public void EquipData(PlayerShooting m_playerShooting, ShotEffectsManager m_shotEffectsManager)
 {
     m_playerShooting.shotCooldown     = shotCooldown;
     m_playerShooting.firePosition     = firePosition;
     m_shotEffectsManager.muzzleFlash  = muzzleFlash;
     m_shotEffectsManager.gunAudio     = gunAudio;
     m_shotEffectsManager.impactPrefab = impactPrefab;
 }