new object[] { msg }); } }
private void Start() { wallPiece = Resources.Load <GameObject> (Paths.firewallPrefab); if (wallPiece == null) { throw new System.Exception("Failed to load wall resource!"); } spriteRenderer = wallPiece.GetComponent <SpriteRenderer> (); pixelsPerUnit = spriteRenderer.sprite.pixelsPerUnit; fireWidth = spriteRenderer.sprite.texture.width; parent = null; output = FindObjectOfType <ShowOutput>(); input = GetComponent <FetchTerminalInput> (); wallTiles = new List <GameObject> (); }
private void Start() { commands = GetComponent <CommandHandler> (); output = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <ShowOutput> (); CreateCommands(); }