Esempio n. 1
0
    IEnumerator GoToBag()
    {
        // Queries currently held gameobject and its location
        Vector3 location = _ObjectManager.WhatsOffShelf().Value;

        heldObject = _ObjectManager.WhatsOffShelf().Key;

        // Creates at copy of held gameobject at the same location
        GameObject purchased = Instantiate(heldObject, heldObject.transform.position, Quaternion.Euler(new Vector3(0, 0, 0)));

        heldObject.transform.rotation = Quaternion.Euler(new Vector3(0, -90, 0));
        heldObject.GetComponent <IFruit>().AddToCart(); // Calls the AddToCart() function from IFRUIT, which increase the amount purchased of the held object by one (+1)
        _ShoppingBag.FlashGreen();
        // Moves duplicated gameobject over the bag
        LeanTween.move(purchased, shoppingBag.transform.position + new Vector3(0, 0.6f, 0), 1.5f).setEase(LeanTweenType.easeOutQuad);
        LeanTween.rotate(heldObject, new Vector3(90, 0, 0), 1.5f).setEase(LeanTweenType.easeOutQuad);



        yield return(new WaitForSeconds(1.5f));             // Wait for object to reach desired location

        purchased.GetComponent <Collider>().enabled = true; // Turn on the duplicated gameobjects collider.
                                                            // This allows its to collide with the Shopping bag, which destroys it. Look at ShoppingBag class for more Details

        _ObjectState.Free(purchased);                       // Drops gameobject into bag by enabling gravity, look at class ObjectState for more details
    }