Esempio n. 1
0
        public static PlayerSetup.Player SmallRabbit()
        {
            var smallrabbit = new PlayerSetup.Player
            {
                NPCId        = Guid.NewGuid(),
                Name         = "White rabbit",
                NPCLongName  = "small rabbit is nibbling the grass here.",
                KnownByName  = false,
                Type         = PlayerSetup.Player.PlayerTypes.Mob,
                Description  = "The calico rabbit occasionally stops hopping to look up and nervously scans the area. Nose and ears twitching as it does so before resuming it's hoping.",
                Strength     = 30,
                Dexterity    = 30,
                Constitution = 30,
                Intelligence = 30,
                Wisdom       = 30,
                Charisma     = 30,
                MaxHitPoints = 15,
                HitPoints    = 15,
                Level        = 1,
                Status       = PlayerSetup.Player.PlayerStatus.Standing,
                Skills       = new List <Skill>()
                {
                    ShortBlades.ShortBladesAb()
                },
                Inventory = new ItemContainer()
                {
                    new Item.Item()
                    {
                        name        = "rabbit fur",
                        Gold        = 2,
                        Weight      = 1,
                        description = new Description()
                        {
                            look = "Soft white fur."
                        },
                        type     = Item.Item.ItemType.Misc,
                        location = Item.Item.ItemLocation.Inventory
                    }
                },
                Equipment = new Equipment()
                {
                },
                Trainer        = false,
                DialogueTree   = new List <DialogTree>(),
                Dialogue       = new List <Responses>(),
                Quest          = new List <Quest>(),
                MobAttackType  = PlayerSetup.Player.MobAttackTypes.Bite,
                MobAttackStats = new Stats()
                {
                    damMin = 2,
                    damMax = 6
                }
            };



            return(smallrabbit);
        }
Esempio n. 2
0
        public static PlayerSetup.Player WeakGoblin()
        {
            var leatherVest = LeatherBody.LeatherVest();

            leatherVest.location = Item.Item.ItemLocation.Worn;

            var rustedSword = ShortSwordBasic.RustedShortSword();

            rustedSword.location = Item.Item.ItemLocation.Wield;

            var shield = ShieldBasic.WoodenShield();

            shield.location = Item.Item.ItemLocation.Worn;

            var WeakGoblin = new PlayerSetup.Player
            {
                NPCId        = Guid.NewGuid(),
                Name         = "A skinny hunched Goblin",
                NPCLongName  = "A skinny hunched goblin snarls at you",
                KnownByName  = true,
                Type         = PlayerSetup.Player.PlayerTypes.Mob,
                Description  = "A weak goblin",
                Strength     = 25,
                Dexterity    = 25,
                Constitution = 30,
                Intelligence = 30,
                Wisdom       = 30,
                Charisma     = 30,
                MaxHitPoints = 7,
                HitPoints    = 7,
                Level        = 1,
                Status       = PlayerSetup.Player.PlayerStatus.Standing,
                Skills       = new List <Skill>()
                {
                    ShortBlades.ShortBladesAb()
                },
                Inventory = new ItemContainer()
                {
                    leatherVest,
                    rustedSword,
                    shield
                },
                Equipment = new Equipment()
                {
                    Body    = leatherVest.name,
                    Wielded = rustedSword.name,
                    Shield  = shield.name
                },
                Trainer      = false,
                DialogueTree = new List <DialogTree>(),
                Dialogue     = new List <Responses>(),
                Quest        = new List <Quest>()
            };



            return(WeakGoblin);
        }
Esempio n. 3
0
        public static PlayerClass ThiefClass()
        {
            var thief = new PlayerClass
            {
                Name               = "Thief",
                IsBaseClass        = true,
                ExperienceModifier = 2000,
                HelpText           = new Help(),
                Skills             = new List <Skill>(),
                ReclassOptions     = new List <PlayerClass>(),
                MaxHpGain          = 15,
                MinHpGain          = 10,
                MaxManaGain        = 15,
                MinManaGain        = 10,
                MaxEnduranceGain   = 15,
                MinEnduranceGain   = 11,
                StatBonusStr       = 1,
                StatBonusCon       = 1
            };


            #region  Lvl 1 skills

            var longBlades = LongBlades.LongBladesAb();
            longBlades.Learned = true;
            thief.Skills.Add(longBlades);

            var shortBlades = ShortBlades.ShortBladesAb();
            shortBlades.Learned = true;
            thief.Skills.Add(shortBlades);


            var staff = Staff.StaffAb();
            staff.Learned = true;
            thief.Skills.Add(staff);

            var handToHand = HandToHand.HandToHandAb();
            handToHand.Learned = true;
            thief.Skills.Add(handToHand);

            var lightArmour = LightArmour.LightArmourAb();
            lightArmour.Learned = true;
            thief.Skills.Add(lightArmour);

            #endregion

            #region  Lvl 2 skills
            var dodge = Player.Skills.Dodge.DodgeAb();
            dodge.LevelObtained = 2;
            thief.Skills.Add(dodge);

            #endregion

            #region  Lvl 3 skills
            var sneak = Player.Skills.Sneak.SneakAb();
            sneak.LevelObtained = 3;
            thief.Skills.Add(dodge);

            var exotic = Exotic.ExoticAb();
            exotic.LevelObtained = 3;
            thief.Skills.Add(exotic);

            #endregion

            #region  Lvl 4 skills
            var kick = Player.Skills.Kick.KickAb();
            kick.LevelObtained = 5;
            thief.Skills.Add(kick);

            #endregion


            #region Lvl 5 skills

            var blunt = BluntWeapons.BluntWeaponsAb();
            blunt.LevelObtained = 5;
            thief.Skills.Add(blunt);


            #endregion


            #region Lvl 7 skills

            var trip = Trip.TripAb();
            trip.LevelObtained = 7;
            thief.Skills.Add(trip);
            #endregion

            #region Lvl 8 skills

            var lore = Lore.LoreAb();
            thief.Skills.Add(lore);
            #endregion

            #region Lvl 9 skills

            var hide = Hide.HideAb();
            hide.LevelObtained = 9;
            thief.Skills.Add(hide);
            #endregion

            #region Lvl 10 skills

            var skick = SpinKick.KickAb();
            thief.Skills.Add(skick);

            var peak = Peak.PeakAb();
            thief.Skills.Add(peak);
            #endregion

            #region Lvl 11 skills

            var steal = Steal.StealAb();
            thief.Skills.Add(steal);


            #endregion


            #region Lvl 12 skills

            var tumble = Tumble.TumbleAb();
            thief.Skills.Add(tumble);
            #endregion


            #region Lvl 13 skills

            var picklock = LockPick.LockPickAb();
            thief.Skills.Add(picklock);
            #endregion

            #region Lvl 14 skills

            var dkick = DirtKick.DirtKickAb();
            dkick.LevelObtained = 14;
            thief.Skills.Add(dkick);
            #endregion


            #region Lvl 15 skills

            var bstab = Backstab.BackstabAb();
            thief.Skills.Add(bstab);
            #endregion

            #region Lvl 16 skills

            var parry = Parry.ParryAb();
            parry.LevelObtained = 16;
            thief.Skills.Add(parry);
            #endregion


            #region Lvl 18 skills

            var disarm = Disarm.DisarmAb();
            disarm.LevelObtained = 18;
            thief.Skills.Add(disarm);
            #endregion

            #region Lvl 20 skills

            var feint = Feint.FeintAb();

            thief.Skills.Add(feint);
            #endregion



            thief.ReclassOptions.Add(Ranger.RangerClass());

            return(thief);
        }
Esempio n. 4
0
        public static PlayerClass FighterClass()
        {
            var fighter = new PlayerClass
            {
                Name               = "Fighter",
                IsBaseClass        = true,
                ExperienceModifier = 500,
                HelpText           = new Help(),
                Skills             = new List <Skill>(),
                ReclassOptions     = new List <PlayerClass>(),
                MaxHpGain          = 15,
                MinHpGain          = 10,
                MaxManaGain        = 8,
                MinManaGain        = 4,
                MaxEnduranceGain   = 15,
                MinEnduranceGain   = 11,
                StatBonusStr       = 1,
                StatBonusCon       = 1,
            };

            /* TODO: some skills to add
             * Axe Dagger Polearm  Mace
             * Spear Shield Block
             * staff  sword
             *  bash Whip Enhanced damage
             *  parry rescue swim  scrolls
             *  staves  wands  recall
             *  age  dig
             *  dirt kicking
             *  second atttack
             *  third attack
             *  fouth attack
             *  fast healing
             *  kick
             *  disarm
             *  blind fighting
             *  trip
             *  berserk
             *  dual wield (eek)
             * */


            #region  Lvl 1 skills

            var longBlades = LongBlades.LongBladesAb();
            longBlades.Learned = true;
            fighter.Skills.Add(longBlades);

            var shortBlades = ShortBlades.ShortBladesAb();
            shortBlades.Learned = true;
            fighter.Skills.Add(shortBlades);

            var axe = Axe.AxeAb();
            axe.Learned = true;
            fighter.Skills.Add(axe);

            var blunt = BluntWeapons.BluntWeaponsAb();
            blunt.Learned = true;
            fighter.Skills.Add(blunt);

            var polearm = Polearms.PolearmsAb();
            polearm.Learned = true;
            fighter.Skills.Add(polearm);

            var exotic = Exotic.ExoticAb();
            exotic.Learned = true;
            fighter.Skills.Add(exotic);

            var staff = Staff.StaffAb();
            staff.Learned = true;
            fighter.Skills.Add(staff);

            var handToHand = HandToHand.HandToHandAb();
            handToHand.Learned = true;
            fighter.Skills.Add(handToHand);

            var lightArmour = LightArmour.LightArmourAb();
            lightArmour.Learned = true;
            fighter.Skills.Add(lightArmour);



            #endregion

            #region  Lvl 2 skills
            fighter.Skills.Add(HeavyArmour.HeavyArmourAb());
            fighter.Skills.Add(MediumArmour.MediumArmourAb());


            #endregion

            #region Lvl 3 skills
            fighter.Skills.Add(Trip.TripAb());
            #endregion

            #region Lvl 4
            fighter.Skills.Add(FastHealing.FastHealingAb());
            fighter.Skills.Add(Toughness.ToughnessAb());
            #endregion

            #region Lvl 5

            var parry = Parry.ParryAb();
            fighter.Skills.Add(parry);


            #endregion


            #region Lvl 6

            var shieldBlock = ShieldBlock.ShieldBlockAb();
            fighter.Skills.Add(shieldBlock);

            var dodge = Dodge.DodgeAb();
            fighter.Skills.Add(dodge);

            #endregion


            #region Lvl 7

            var dirtKick = DirtKick.DirtKickAb();
            fighter.Skills.Add(dirtKick);

            var kick = Kick.KickAb();
            fighter.Skills.Add(kick);

            #endregion

            #region Lvl 9

            var bash = Bash.BashAb();
            fighter.Skills.Add(bash);



            #endregion


            #region Lvl 10

            var rescue = Rescue.RescueAb();
            fighter.Skills.Add(rescue);



            #endregion

            #region Lvl 11

            var sneak = Sneak.SneakAb();
            fighter.Skills.Add(sneak);



            #endregion


            #region Lvl 12
            fighter.Skills.Add(SecondAttack.SecondAttackAb());



            #endregion


            #region Lvl 13

            var lunge = Lunge.LungeAb();
            fighter.Skills.Add(lunge);



            #endregion


            #region Lvl 14

            var sbash = ShieldBash.ShieldBashAb();
            fighter.Skills.Add(sbash);

            #endregion


            #region Lvl 15

            var disarm = Disarm.DisarmAb();
            fighter.Skills.Add(disarm);

            #endregion


            #region Lvl 16

            var enhancedDam = EnhancedDamage.EnhancedDamageAb();
            fighter.Skills.Add(enhancedDam);

            #endregion

            #region Lvl 18

            var mount = Mount.MountAb();
            fighter.Skills.Add(mount);

            #endregion

            #region Lvl 20

            var thirdAttk = ThirdAttack.ThirdAttackAb();
            fighter.Skills.Add(thirdAttk);

            #endregion



            fighter.ReclassOptions.Add(Ranger.RangerClass());

            return(fighter);
        }