Esempio n. 1
0
    public void ShowShopUI(ShopTrigger st, List <ShopItem> shopItems, string shopName)
    {
        trigger = st;
        shopUI.SetActive(true);
        shopEnabled    = true;
        Time.timeScale = 0;
        shopUI.transform.Find("ShopName").gameObject.GetComponent <TextMeshProUGUI>().text = shopName;

        foreach (ShopItem si in shopItems)
        {
            GameObject itemPrefabInstantiated = Instantiate(itemPrefab);
            currentObjectsOnDisplay.Add(itemPrefabInstantiated);
            itemPrefabInstantiated.GetComponent <HoverManager>().GetStats(this, si);
            itemPrefabInstantiated.GetComponent <Button>().onClick.AddListener(() => PurchaseItem(itemPrefabInstantiated, si));
            itemPrefabInstantiated.transform.SetParent(shopUI.transform.Find("Grid"));
            itemPrefabInstantiated.transform.Find("Preview").gameObject.GetComponent <Image>().sprite = si.itemImage;
        }
    }
Esempio n. 2
0
 void Awaik()
 {
     instance = this;
 }