//If bullet hits enemy, or spawner, then they take damage and bullet object is destroyed void OnTriggerEnter2D(Collider2D hitInfo) { //getting hit info EnemyAI enemy = hitInfo.GetComponent <EnemyAI>(); ShotgunEnemyAI Shotgunner = hitInfo.GetComponent <ShotgunEnemyAI>(); EnemySpawner spawner = hitInfo.GetComponent <EnemySpawner>(); EnemyTransport transport = hitInfo.GetComponent <EnemyTransport>(); //checking type of enemy, and then damaging accordingly if (enemy != null) { enemy.TakeDamage(damage); } if (transport != null) { transport.TakeDamage(damage); } if (Shotgunner != null) { Shotgunner.TakeDamage(damage); } if (spawner != null) { spawner.TakeDamage(damage); } //instantiate bullet impact effect Instantiate(impactEffect, transform.position, transform.rotation); //destroying bullet after contact is made with another game object Destroy(gameObject); }
void OnTriggerEnter2D(Collider2D hitInfo) { EnemyAI enemy = hitInfo.GetComponent <EnemyAI>(); ShotgunEnemyAI Shotgunner = hitInfo.GetComponent <ShotgunEnemyAI>(); EnemySpawner spawner = hitInfo.GetComponent <EnemySpawner>(); if (enemy != null) { enemy.TakeDamage(damage); } if (Shotgunner != null) { Shotgunner.TakeDamage(damage); } if (spawner != null) { spawner.TakeDamage(damage); } Instantiate(impactEffect, transform.position, transform.rotation); Destroy(gameObject); }