Esempio n. 1
0
 void Start()
 {
     cc          = GetComponent <CharacterController>();
     enemyShow   = GetComponent <ShowAttack>();
     animation   = GetComponent <Animation>();
     player      = GameObject.FindGameObjectWithTag(Tags.player).GetComponent <Transform>();
     PatrolTimer = 2f;
     patrolTimer = PatrolTimer;
 }
Esempio n. 2
0
 /// <summary>
 /// 初始化信息
 /// </summary>
 private void Start()
 {
     agent          = GetComponent <NavMeshAgent>();
     isLockTarget   = false;
     isLockPosition = false;
     targetPos      = transform.position;
     AttackTimer    = PlayerStatusManager.Instance.GetAttackSpeed();
     AttackShow     = GetComponent <ShowAttack>();
     animation      = GetComponent <Animation>();
 }
Esempio n. 3
0
    public void set_BattleInfoList(object data)
    {
        Debug.Log("对战动作更新:");
        List <object> cl = (List <object>)data;

        InfoList.Clear();
        Debug.Log(cl.Count);
        foreach (object p in cl)
        {
            Dictionary <string, object> dic = (Dictionary <string, object>)p;
            Action a = new Action();
            a.action = Convert.ToString(dic["action"]);
            a.start  = Convert.ToInt32(dic["start"]);
            a.end    = Convert.ToInt32(dic["end"]);
            a.value  = Convert.ToInt32(dic["value"]);
            if (a.action == "power" || a.action == "bepower")
            {
                a.valuehp = Convert.ToInt32(dic["valuehp"]);
            }
            InfoList.Add(a);
        }
        ShowAttack.Attack();
        UpandDown.UpDown();
    }