public GameObject SpawnShotReviewFeedback(string feedbackText) { GameObject go = Instantiate(shotFeedbackPrefab) as GameObject; ShotFeedbackUnit sfu = go.GetComponent <ShotFeedbackUnit>(); if (sfu != null) { sfu.SetText(feedbackText); sfu.SetPosition(_shotReviewFeedback); ConfigureShotFeedback(ShotFeedbackTypes.ShotReview, sfu); sfu.AdjustGUISize(); } return(go); }
public GameObject SpawnExtraLifeFeedback(int extraLives, Vector3 position) { GameObject go = Instantiate(extraLifePrefab) as GameObject; ShotFeedbackUnit sfu = go.GetComponent <ShotFeedbackUnit>(); if (sfu != null) { sfu.SetText("+" + extraLives.ToString()); sfu.SetPosition(Camera.main.WorldToViewportPoint(position)); ConfigureShotFeedback(ShotFeedbackTypes.ExtraLife, sfu); sfu.AdjustGUISize(); } return(go); }
public GameObject SpawnShotFeedback(string feedbackText, Vector3 feedbackPosition, ShotFeedbackTypes feedbackType) { GameObject go = Instantiate(shotFeedbackPrefab) as GameObject; ShotFeedbackUnit sfu = go.GetComponent <ShotFeedbackUnit>(); if (sfu != null) { sfu.SetText(feedbackText); Vector3 vector = Camera.main.WorldToViewportPoint(feedbackPosition); vector.x = Mathf.Clamp(vector.x, 0.1f, 0.9f); sfu.SetPosition(vector); ConfigureShotFeedback(feedbackType, sfu); sfu.AdjustGUISize(); } return(go); }