// Use this for initialization void Start() { shouts = new Image[numShouts]; foreach (Transform t in transform) { if (t.name.Equals("shout1")) { shouts[0] = t.GetComponent <Image>(); } if (t.name.Equals("shout2")) { shouts[1] = t.GetComponent <Image>(); } if (t.name.Equals("shout3")) { shouts[2] = t.GetComponent <Image>(); } if (t.name.Equals("damageMultiplier")) { damageMultiplier = t.GetComponent <Text>(); } } //todo: read from attackManager if (damageMultiplier == null) { Debug.LogError("Error: no damage Multiplier Found"); } shoutController = player.GetComponentInChildren <ShoutController>(); if (shoutController == null) { Debug.LogError("Error: no shout controller attached to target player."); } attackManager = player.GetComponentInChildren <AttackManager>(); if (attackManager == null) { Debug.LogError("Error: no attack manager attached to target player."); } }
// Use this for initialization void Start () { sc=this; ChooseCharacter(); ClearRatingText(); }