Esempio n. 1
0
    void Awake()
    {
        S = this;

        SSF = (float)ss;
        float texScale = 1.0f / SSF;

        TEX_SCALE = Vector2.one * texScale;

        SPRITE_SHEET_W = mapSprites.width / ss;
    }
Esempio n. 2
0
    public void SetTile(int eX, int eY, int eTileNum = -1)
    {
        if (x == eX && y == eY)
        {
            return;                             // Don't move this if you don't have to. - JB
        }
        x = eX;
        y = eY;
        transform.localPosition = new Vector3(x, y, 0);
        gameObject.name         = x.ToString("D3") + "x" + y.ToString("D3");

        tileNum = eTileNum;
        if (tileNum == -1 && ShowMapOnCamera_custom.S != null)
        {
            tileNum = ShowMapOnCamera_custom.MAP[x, y];
            if (tileNum == 0)
            {
                ShowMapOnCamera_custom.PushTile(this);
            }
        }

        sprend.sprite = spriteArray[tileNum];

        if (ShowMapOnCamera_custom.S != null)
        {
            SetCollider();
        }
        //TODO: Add something for destructibility - JB

        gameObject.SetActive(true);
        if (ShowMapOnCamera_custom.S != null)
        {
            if (ShowMapOnCamera_custom.MAP_TILES[x, y] != null)
            {
                if (ShowMapOnCamera_custom.MAP_TILES[x, y] != this)
                {
                    ShowMapOnCamera_custom.PushTile(ShowMapOnCamera_custom.MAP_TILES[x, y]);
                }
            }
            else
            {
                ShowMapOnCamera_custom.MAP_TILES[x, y] = this;
            }
        }
    }