// Start is called before the first frame update void Start() { Shifts = new ArrayList(); Deliveries = new ArrayList(); //Sim = GameObject.Find("SimController").GetComponent<SimController>(); Error = GameObject.Find("ErrorMessage").GetComponent <ShowErrorMessage>(); DeliveryCost = 0.00m; MinusButton = new GameObject[5]; PlusButton = new GameObject[5]; for (int i = 0; i < 3; i++) { Shifts.Add(new Store.ShiftInfo()); } }
public override int GetHashCode() { unchecked { var hashCode = AllowBlank.GetHashCode(); hashCode = (hashCode * 397) ^ (Error != null ? Error.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (ErrorTitle != null ? ErrorTitle.GetHashCode() : 0); hashCode = (hashCode * 397) ^ ErrorStyleValue.GetHashCode(); hashCode = (hashCode * 397) ^ OperatorValue.GetHashCode(); hashCode = (hashCode * 397) ^ (Prompt != null ? Prompt.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (PromptTitle != null ? PromptTitle.GetHashCode() : 0); hashCode = (hashCode * 397) ^ ShowDropDown.GetHashCode(); hashCode = (hashCode * 397) ^ ShowErrorMessage.GetHashCode(); hashCode = (hashCode * 397) ^ ShowInputMessage.GetHashCode(); hashCode = (hashCode * 397) ^ ValidationTypeValue.GetHashCode(); hashCode = (hashCode * 397) ^ (Formula1 != null ? Formula1.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (Formula2 != null ? Formula2.GetHashCode() : 0); return(hashCode); } }
void IHandle <ShowErrorMessage> .Handle(ShowErrorMessage message) { MessageQueue.Enqueue(message.Message, true); }
public void Init(UserControl ctlForDisplay, ShowErrorMessage showErrorMsg) { UserControl = ctlForDisplay; ShowError = showErrorMsg; }
private void OnShowErrorMessageReceived(ShowErrorMessage message) { MessageBox.Show(message.Message, AppResources.ErrorTitle, MessageBoxButton.OK); }