void Start() { gameSession = FindObjectOfType <GameSessionController>(); shopCoins = FindObjectOfType <ShopCoins>(); shopFeedback = FindObjectOfType <ShopFeedback>(); UpdateShopCoins(); SetupShopMenu(); CheckCoinAvailability(); }
public bool ShopFeedbackCreate(ShopFeedback feedback) { try { _shopFeedbackRepository.Add(feedback); _shopFeedbackRepository.SaveChanges(); return(true); } catch (Exception) { return(false); } }