public virtual void OnChoose(IManipulation manipulation) { if (manipulation != null && manipulation as UnityEngine.Object == this) { showname.Show(); } else { showname.Hide(); } }
public override void OnChoose(IManipulation manipulation) { base.OnChoose(manipulation); if (manipulation != null && manipulation as UnityEngine.Object == this) { showname.Show(); } else { showname.Hide(); } }