Esempio n. 1
0
 void OnSceneGUI()
 {
     if (showCas == null)
     {
         showCas = target as ShowCa;
     }
     if (mainData == null)
     {
         mainData = Singleton.MainData;
     }
     if (showCas.ca != null)
     {
         if (now == null)
         {
             Handles.color = Color.yellow;
             foreach (Area area in showCas.ca.numbers)
             {
                 if (Handles.Button(mainData.AreaPosWorld(area.pos), Quaternion.identity, 0.5f, 0.5f, Handles.CylinderHandleCap))
                 {
                     now      = area;
                     areaType = 0;
                 }
             }
             Handles.color = Color.red;
             foreach (Area area in showCas.ca.outsides)
             {
                 if (Handles.Button(mainData.AreaPosWorld(area.pos), Quaternion.identity, 0.5f, 0.5f, Handles.CylinderHandleCap))
                 {
                     now      = area;
                     areaType = 1;
                 }
             }
         }
         else
         {
             Color[] colors = { Color.yellow, Color.red };
             Handles.color = colors[1 - areaType];
             foreach (var neighbour in now.neighbours)
             {
                 if (Handles.Button(mainData.AreaPosWorld(neighbour.pos), Quaternion.identity, 0.5f, 0.5f, Handles.CylinderHandleCap))
                 {
                     now      = neighbour;
                     areaType = 1 - areaType;
                 }
             }
             Handles.color = colors[areaType];
             if (Handles.Button(mainData.AreaPosWorld(now.pos), Quaternion.identity, 0.5f, 0.5f, Handles.CylinderHandleCap))
             {
                 now = null;
             }
         }
     }
 }
Esempio n. 2
0
    public void visualizedData()
    {
        Singleton.DestroyAllChilds(transform);
        int caIndex = 0;

        foreach (var ca in tableBase.cas.list)
        {
            GameObject caGb = new GameObject("ConnectedArea " + caIndex.ToString());
            caGb.transform.parent = transform;
            ShowCa sca = caGb.AddComponent <ShowCa>();
            sca.ca = ca;
            GameObject searchGb = new GameObject("Search");
            searchGb.transform.parent = caGb.transform;
            SearchForCaMB sfca = searchGb.AddComponent <SearchForCaMB>();
            sfca.searchForCa = problemsAndResults[ca];
            caIndex++;
        }
    }