public void EquipData(PlayerShooting m_playerShooting, ShotEffectsManager m_shotEffectsManager) { m_playerShooting.shotCooldown = shotCooldown; m_playerShooting.firePosition = firePosition; m_shotEffectsManager.muzzleFlash = muzzleFlash; m_shotEffectsManager.gunAudio = gunAudio; m_shotEffectsManager.impactPrefab = impactPrefab; }