Esempio n. 1
0
        // Method called on each click on opponentgrid to process shot result.
        public void FireShot(int idGame, string shooterPlayerConnectionId, int row, int column)
        {
            Game game = Gamelist.GetGame(idGame);

            if (game != null)
            {
                Player     targetPlayer  = game.GetOpponentPlayer(shooterPlayerConnectionId);
                Player     shooterPlayer = game.GetPlayer(shooterPlayerConnectionId);
                Coordinate coordinate    = new Coordinate(row, column);

                ShotResult result = targetPlayer.ProcessShot(coordinate);
                shooterPlayer.ProcessShotResult(coordinate, result);
                if (result.Equals(ShotResult.Miss))
                {
                    Clients.Caller.updateShotGridOnMissedShot(shooterPlayer.ShotGrid);
                    Clients.Client(targetPlayer.ConnectionId).setTurn();
                }
                else if (result.Equals(ShotResult.Hit))
                {
                    Clients.Caller.updateShotGridOnSuccessfullShot(shooterPlayer.ShotGrid);
                    Clients.Client(targetPlayer.ConnectionId).notifyHit();
                }
                else
                {
                    if (!targetPlayer.HasLost)
                    {
                        Clients.Caller.updateShotGridOnSunkShip(shooterPlayer.ShotGrid);
                        Clients.Client(targetPlayer.ConnectionId).notifyShipHasBeenSink();
                    }
                    else
                    {
                        shooterPlayer.UpdateScoreOnVictory();
                        targetPlayer.UpdateScoreOnDefeat();

                        Clients.Caller.notifyPlayerVictory(shooterPlayer.ShotGrid);
                        Clients.Client(targetPlayer.ConnectionId).notifyPlayerDefeat();

                        Gamelist.Remove(game);
                        log.Info("Game : " + idGame + " winner : " + shooterPlayer.Name + " looser : " + targetPlayer.Name);
                    }
                }
            }
        }