private void timer2_Tick(object sender, EventArgs e) { // create New Shoot in game every sec // Create Game Shoot Random rnd = new Random(); int pos1, pos2, pos3; List <int> L = new List <int>(); L.Add(prev1); L.Add(prev2); L.Add(prev3); L.Sort(); while (true) { pos1 = rnd.Next(0, 8); pos2 = rnd.Next(0, 8); pos3 = rnd.Next(0, 8); List <int> L1 = new List <int>(); L1.Add(pos1); L1.Add(pos2); L1.Add(pos3); if (pos1 != pos2 && pos2 != pos3 && pos1 != pos3) { bool ok = true; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { if (L[i] == L1[j]) { ok = false; } } } if (ok) { break; } } } prev1 = pos1; prev2 = pos2; prev3 = pos3; PictureBox picture = new PictureBox { Name = "pictureBox", Size = shootgame.Size, BackColor = shootgame.BackColor, Location = new Point(posofshoots[pos1], 58), // BackColor = System.Drawing.Color.Lime, Image = shootgame.Image, SizeMode = shootgame.SizeMode, }; this.Controls.Add(picture); Shoots.Add(picture); int r1 = rnd.Next(1, 4); // 1 for horz , 2 for left ,3 for right // lvl 2 of game if (lvl2 == true) { moveLeft.Add(r1); } else { moveLeft.Add(1); } if (lvl2) { PictureBox picture1 = new PictureBox { Name = "pictureBox", Size = shootgame2.Size, BackColor = shootgame2.BackColor, Location = new Point(posofshoots[pos2], 58), // BackColor = System.Drawing.Color.Lime, Image = shootgame2.Image, SizeMode = shootgame2.SizeMode, }; this.Controls.Add(picture1); Shoots.Add(picture1); r1 = rnd.Next(1, 4); // 1 for horz , 2 for left ,3 for right // lvl 2 of game if (lvl2 == true) { moveLeft.Add(r1); } else { moveLeft.Add(1); } PictureBox picture2 = new PictureBox { Name = "pictureBox", Size = shootgame3.Size, BackColor = shootgame3.BackColor, Location = new Point(posofshoots[pos3], 58), // BackColor = System.Drawing.Color.Lime, Image = shootgame3.Image, SizeMode = shootgame3.SizeMode, }; this.Controls.Add(picture2); Shoots.Add(picture2); r1 = rnd.Next(1, 4); // 1 for horz , 2 for left ,3 for right // lvl 2 of game if (lvl2 == true) { moveLeft.Add(r1); } else { moveLeft.Add(1); } } // determine objects that not in form and delete it if (Shoots.Count > 0) { timer2.Enabled = false; for (int i = 0; i < Shoots.Count; i++) { if (Shoots[i].Top > 640) // not in form { Shoots[i].Dispose(); Shoots.RemoveAt(i); i = -1; if (Health.Value > 0) { Health.Value -= 25; } } } timer2.Enabled = true; } if (PlayerShoots.Count > 20) { timer2.Enabled = false; for (int i = 0; i < PlayerShoots.Count; i++) { if (PlayerShoots[i].Top < 23) { PlayerShoots[i].Dispose(); PlayerShoots.RemoveAt(i); i = -1; // to start loop from first after remove // MessageBox.Show(i.ToString()); } } timer2.Enabled = true; } }
private void timer1_Tick(object sender, EventArgs e) { Scoretxt.Text = "Score : " + score.ToString(); if (score == 500) { distmov = 2; } if (score == 1000) { distmov = 3; } if (score == 1500) { distmov = 4; } if (score == 2000) { distmov = 5; } if (score == 100 && lvl2 == false) { lvl2 = true; Point p = new Point(); p.X = 278; p.Y = 331; if (music) { playerwinsound.Play(); } lvltwo.Location = p; lvltwo.Visible = true; timer1.Enabled = false; timer2.Enabled = false; } if (playwithkeyboard) { if (keyleft) { if (player.Left - 10 > 2) { player.Left -= 10; } // keyleft = false; } else if (keyright) { if (player.Left + 10 < 709) { player.Left += 10; } // keyright = false; } else if (keyup) { if (player.Top - 10 > 2) { player.Top -= 10; } //keyup = false; } else if (keydown) { if (player.Top + 10 < 540) { player.Top += 10; } //keydown = false; } } else { if (inside && Cursor.Position.X - (player.Width + 10) * 2 > 2 && Cursor.Position.X - (player.Width + 10) * 2 < 709) { player.Left = Cursor.Position.X - (player.Width + 10) * 2; } //if (Cursor.Position.X - Left - (player.Width / 2) >= 2 && Cursor.Position.X - Left - (player.Width / 2) < 709) //{ // if (Cursor.Position.Y - Top - 31 - (player.Height / 2) > 2 && Cursor.Position.Y - Top - 31 - (player.Height / 2) <540) // player.Location = new Point(Cursor.Position.X - Left - (player.Width / 2), Cursor.Position.Y - Top - 31 - (player.Height / 2)); //} } // move Shoots for (int i = 0; i < Shoots.Count; i++) { Shoots[i].Top += distmov; if (lvl2) // move diagonal in lvl2 { if (moveLeft[i] == 2) // move left { Shoots[i].Left -= distmov; if (Shoots[i].Left <= -20) { moveLeft[i] = 3; // move right } } else if (moveLeft[i] == 3) // move right { Shoots[i].Left += 1; if (Shoots[i].Left >= 768) { moveLeft[i] = 2; // move left } } } } for (int i = 0; i < PlayerShoots.Count; i++) { PlayerShoots[i].Top -= 5; } // Create New Shoot if (keyspace || movdown) { // playershootsound.Play(); Point p = new Point(); p = player.Location; PictureBox picture = new PictureBox { Name = "pictureBox", Size = shootplayer.Size, BackColor = shootplayer.BackColor, Location = new Point(p.X + 45, p.Y), // BackColor = System.Drawing.Color.Lime, Image = shootplayer.Image, SizeMode = shootplayer.SizeMode, }; keyspace = false; movdown = false; this.Controls.Add(picture); PlayerShoots.Add(picture); } // Remove Shoots that hit for (int i = 0; i < PlayerShoots.Count; i++) { for (int j = 0; j < Shoots.Count; j++) { if (Shoots[j].Bounds.IntersectsWith(PlayerShoots[i].Bounds)) { score += 10; PlayerShoots[i].Visible = false; Shoots[j].Visible = false; this.Controls.Remove(Shoots[j]); this.Controls.Remove(PlayerShoots[i]); Shoots[j].Dispose(); PlayerShoots[i].Dispose(); PlayerShoots.RemoveAt(i); Shoots.RemoveAt(j); moveLeft.RemoveAt(j); break; } } } for (int j = 0; j < Shoots.Count; j++) { if (Shoots[j].Bounds.IntersectsWith(player.Bounds)) { Shoots[j].Visible = false; this.Controls.Remove(Shoots[j]); Shoots[j].Dispose(); Shoots.RemoveAt(j); moveLeft.RemoveAt(j); if (Health.Value > 0) { Health.Value -= 25; } if (Health.Value == 0) { if (music) { gameover.Play(); } timer1.Enabled = false; timer2.Enabled = false; Point p = new Point(); p.X = 278; p.Y = 331; gameover1.Location = p; gameover1.Visible = true; } break; } } if (timer1.Enabled && Health.Value == 0) { if (music) { gameover.Play(); } timer1.Enabled = false; timer2.Enabled = false; Point p = new Point(); p.X = 278; p.Y = 331; gameover1.Location = p; gameover1.Visible = true; } }