// Use this for initialization void Awake() { CustomerInteractionUI = FindObjectOfType <CustomerInteractionUI>(); pcTrig = FindObjectOfType <PcTrigger>(); ShopInventoryUi = FindObjectOfType <ShopInventoryUi>(); orderui = orderP.GetComponent <OrderUI> (); }
// Use this for initialization void Start() { shopI = GameObject.Find("ShopCanvas").transform.Find("Inventory").gameObject.GetComponent <ShopInventoryUi>(); cube = transform.Find("Cube").gameObject; items = Itemmanager.items; //shopItem = Itemmanager.shopitem; //showCanvas (); canvas.enabled = false; // if (Camera.main.GetComponent<CameraController> ().CameraMode == CameraMode.FirstPerson) // firstPerson = true; }